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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5581

View Postbrownfarted, on 12 March 2014 - 11:00 PM, said:

Posted Image

Posted Image

Posted Image

SHIT!
Posted Image

This post has been edited by The Commander: 13 March 2014 - 02:12 AM

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User is offline   Mike Norvak 

  • Music Producer

#5582

Duke goes coprophile :blink:
0

User is offline   Jimmy 

  • Let's go Brandon!

#5583

Looks like shit.
4

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#5584

Smells like shit.
2

User is offline   Mark 

#5585

Tastes like shit... It must be shit.

This post has been edited by Mark.: 13 March 2014 - 02:53 PM

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User is offline   pmw 

#5586

And my motivation is shit again. But I still managed to create something..

Posted Image
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User is offline   brownfarted 

  • The Original Shitposter

#5587

View PostThe Commander, on 13 March 2014 - 02:11 AM, said:

SHIT!
Posted Image

Quit reposting ! Shits getting old.
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User is offline   Maarten 

#5588

Pssssssht!

Attached thumbnail(s)

  • Attached Image: duke0000.png


This post has been edited by Maarten: 16 March 2014 - 11:08 AM

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User is offline   darkcaleb 

#5589

View PostMaarten, on 16 March 2014 - 11:06 AM, said:

Pssssssht!


Wow allot of green!
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User is offline   darkcaleb 

#5590

Have posted this in the Resident Evil mod Topic( I need to change the topic name!) Same as there Club location from the Gotham mod.

Posted Image
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User is offline   Gambini 

#5591

Looks really good, except by the blurry bilinear filter you seem to be using.
2

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5592

I agree about the filter.
0

User is offline   MetHy 

#5593

imo some colored lights would improved that club a tons
0

User is offline   darkcaleb 

#5594

Thanx! yeah i'm using bilinear filter. This place would look even better if could somehow get polymer lights working but, the frame rate goes down very fast, between i haven't used any shades yet so... still work in progress.
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User is offline   MetHy 

#5595

You don't need polymer to pretend colored lights. Classic Duke does it very well with palettes. In any case, all your screenshots look good but shading and light work in general needs work.

This post has been edited by MetHy: 17 March 2014 - 02:31 AM

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User is offline   Stabs 

#5596

eh just added tror take away that shitty sprite roof on the bar.

Attached Image: mapster32 2014-03-18 03-29-44-08.png

rather interesting how it splits sectors, now every alien cant see you over the wall, so it dosn't get so hectic the first time you enter now
5

#5597

Posted ImagePosted Image
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5598

heh, you can see the Polymer clipping sphere in the first picture,
But very cool.
0

User is offline   Stabs 

#5599

geeze that is a fuckton of sloped tror, good work :blink:
0

User is offline   Micky C 

  • Honored Donor

#5600

Had to doublecheck that it was eduke32 and not some other engine!
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5601

View PostStabs, on 20 March 2014 - 02:02 AM, said:

geeze that is a fuckton of sloped tror, good work :blink:

I could be wrong, but I highly believe there is no TROR in it and it's made of models.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#5602

I think the top is just a sloped paralaxed sky, and there is nothing under the bridge.
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#5603

Posted Image
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User is offline   Stabs 

#5604

yeh def sectors, model would vanish at that scale way too often

if you were clever some clever copy and pasting could make this an easy job thanks to thing called symmetry

really nice sky, i wanted to have a new sky with clouds for DNE do mind if i borrow it, i wanted to a level with rain but my default sky is just too clear and would look silly
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User is online   blizzart 

#5605

View PostMr. Alias Nameless, on 20 March 2014 - 03:44 AM, said:

Posted Image


Really great work. If you need some decals (holes, etc.) for the street just PM me and I can hand it over to you.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#5606

View PostStabs, on 20 March 2014 - 03:51 AM, said:

yeh def sectors, model would vanish at that scale way too often

Uh, I still say it's models (built with multiple models, not just one giant one)
It would help if Mr. Alias Nameless just said how it's constructed.
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User is offline   David B. 

#5607

I have been working on some innovations including a rain effect.
Here is the link of a short video :



You should be able to watch it in fullscreen HD so you can see the light rain.

Tell me what you think.

That map is a try before to go further with this new trick for other projects.
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User is offline   Mark 

#5608

Looks good so far. Just keep an eye on your frame rate as it will drop quickly in a large map with lots of rain falling ( depending on how the rain FX is coded )
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User is offline   David B. 

#5609

View PostMark., on 22 March 2014 - 02:04 PM, said:

Looks good so far. Just keep an eye on your frame rate as it will drop quickly in a large map with lots of rain falling ( depending on how the rain FX is coded )

It's using a sprite animation, no coding since it take much resources. I've already seen coded rain FX which caused much slow down.

This post has been edited by David B.: 22 March 2014 - 02:17 PM

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User is offline   Mblackwell 

  • Evil Overlord

#5610

With good coding practices you should be able to keep frame rates up with any method.

Either way, good work.
0

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