What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#8110 Posted 27 December 2017 - 10:07 AM
#8111 Posted 27 December 2017 - 03:06 PM
#8112 Posted 27 December 2017 - 04:30 PM
This post has been edited by Micky C: 27 December 2017 - 04:30 PM
#8113 Posted 27 December 2017 - 05:24 PM
Micky C, on 27 December 2017 - 04:30 PM, said:
It'll render fast, but voxel enemies take up a lot of game memory. There is a certain limit to how many voxels EDuke can load, it's not a lot, but enough to pull this off if done very efficiently.
#8114 Posted 27 December 2017 - 10:06 PM
#8115 Posted 02 January 2018 - 06:48 PM
What can I say about the project?
1. It will have a space/hi-tech theme.
2. It will be the FPS with lots of platforming. CandyMania don't feature any guns, so...you can figure out what I want to do.
3. Just like in CandyMania, you have to collect a number of points to finish the level. It will allow levels to have non-linear layouts, and with weapons and enemies and other cool tricks it will be a lot of fun!
You can see the screenshot below which features original textures made for the game. Sprites is absent by now, and some sprites and weapons from Duke will be used as a temporary placeholders until the brand new ones will arrive.
Right now I'm still working on textures. Once I'll finish a level or two I'll send it to artists and programmers around the community, and will hope that they'll get intrested in my ideas and will join me in a very peculiar journey.
#8118 Posted 03 January 2018 - 04:53 PM
CruX, on 03 January 2018 - 10:57 AM, said:

Well, if it ain't Bebop! Hehehee
#8119 Posted 04 January 2018 - 12:15 AM
Will undergo tests etc and should release in a few days
#8120 Posted 07 January 2018 - 07:13 AM
This post has been edited by Sanek: 07 January 2018 - 07:16 AM
#8121 Posted 07 January 2018 - 07:15 AM
#8122 Posted 07 January 2018 - 08:54 AM
Sanek, on 07 January 2018 - 07:15 AM, said:
I'm considering, more as a personal challenge than anything else, speed mapping a little 3-piece episode to debut the mod with, but haven't come to a final decision on it yet. I'd hate to have to put off a release anymore than i already have, but that's a ways out no matter how you look at it, so
#8123 Posted 07 January 2018 - 11:15 AM
This post has been edited by TURBOKID: 07 January 2018 - 11:16 AM
#8125 Posted 07 January 2018 - 05:46 PM
TURBOKID, on 07 January 2018 - 11:15 AM, said:
Cool! I like how you made all these strippers look different both from the original and each other
This post has been edited by Sanek: 07 January 2018 - 05:46 PM
#8126 Posted 08 January 2018 - 04:23 AM
TURBOKID, on 07 January 2018 - 11:15 AM, said:
I especially like the high resolution 1911 and Devastator, and the old Duke sprite in hr too
Will these be for your "Atomic Reload" mod ? Or is it canceled ? haven't heard of it for a very long while >_>
#8127 Posted 08 January 2018 - 07:09 AM
TheDragonLiner, on 08 January 2018 - 04:23 AM, said:
Will these be for your "Atomic Reload" mod ? Or is it canceled ? haven't heard of it for a very long while >_>
Thanks
#8128 Posted 08 January 2018 - 04:07 PM
Though my sprites seem to be assimilating quite well so silver linings and all
This post has been edited by TURBOKID: 08 January 2018 - 04:15 PM
#8129 Posted 08 January 2018 - 08:32 PM
#8130 Posted 08 January 2018 - 09:15 PM
Hendricks266, on 08 January 2018 - 08:32 PM, said:
Just these
The textures are giving me the business
#8131 Posted 09 January 2018 - 12:22 AM
TURBOKID, on 08 January 2018 - 09:15 PM, said:
In the case of the Pigcops I would say that, personally, the black outlines are slightly too big, too noticeable, too marked ... The Green Trooper's outlines however are better IMO
#8132 Posted 09 January 2018 - 02:58 AM
I don't think that I'm able to make something like that from scratch, since it will require a lot of time and effort from other people - the programmer and the sprite artist.
However, I still like the idea of making the retro-styled first-person platformer, and making a game of such kind calls for a very different approach to gameplay mechanics and ideas than a tipycal shooter. Besides, if I'll make a small FPS and release it this year it will be demolished by AMC TC and Ion Maiden.
I know that CandyMania was not a huge success. I don't even intend it to be. But the existing reviews for it and players' reaction is universally positive, people enjoyed that thing and making a simillar game is not a bad idea. A game that will feature the same type of gameplay, but will be much more polished.
That's it. I don't know if you really interested, but I'll better said it to all of you, who saw my previous post.
#8134 Posted 09 January 2018 - 06:26 PM
#8135 Posted 09 January 2018 - 07:09 PM
sebabdukeboss20, on 09 January 2018 - 06:26 PM, said:
That mod oozes inspiration, my project is a mix of Brutal Doom and Borderlands
#8138 Posted 11 January 2018 - 02:12 PM
This post has been edited by Sanek: 11 January 2018 - 02:13 PM

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