What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8050 Posted 03 October 2017 - 10:37 PM
Finished the Level 1 alternate route week ago.
#8054 Posted 04 October 2017 - 04:40 PM
#8055 Posted 04 October 2017 - 07:21 PM
#8057 Posted 05 October 2017 - 02:35 PM
Gambini, on 05 October 2017 - 02:30 PM, said:

Huh... oddly enough I've never seen it... I feel like I've failed as a Duke fan now.
Great recreation though.
#8058 Posted 06 October 2017 - 06:20 AM
#8060 Posted 06 October 2017 - 08:31 AM
#8061 Posted 06 October 2017 - 09:37 AM
Perro Seco, on 06 October 2017 - 06:20 AM, said:
We are covering all the shown material out there..
MusicallyInspired, on 06 October 2017 - 07:37 AM, said:
TROR doesnt work on Polymost, sadly.
Mike Norvak, on 06 October 2017 - 08:31 AM, said:
Maybe for the poles. I like the lights and i like to leave trails of the original game too. Something must remind mortals that this is still Duke3d, built by a God and his disciples, but still Duke3d.
This post has been edited by Gambini: 06 October 2017 - 09:39 AM
#8062 Posted 06 October 2017 - 11:02 AM
Gambini, really excited to see what you guys are cooking up for us! Hopefully soon?
#8063 Posted 06 October 2017 - 11:41 AM
This post has been edited by Ezepov: 06 October 2017 - 11:46 AM
#8064 Posted 06 October 2017 - 11:42 AM
This post has been edited by Mark.: 06 October 2017 - 11:43 AM
#8065 Posted 06 October 2017 - 08:07 PM
Gambini, on 05 October 2017 - 02:30 PM, said:

Gambini don't think you're the first one to build that in Mapster. I came across a Chinese website that contained this image in Classic mode. Since Gambini didn't directly answer the question about TROR or Classic its definitely in classic as shown below. I mean look at that frame rate 70 fps no way that can be TROR.
This post has been edited by Paul B: 06 October 2017 - 08:26 PM
#8067 Posted 07 October 2017 - 03:59 AM
Gambini, on 06 October 2017 - 09:37 AM, said:
We? You mean Mikko works this on too?
#8069 Posted 07 October 2017 - 06:44 AM
Also really digging the screenshots from ezepov and darkcaleb.
#8070 Posted 08 October 2017 - 04:27 AM
#8071 Posted 08 October 2017 - 05:27 AM

But it's very unfinished, and they act funny in some situations, for example when they jump each other to climb a wall:

Or they're trying to make the palm tree fall to reach the shotgun:

Anyway, I still have a lot of things to do before it's finished.
#8072 Posted 08 October 2017 - 07:30 AM
#8073 Posted 10 October 2017 - 09:22 AM

Also, here's how one of my enemy sprites have evolved over the years.
Left being the oldest.

Hopefully they look good now.
Learning the right rendering, texture, modeling and lighting technique was/is one hell of a road. Hell, even the poses are incredibly important when working on a new enemies. You can't have 'em stand straight or they look absolutely horrible in-game and etc.
This post has been edited by Jenz/Amaka: 10 October 2017 - 09:23 AM
#8074 Posted 14 October 2017 - 02:38 AM
#8075 Posted 14 October 2017 - 02:59 AM
Merlijn, on 14 October 2017 - 02:38 AM, said:
theyallfloat.png
Hahahaha nice! First time seeing a easter egg of this movie
#8076 Posted 14 October 2017 - 03:05 AM
Jenz/Amaka, on 10 October 2017 - 09:22 AM, said:

Also, here's how one of my enemy sprites have evolved over the years.
Left being the oldest.

Hopefully they look good now.
Learning the right rendering, texture, modeling and lighting technique was/is one hell of a road. Hell, even the poses are incredibly important when working on a new enemies. You can't have 'em stand straight or they look absolutely horrible in-game and etc.
Hey are you still working on this project? This is something you don't see in every mod.. Looks good!
#8077 Posted 14 October 2017 - 03:06 AM
Merlijn, on 07 October 2017 - 06:44 AM, said:
Also really digging the screenshots from ezepov and darkcaleb.
Have been working for a loooong time
#8078 Posted 15 October 2017 - 12:26 PM
darkcaleb, on 14 October 2017 - 02:59 AM, said:
Thanks! Yeah, I think it's a first.
Map is nearly done btw, I'm closing in on the wall limit and finished every major location.
So now I have to finetune the gameplay and find some beta testers hehe.
#8079 Posted 16 October 2017 - 01:48 AM
Merlijn, on 15 October 2017 - 12:26 PM, said:
Map is nearly done btw, I'm closing in on the wall limit and finished every major location.
So now I have to finetune the gameplay and find some beta testers hehe.
Good to hear! Can't wait to play it. Good luck!

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