Ninety-Six, on 19 June 2020 - 06:21 PM, said:
Me too, here just don't expect Zaxtor/Billy Boy levels of SOS trickery with those one-way windows that exploit bugs and whatnot - could never really get into doing those and I'm wary of everything that relies on a glitch - I'm aiming for something technically more basic and simple. It's still going to be several layers interconnected with just one on different levels here though (if I can pull it off the way I envision it), so indeed not exactly beginner level. But I've been practicing, generally speaking, the first two maps already have quite a lot of SOS as I've been having a lot of fun trying to make the layout of each map as coherent as possible with the design with the indoor locations and their interconnections actually matching the 2D space, size and scale of the outdoor constructions, etc. This building and region of the level is essentially going to be the same thing, just concentrated. Think Lunatic Fringe type of trickery meets Duke Hard thematics.