 
						
                                                 
						 
						
                                                 
						
                                                This post has been edited by dpax: 06 November 2013 - 02:45 PM
player.c
            // Unload it all mofo if drugged up
            
            if (aplWeaponWorksLike[p->curr_weapon][snum] == KNEE_WEAPON || aplWeaponWorksLike[p->curr_weapon][snum] == PISTOL_WEAPON)
            {
                if(p->steroids_amount > 0 && p->steroids_amount < 400)
                {
                    P_FireWeapon(p);
                    P_DoWeaponSpawn(p);
                }
            }
premap.c
    i = headspritestat[STAT_PLAYER];
    // Got make sure we handle multiple players when a map fails to have multiple spawn points
    if(nextspritestat[i] < 0)
    {
        // Hack in second player on same spawn point
        if(ud.multimode > 1)
        {
            A_InsertSprite(g_player[1].ps->cursectnum,g_player[1].ps->posx,
g_player[1].ps->posy,g_player[1].ps->posz,
                APLAYER,0,0,0,g_player[1].ps->ang,0,0,0,10);
        }
    }
    // Reset this 
    i = headspritestat[STAT_PLAYER];
game.c
void Net_SendSuicide()
{
    int i;
    
    if(numplayers > 1)
    {
        // Self death and drug loss 
        A_PlaySound(DUKE_PISSRELIEF, g_player[myconnectindex].ps->i);
        g_player[myconnectindex].ps->steroids_amount = 0;
        sprite[g_player[myconnectindex].ps->i].extra = 0;
        
        buf[0] = PACKET_TYPE_SUICIDE;
        buf[1] = myconnectindex;
       
        TRAVERSE_CONNECT(i)
        {
            if (i != myconnectindex) 
                sendpacket(i, &buf[0], 2);
            if ((!g_networkBroadcastMode) && (myconnectindex != connecthead)) 
                break; //slaves in M/S mode only send to master
        }
    }
}



 
						
                                                 DavoX, on 25 November 2013 - 05:28 AM, said:
DavoX, on 25 November 2013 - 05:28 AM, said:
 Micky C, on 25 November 2013 - 05:32 AM, said:
Micky C, on 25 November 2013 - 05:32 AM, said:
 But I'm getting fps drops already and not all textures have been replaced yet.
 But I'm getting fps drops already and not all textures have been replaced yet. 
						
                                                
This post has been edited by Scott_AW: 25 November 2013 - 07:17 PM
 Scott_AW, on 25 November 2013 - 07:16 PM, said:
Scott_AW, on 25 November 2013 - 07:16 PM, said:
 duke0002.png
 duke0002.png 
						
                                                This post has been edited by Scott_AW: 27 November 2013 - 11:30 AM
 Artem Nevinchany, on 27 November 2013 - 11:21 AM, said:
Artem Nevinchany, on 27 November 2013 - 11:21 AM, said:
 Artem Nevinchany, on 27 November 2013 - 11:21 AM, said:
Artem Nevinchany, on 27 November 2013 - 11:21 AM, said:

 
  Scott_AW, on 25 November 2013 - 07:16 PM, said:
Scott_AW, on 25 November 2013 - 07:16 PM, said:
 Props to you, sir!
 Props to you, sir!
						
                                                 Gambini, on 27 November 2013 - 04:22 PM, said:
Gambini, on 27 November 2013 - 04:22 PM, said:
 
 This post has been edited by Norvak: 28 November 2013 - 01:02 PM


 
						
                                                This post has been edited by Commando Nukem: 30 November 2013 - 03:15 AM