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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Zaxtor 

#8050

level 5 alternate route for Trequonia V2.
Finished the Level 1 alternate route week ago.
1

User is offline   Gambini 

#8051

Looks familiar to anyone?

Posted Image
18

User is offline   Mark 

#8052

A building from the movie Jurassic World?
1

User is offline   Gambini 

#8053

cold
0

User is offline   BestViking 

#8054

Getting some serious TF2 vibes from that "Rampage Fortress" shot.
0

User is online   Danukem 

  • Duke Plus Developer

#8055

It probably references something from an early DNF trailer, probably a missile silo since that's what it appears to be.
1

User is offline   Gambini 

#8056

I am disappointed nobody recognized this:

Posted Image
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#8057

View PostGambini, on 05 October 2017 - 02:30 PM, said:

I am disappointed nobody recognized this:

Posted Image


Huh... oddly enough I've never seen it... I feel like I've failed as a Duke fan now.

Great recreation though.
1

User is offline   Perro Seco 

#8058

Would be possible to drive that vehicle like the bike in DNF 2013?
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#8059

TROR?
1

User is offline   Mike Norvak 

  • Music Producer

#8060

Some custom sprites for the poles and lights would look really cool.
1

User is offline   Gambini 

#8061

View PostPerro Seco, on 06 October 2017 - 06:20 AM, said:

Would be possible to drive that vehicle like the bike in DNF 2013?

We are covering all the shown material out there..

View PostMusicallyInspired, on 06 October 2017 - 07:37 AM, said:

TROR?


TROR doesnt work on Polymost, sadly.

View PostMike Norvak, on 06 October 2017 - 08:31 AM, said:

Some custom sprites for the poles and lights would look really cool.


Maybe for the poles. I like the lights and i like to leave trails of the original game too. Something must remind mortals that this is still Duke3d, built by a God and his disciples, but still Duke3d.

This post has been edited by Gambini: 06 October 2017 - 09:39 AM

3

User is offline   stumppy84 

#8062

Rampage fortress looks really cool! It def needs some different textures to spice it up but really cool architecture!

Gambini, really excited to see what you guys are cooking up for us! Hopefully soon?
0

User is offline   Ezepov 

#8063

Ok. Some new textures.

Attached thumbnail(s)

  • Attached Image: duke0016.jpg


This post has been edited by Ezepov: 06 October 2017 - 11:46 AM

4

User is offline   Mark 

#8064

I couldn't find a zoomed out shot of this building but its what I thought of when I saw your pic. I watched the movie on TV the night before you posted and it was on my mind. Its the ending of the movie so if you happen to own it, its easy to see the whole building which looks similar to your pic.

Attached thumbnail(s)

  • Attached Image: jpark.jpg


This post has been edited by Mark.: 06 October 2017 - 11:43 AM

1

User is offline   Paul B 

#8065

View PostGambini, on 05 October 2017 - 02:30 PM, said:

I am disappointed nobody recognized this:

Posted Image


Gambini don't think you're the first one to build that in Mapster. I came across a Chinese website that contained this image in Classic mode. Since Gambini didn't directly answer the question about TROR or Classic its definitely in classic as shown below. I mean look at that frame rate 70 fps no way that can be TROR.

Attached thumbnail(s)

  • Attached Image: Classic.png


This post has been edited by Paul B: 06 October 2017 - 08:26 PM

0

User is offline   Jblade 

#8066

Ok?
0

User is offline   NNC 

#8067

View PostGambini, on 06 October 2017 - 09:37 AM, said:

We are covering all the shown material out there..


We? You mean Mikko works this on too?
0

User is offline   Gambini 

#8068

Mikko, Dan and me.
1

User is offline   Merlijn 

#8069

Looks very nice, can't wait to see what else is in store. :rolleyes:

Also really digging the screenshots from ezepov and darkcaleb. :excl:
2

User is offline   NNC 

#8070

I guess the product will be the same awesome as the Duke Forever 2013 mod.
0

User is offline   Darkus 

#8071

My bots are now working in multiplayer, the only thing they do, is moving and grabbing many objects they can (they still don't shoot monsters):

Posted Image

But it's very unfinished, and they act funny in some situations, for example when they jump each other to climb a wall:

Posted Image

Or they're trying to make the palm tree fall to reach the shotgun:

Posted Image

Anyway, I still have a lot of things to do before it's finished.
9

User is offline   Daedolon 

  • Ancient Blood God

#8072

Would love to see them in action in this state, seems like fun.
0

User is offline   Jenz/Amaka 

#8073

You know what's the hardest thing to design? Monsters. Here's all three versions of an Insect Monster that I've cut from Direct System Mod.

Posted Image


Also, here's how one of my enemy sprites have evolved over the years.
Left being the oldest.

Posted Image
Hopefully they look good now.

Learning the right rendering, texture, modeling and lighting technique was/is one hell of a road. Hell, even the poses are incredibly important when working on a new enemies. You can't have 'em stand straight or they look absolutely horrible in-game and etc.

This post has been edited by Jenz/Amaka: 10 October 2017 - 09:23 AM

6

User is offline   Merlijn 

#8074

In honor of halloween: added a little easter egg that should look familiar to Stephen King fans. :rolleyes:

Attached Image: theyallfloat.png
4

User is offline   darkcaleb 

#8075

 Merlijn, on 14 October 2017 - 02:38 AM, said:

In honor of halloween: added a little easter egg that should look familiar to Stephen King fans. :rolleyes:

theyallfloat.png


Hahahaha nice! First time seeing a easter egg of this movie :excl: Looks promising!
0

User is offline   darkcaleb 

#8076

 Jenz/Amaka, on 10 October 2017 - 09:22 AM, said:

You know what's the hardest thing to design? Monsters. Here's all three versions of an Insect Monster that I've cut from Direct System Mod.

Posted Image


Also, here's how one of my enemy sprites have evolved over the years.
Left being the oldest.

Posted Image
Hopefully they look good now.

Learning the right rendering, texture, modeling and lighting technique was/is one hell of a road. Hell, even the poses are incredibly important when working on a new enemies. You can't have 'em stand straight or they look absolutely horrible in-game and etc.


Hey are you still working on this project? This is something you don't see in every mod.. Looks good!
0

User is offline   darkcaleb 

#8077

 Merlijn, on 07 October 2017 - 06:44 AM, said:

Looks very nice, can't wait to see what else is in store. :excl:

Also really digging the screenshots from ezepov and darkcaleb. :D


Have been working for a loooong time :rolleyes: Still trying to keep it going!
0

User is offline   Merlijn 

#8078

 darkcaleb, on 14 October 2017 - 02:59 AM, said:

Hahahaha nice! First time seeing a easter egg of this movie :excl: Looks promising!

Thanks! Yeah, I think it's a first. :rolleyes:

Map is nearly done btw, I'm closing in on the wall limit and finished every major location.
So now I have to finetune the gameplay and find some beta testers hehe.
3

User is offline   darkcaleb 

#8079

 Merlijn, on 15 October 2017 - 12:26 PM, said:

Thanks! Yeah, I think it's a first. :rolleyes:

Map is nearly done btw, I'm closing in on the wall limit and finished every major location.
So now I have to finetune the gameplay and find some beta testers hehe.


Good to hear! Can't wait to play it. Good luck!
0

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