
What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#9631 Posted 08 December 2020 - 08:32 PM
edit: Actually I just took the hour and made a new one, seeing as I don't have much going on right now, it's really early so far, and no detail added yet.
This post has been edited by 11bush: 08 December 2020 - 10:06 PM
#9632 Posted 08 December 2020 - 10:15 PM
#9633 Posted 09 December 2020 - 06:02 PM
#9634 Posted 09 December 2020 - 08:49 PM
It's hard to get the colors right on the duke pal.
This post has been edited by 11bush: 09 December 2020 - 08:50 PM
#9635 Posted 10 December 2020 - 03:29 AM
If only you were there 15 years ago...we would have smtn like NAM HD at this point. :lol:
#9636 Posted 10 December 2020 - 08:23 AM
Sanek, on 10 December 2020 - 03:29 AM, said:
If only you were there 15 years ago...we would have smtn like NAM HD at this point. :lol:
Haha, I wish! I was obsessed with making things for NAM between like 1998 and 2000, then I stopped until a couple years ago when I came back and started obsessing again :lol:
I tried to make the character as close as I could to the original style as WW2GI, but military colors are really hard to get in the duke palette.
#9637 Posted 10 December 2020 - 08:43 AM
11bush, on 10 December 2020 - 08:23 AM, said:
Do you ever released something for it, publicly? Would like to see it.
And yeah, I was obsessed with NAM too for a while.
WW2GI to a lesser extent (since the basic game is meh), but I always felt that it could be a great mod-making tool if only there would be more interest for the game. I dreamed about making some kind of stealth-based addon for it, when you sneak into the enemy's bases while trying to avoid the patrolmen. Ahh..
#9638 Posted 11 December 2020 - 06:32 AM
Sanek, on 10 December 2020 - 08:43 AM, said:
And yeah, I was obsessed with NAM too for a while.
WW2GI to a lesser extent (since the basic game is meh), but I always felt that it could be a great mod-making tool if only there would be more interest for the game. I dreamed about making some kind of stealth-based addon for it, when you sneak into the enemy's bases while trying to avoid the patrolmen. Ahh..
I made a TC called the Tunnelrat TC with a bunch of other guys, but that was around 1999 so it's lost to time now :lol: I wish I could find it.
I have mostly been making weapons and characters, art, nothing major just stuff so I can get baked and play through the game again keeping it somewhat fresh.
#9639 Posted 11 December 2020 - 04:49 PM
https://i.imgur.com/ygKya4J.png
https://i.imgur.com/RQ2v2Xv.png
#9640 Posted 11 December 2020 - 05:20 PM
#9641 Posted 12 December 2020 - 01:28 AM
Here's another small preview from me, expect a lot of strong lightning/shadows and alternative pals in SG4.
Pal 2 is king!

#9642 Posted 12 December 2020 - 05:43 AM
https://sun9-4.userapi.com/impg/IIdqsMZVYJJXLeezwYQ0jmlzCxPsH7eN_v22yw/98UV42sWRDM.jpg?size=1920x1080&quality=96&proxy=1&sign=f9b3d5f1bb9b86807eea6e79def74dcb&type=album
https://sun9-65.userapi.com/impg/Ta3glwugL8KLNeeLMwz3RilpUcfeoy2-DAxyrQ/VR5D7P5pqVc.jpg?size=1920x1080&quality=96&proxy=1&sign=bfb43546cdadbb7f7c13be345ba67d15&type=album
#9643 Posted 12 December 2020 - 06:50 AM
Also great to know you're planning on releasing this one!
#9644 Posted 12 December 2020 - 06:55 AM
Thanks for mentioning it - if everything goes as planned, I'm hoping to release it on Monday, which marks 17 years since the release of Alex City ;)
Love how the shadows generate the ambience on that screen of yours!
@ Brullov:
Great screens, as with the previous one you posted, love the attention paid to details (the gradient light from the lamp on 2nd screen looks neat). Also, at least judging by these screens, it seems the new art blends nicely with original tiles, isn't overused and still leaves room for some creative texture use (like the post office door texture used for the poles of stairs on 1st shot).
@ Sang:
That first screen looks really cool, reminds me of something from Star Wars (thinking about it, there's something reminiscent of Star Wars on the 2nd one too). Maybe that ground texture on the bottom floor would look better without "extended" bit, so it's larger - as now the repeat pattern looks a bit weird with that characteristic thing.
#9645 Posted 12 December 2020 - 07:10 AM
quakis, on 12 December 2020 - 06:50 AM, said:
Also great to know you're planning on releasing this one!
Thanks! Monotone lighting is done on purpose to make it feel dark, blend and serious in some way. The atmosphere I feel in early 2000s shooters.
#9646 Posted 12 December 2020 - 03:46 PM
11bush, on 08 December 2020 - 08:18 PM, said:
I've been working on some european style trees and stuff as well.
i can always use trees, bushes, grass and stuff. :)
possibly some general architecture textures, buildings walls etc.
and maps, as much as i like mapping, it soaks up a tremendous amount of time.
This post has been edited by jimbob: 12 December 2020 - 03:48 PM
#9647 Posted 12 December 2020 - 09:08 PM
Sanek, on 10 December 2020 - 03:29 AM, said:
If only you were there 15 years ago...we would have smtn like NAM HD at this point. :lol:
You know what, I'm gonna try to make a NAM HD :lol:
#9648 Posted 18 December 2020 - 12:09 PM
https://sun9-22.userapi.com/impg/_kMDhtKgO6df0_gpdk6VRmwEBI0uSzk3AUb23A/OpcyzWQjUco.jpg?size=1169x676&quality=96&proxy=1&sign=d5fe90dc9e7185bc616514a6c1da2761&type=album
This post has been edited by brullov: 18 December 2020 - 12:13 PM
#9649 Posted 18 December 2020 - 12:18 PM
brullov, on 18 December 2020 - 12:09 PM, said:
That looks awesome, but keep in mind that hundreds of additional sprites spawn in during gameplay (decals, jibs, smoke, debris, bloodpools, etc.) Depending on the mod, it could even be a few thousand sprites at certain times. So if you have more than 12K sprites in your map, don't be surprised if you get "too many sprites spawned" crashes when playing.
#9650 Posted 18 December 2020 - 12:21 PM
Danukem, on 18 December 2020 - 12:18 PM, said:
Oh, looks like I will have to avoid using snow...
#9652 Posted 20 December 2020 - 03:31 PM
#9653 Posted 21 December 2020 - 05:41 PM
Specially love that red thing Merlijn!
#9654 Posted 21 December 2020 - 08:52 PM
Sangman, on 20 December 2020 - 03:31 PM, said:
Yes, it would be great to be able to toggle off the sprites when zooming in on the map.
#9655 Posted 21 December 2020 - 10:54 PM
This post has been edited by Paul B: 21 December 2020 - 10:59 PM
#9656 Posted 21 December 2020 - 11:18 PM
#9657 Posted 22 December 2020 - 10:33 AM
#9658 Posted 23 December 2020 - 03:47 PM
https://sun9-33.userapi.com/impg/u7SXS5u5qG7d3xQ1vLlc54NgKZO5KCPj4SymsA/OjDMEMQgJ5E.jpg?size=1920x1080&quality=96&proxy=1&sign=a13db6efade6b5a71425012b1812422b&type=album
#9659 Posted 27 December 2020 - 02:59 PM
NSFW
This post has been edited by 1337DirtAlliance: 27 December 2020 - 03:00 PM