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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is online   Danukem 

  • Duke Plus Developer

#7690

View PostMicky C, on 04 March 2017 - 03:16 PM, said:

Sure it is; assuming of course that the player doesn't go down there, you can put all that in a skybox.


The player goes down there and can move all around it, TIE fighters fly around it etc. No, it's definitely going to stay in the map, not in a skybox. Anyway, it works fine -- I had to place a few proxy sprites around the map in different locations and code them so that the model will get rendered when any of those sprites are in the rendering pool.
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User is offline   Tea Monster 

  • Polymancer

#7691

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#7692

Md2 and md3 does not allow that level of detail (funny that md2 a different kind of LOD value), what is the new format?

Shame that after the VERY old frontend 1.6, beta 108 I guess, I can't play with Doomsday engine anymore...

Zdoom and other Boom variations map/mods still uncompatible? It would not make much sense.

This post has been edited by Fantinaikos: 11 March 2017 - 05:02 PM

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User is offline   Micky C 

  • Honored Donor

#7693

View PostFantinaikos, on 11 March 2017 - 04:58 PM, said:

Md2 and md3 does not allow that level of detail (funny that md2 a different kind of LOD value), what is the new format?

Shame that after the VERY old frontend 1.6, beta 108 I guess, I can't play with Doomsday engine anymore...

Zdoom and other Boom variations map/mods still uncompatible? It would not make much sense.



I thought MD3 didn't have an explicit poly limit? Anyway I assume he's going to create a lower poly version and bake a normal map to it with the high poly version.
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User is offline   Hendricks266 

  • Weaponized Autism

  #7694

I think by "level of detail" he means the precision of the coordinate system.
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User is offline   Spiker 

#7695

Buffing the scale of a model makes it possible to preserve the details (not in the defs but md3 itself).
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User is offline   Gambini 

#7696

^ This. There´s some kind of low decimal limit for coordinates on md3 format.
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User is offline   Striker 

  • Auramancer

#7697

View PostTrooper Dan, on 04 March 2017 - 03:19 PM, said:

The player goes down there and can move all around it, TIE fighters fly around it etc. No, it's definitely going to stay in the map, not in a skybox. Anyway, it works fine -- I had to place a few proxy sprites around the map in different locations and code them so that the model will get rendered when any of those sprites are in the rendering pool.



Personally, I would have made it an Imperial Interdictor, a much smaller imperial cruiser that looks somewhat like a Star Destroyer. Would fit better, since a Star Destroyer is large enough to be considered a floating city.
http://starwars.wiki...ial_Interdictor

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This post has been edited by Striker: 16 March 2017 - 12:00 AM

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User is offline   Micky C 

  • Honored Donor

#7698

I believe you're after the Interdictor Cruiser: http://starwars.wiki...rdictor_cruiser

I'm a trekkie and by no means a Star Wars expert, but the article you linked to appeared to be referencing a very specific one-off ship as opposed to the general class of ships that it's based on.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#7699

Interdictors were plentiful in the EU. I don't know whether they've been used too extensively in canon, though. Either way, they aren't as recognizable, for sure...

This post has been edited by MusicallyInspired: 16 March 2017 - 07:44 AM

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User is online   Danukem 

  • Duke Plus Developer

#7700

View PostStriker, on 15 March 2017 - 10:40 PM, said:

Personally, I would have made it an Imperial Interdictor, a much smaller imperial cruiser that looks somewhat like a Star Destroyer. Would fit better, since a Star Destroyer is large enough to be considered a floating city.


That's a good idea, but I don't have a model for that. Did I mention that it is now 50% bigger than what was shown in the screenshot? (Still not to scale, I know).
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User is offline   OpenMaw 

  • Judge Mental

#7701

Posted Image

My attempt to recreate/emultate the style of the OG Duke3D Duke in 3DS Max. Very very rough draft.

https://www.dropbox....onDuke.png?dl=0

This post has been edited by Commando Nukem: 17 March 2017 - 02:22 AM

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User is offline   Mark 

#7702

Link wouldn't load for me.
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User is offline   Tea Monster 

  • Polymancer

#7703

View PostFantinaikos, on 11 March 2017 - 04:58 PM, said:

Md2 and md3 does not allow that level of detail (funny that md2 a different kind of LOD value), what is the new format?

Shame that after the VERY old frontend 1.6, beta 108 I guess, I can't play with Doomsday engine anymore...

Zdoom and other Boom variations map/mods still uncompatible? It would not make much sense.


It's not for Doom. :blink:
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#7704

So it is a WIP of the new chaingun of liz commander isn't?

It remains a nice work.

This post has been edited by Fantinaikos: 17 March 2017 - 01:11 PM

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User is offline   Sanek 

#7705

I'm working on something

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User is offline   Lunick 

#7706

Are some of those textures from The Adventures of Square?
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User is offline   Sanek 

#7707

View PostLunick, on 19 March 2017 - 01:17 PM, said:

Are some of those textures from The Adventures of Square?


Yes. Is that bad?
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User is offline   Lunick 

#7708

It was just recognisable to me, that's all :blink:
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User is offline   Sanek 

#7709

I just learn Photoshop extensively right now, and so decided to draw some simple textures and import them into duke, and to make some simple map entierely without any original duke textures...with some free textures and sprites lying around :blink:
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User is offline   Robman 

  • Asswhipe [sic]

#7710

Because Fox is a fucking idiot and no mod seems to be doing anything about his bullshit of posting huge off topic gifs in the Wieder thread. You have him to thank. It's acceptable to do this so here, have 200+mb worth of his gifs because hey, it's hilarious right?

DELETED GIFS

This post has been edited by Trooper Dan: 21 March 2017 - 06:16 PM

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User is online   Danukem 

  • Duke Plus Developer

#7711

 Robman, on 21 March 2017 - 06:11 PM, said:

Because Fox is a fucking idiot and no mod seems to be doing anything about his bullshit of posting huge off topic gifs in the Wieder thread. You have him to thank. It's acceptable to do this so here, have 200+mb worth of his gifs because hey, it's hilarious right?

DELETED GIFS


Your mistake was in thinking that a political discussion thread has the same value as a thread about creating content for Duke Nukem, in a forum that is dedicated to Duke Nukem content.

No, we don't particularly give a shit about what happens in the general discussion threads. On some occasions I have stepped in and removed his excessive gifs, but I'm not going to waste a lot of time doing that. But if you come out here and start fucking with real threads that have value to us, then yeah we are going to do something about it.
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User is offline   Robman 

  • Asswhipe [sic]

#7712

 Trooper Dan, on 21 March 2017 - 06:18 PM, said:

Your mistake was in thinking that a political discussion thread has the same value as a thread about creating content for Duke Nukem, in a forum that is dedicated to Duke Nukem content.

No, we don't particularly give a shit about what happens in the general discussion threads. On some occasions I have stepped in and removed his excessive gifs, but I'm not going to waste a lot of time doing that. But if you come out here and start fucking with real threads that have value to us, then yeah we are going to do something about it.


Delete the fucking gifs Dan.
And tell him to quit doing it.

Just because you personally don't care about a thread, it isn't ok for him to pepper it with 100+ mb gifs.
Thread that doesn't matter =3800+ posts , 100 000+ views?

This post has been edited by Robman: 21 March 2017 - 06:36 PM

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User is offline   Forge 

  • Speaker of the Outhouse

#7713

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User is online   Danukem 

  • Duke Plus Developer

#7714

 Robman, on 21 March 2017 - 06:25 PM, said:

Just because you personally don't care about a thread, it isn't ok for him to pepper it with 100+ mb gifs.
Thread that doesn't matter =3800+ posts , 100 000+ views?


It's not about me personally, it's about this being Duke4.net, a site dedicated to fandom and modding of Duke Nukem games. And no, political fights are not important to this site, no matter how many people are into them. If I'm around and I see excessive gifs I will remove them, as I have done in the past, but I'm not going to hang out in a political discussion thread on a regular basis.
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User is offline   Robman 

  • Asswhipe [sic]

#7715

 Trooper Dan, on 21 March 2017 - 08:53 PM, said:

It's not about me personally, it's about this being Duke4.net, a site dedicated to fandom and modding of Duke Nukem games. And no, political fights are not important to this site, no matter how many people are into them. If I'm around and I see excessive gifs I will remove them, as I have done in the past, but I'm not going to hang out in a political discussion thread on a regular basis.

If you're told about the problem, you don't have to be around all the time to witness/ remove the gifs.
You were told about the issue. Duke4.net has a general section, so...it's not 100% just about DN games is it.

Just delete/move the gifs and feel free to delete all of this crap about it too.
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User is offline   Forge 

  • Speaker of the Outhouse

#7716

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User is online   Danukem 

  • Duke Plus Developer

#7717

 Robman, on 21 March 2017 - 09:01 PM, said:

You were told about the issue. Duke4.net has a general section, so...it's not 100% just about DN games is it.


Haha, you are barking up the wrong tree now. If it was up to me I would fix that for you by deleting that whole section. Be content with the action that has been taken. I would delete this whole OT discussion here but since I have been part of it I will recuse myself and let some other mod decide what to do about it.
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User is offline   Sanek 

#7718

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User is offline   Daedolon 

  • Ancient Blood God

#7719

You should considering having consistency with all the shadows in the scene since it's taking place outdoors.
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