What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#9932 Posted 24 July 2021 - 02:22 PM
This post has been edited by ck3D: 24 July 2021 - 04:05 PM
#9933 Posted 24 July 2021 - 07:44 PM
May be more practical a way to overview the whole project than losing oneself researching endless posts and threads on message boards. Also convenient for catching up if you're new or behind.
#9934 Posted 24 July 2021 - 07:58 PM
This post has been edited by Mark: 24 July 2021 - 07:59 PM
#9935 Posted 24 July 2021 - 08:06 PM
#9937 Posted 24 July 2021 - 11:02 PM
@Mark : Thanx I am preparing a small town. It is not as large and impressive as HHR but this enthusiastic welcome makes me glad !
@alandy : Well done, it's a neat job
#9938 Posted 25 July 2021 - 01:28 AM
still on the fence on this skybox, most of the buildings are too close to the camera to give it the proper feel, the sky makes it look cramped eventhough the map is absolutely massive!
Seb Luca, on 24 July 2021 - 11:28 AM, said:
PS : you remember the skybox ?
This post has been edited by jimbob: 25 July 2021 - 01:30 AM
#9940 Posted 25 July 2021 - 04:46 AM
#9941 Posted 26 July 2021 - 10:06 AM
begun with the interrior of some buildings, trying to make a logical progression without it becomming too linear. its all pretty barebones right now.
#9942 Posted 26 July 2021 - 10:18 AM
#9943 Posted 26 July 2021 - 10:51 AM
#9944 Posted 26 July 2021 - 12:23 PM
#9948 Posted 02 August 2021 - 07:58 AM
#9949 Posted 02 August 2021 - 09:15 AM
Flattered that it was taken for such, so ^^
This post has been edited by Seb Luca: 02 August 2021 - 09:16 AM
#9950 Posted 02 August 2021 - 09:55 AM
Seb Luca, on 02 August 2021 - 09:15 AM, said:
Flattered that it was taken for such, so ^^
Oh, looked a bit like voxels though.. very 3D. Maybe they're Sprixels xD
#9952 Posted 06 August 2021 - 07:24 PM
Uptown, one of the biggest changes is that there are now working Arrow Lifts. (Does anyone remember how useless they were in the original game?)
Downtown, most of the basic sectorwork for building interiors and such is now in place.
I still haven't done hardly any texturing (let alone shading) so almost everything is still using #182 as a placeholder texture.
As usual, all the TROR is causing the classic renderer in Mapster to eat shit, but that's just a minor detail.
This post has been edited by ToiletDuck64: 06 August 2021 - 07:26 PM
#9953 Posted 13 August 2021 - 10:51 AM
I took some inspiration from the Crane Gate in Danzig (which is apparently the oldest docking crane in Europe) for this structure. Here's the real life photos for comparison (I've altered the street-side quite a bit though, as it's a bit too plain in real life):
Photo 1
Photo 2
#9954 Posted 13 August 2021 - 02:01 PM
#9955 Posted 13 August 2021 - 03:57 PM
#9956 Posted 14 August 2021 - 02:20 AM
#9958 Posted 14 August 2021 - 01:55 PM
#9959 Posted 17 August 2021 - 02:03 PM
This post has been edited by Seb Luca: 17 August 2021 - 02:04 PM