This post has been edited by dpax: 06 November 2013 - 02:45 PM
player.c
            // Unload it all mofo if drugged up
            
            if (aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON || aplWeaponWorksLike[p->curr_weapon][snum] == PISTOL_WEAPON)
            {
                if(p->steroids_amount > 0 && p->steroids_amount < 400)
                {
                    P_FireWeapon(p);
                    P_DoWeaponSpawn(p);
                }
            }
premap.c
    i = headspritestat[STAT_PLAYER];
    // Got make sure we handle multiple players when a map fails to have multiple spawn points
    if(nextspritestat[i] < 0)
    {
        // Hack in second player on same spawn point
        if(ud.multimode > 1)
        {
            A_InsertSprite(g_player[1].ps->cursectnum,g_player[1].ps->posx,
g_player[1].ps->posy,g_player[1].ps->posz,
                APLAYER,0,0,0,g_player[1].ps->ang,0,0,0,10);
        }
    }
    // Reset this 
    i = headspritestat[STAT_PLAYER];
game.c
void Net_SendSuicide()
{
    int i;
    
    if(numplayers > 1)
    {
        // Self death and drug loss 
        A_PlaySound(DUKE_PISSRELIEF, g_player[myconnectindex].ps->i);
        g_player[myconnectindex].ps->steroids_amount = 0;
        sprite[g_player[myconnectindex].ps->i].extra = 0;
        
        buf[0] = PACKET_TYPE_SUICIDE;
        buf[1] = myconnectindex;
       
        TRAVERSE_CONNECT(i)
        {
            if (i != myconnectindex) 
                sendpacket(i, &buf[0], 2);
            if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) 
                break; //slaves in M/S mode only send to master
        }
    }
}

DavoX, on 25 November 2013 - 05:28 AM, said:
Micky C, on 25 November 2013 - 05:32 AM, said:
						
                                                This post has been edited by Scott_AW: 25 November 2013 - 07:17 PM
Scott_AW, on 25 November 2013 - 07:16 PM, said:
This post has been edited by Scott_AW: 27 November 2013 - 11:30 AM
Artem Nevinchany, on 27 November 2013 - 11:21 AM, said:
Artem Nevinchany, on 27 November 2013 - 11:21 AM, said:

Scott_AW, on 25 November 2013 - 07:16 PM, said:
Gambini, on 27 November 2013 - 04:22 PM, said:
This post has been edited by Norvak: 28 November 2013 - 01:02 PM


This post has been edited by Commando Nukem: 30 November 2013 - 03:15 AM