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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Tea Monster 

  • Polymancer

#7660

This Piggy is going to go 'Wee-wee-wee-wee' all the way to town with a shotgun, so Duke had better be prepared!

This post has been edited by Tea Monster: 03 February 2017 - 04:43 PM

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User is offline   stumppy84 

#7661

Awesome Tea Monster! You gonna fill us in on what the model is for?
0

User is offline   Micky C 

  • Honored Donor

#7662

It's a revenge project. Soon you'll see that the face is that of his ex-girlfriend.
1

User is offline   Mark 

#7663

Micky, your post reminds me of the saying about putting lipstick on a pig.
0

User is offline   Tea Monster 

  • Polymancer

#7664

I can't recommend it :P

This is for the Hollywood Holocaust mod.
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User is offline   naeq 

#7665

Small update on my personal project,
old and new asset

Posted Image
16

User is offline   Mark 

#7666

That looks very good. Where have you been hiding all this time? TeaMonster and I were looking for another model maker for months for our Hollywood Holocaust remake. We made a boatload of models to stuff everywhere around the map and sure could have used the extra help.
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User is offline   Perro Seco 

#7667

I can't believe that's a 3D model, looks like a real photo. Awesome work!
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User is offline   Tea Monster 

  • Polymancer

#7668

Lookin mighty fine.
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User is offline   Gambini 

#7669

Posted Image
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User is offline   DavoX 

  • Honored Donor

#7670

Very fucking nice!
1

User is online   Hendricks266 

  • Weaponized Autism

  #7671

This semester I'm in a class called Distributed Systems, which teaches the theory behind modeling computers working in tandem. It is applicable to game networking.

Posted Image
1

User is offline   HiPolyBash 

#7672

View Postnaeq, on 12 February 2017 - 06:45 AM, said:

Small update on my personal project,
old and new asset

Posted Image

Would you consider releasing the assets so they could be re-purposed for use in the HRP or EDuke32 mods, or even potentially working with Tea Monster on their project? That's a brilliant model.
0

User is offline   Micky C 

  • Honored Donor

#7673

View PostHendricks266, on 12 February 2017 - 05:33 PM, said:

This semester I'm in a class called Distributed Systems, which teaches the theory behind modeling computers working in tandem. It is applicable to game networking.


I also investigated various forms of parallel computing. The most efficient ended up being each core running an individual, isolated instance of the program, and was managed as a SLURM array job batch. You're welcome to apply it to eduke32 as I believe it'll be the easiest to implement here for multiplayer.

Spoiler


View PostHiPolyBash, on 12 February 2017 - 05:43 PM, said:

Would you consider releasing the assets so they could be re-purposed for use in the HRP or EDuke32 mods, or even potentially working with Tea Monster on their project? That's a brilliant model.


I'm convinced that it's a photo of a physical, real-world construction, and will be until evidence is shown to the contrary.
1

#7674

View PostMicky C, on 12 February 2017 - 08:07 PM, said:

I'm convinced that it's a photo of a physical, real-world construction, and will be until evidence is shown to the contrary.


Maybe it's using photorealistic textures ?

I'm no specialist but with flightsimulation I noticed that photoreal texture being used correctly can lead to some very convincing results although not THAT convincing O_o

If it's a real 3D model then I can't imagine how DUKE3D would look like if everything was redone the same way ^^
(probably like a slideshow if you see what I mean)
0

User is offline   Mark 

#7675

That kind of realism can be created in a program called Substance Painter. And when you combine it with normal mapped textures you can get what you see in his pic. TeaMonster uses that program and I will probably buy it soon. IIRC its about $150USD

This post has been edited by Mark.: 13 February 2017 - 04:28 AM

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User is offline   Micky C 

  • Honored Donor

#7676

I'd certainly be impressed if it was modeled considering it'd have a lot of small touches.

I was about to make a comment about how even if it was a model then it wouldn't look anywhere near that good in-game. However I just realized it's the guy who did that Duke Burger 3D max thing earlier in the page, so it'd be interesting to see the assets. I don't think it'd be a good fit for the HRP though, both in terms of style and because it's replicating a texture with a model.
0

User is offline   Mark 

#7677

Micky C is correct. While still looking good in Eduke32 it won't look quite as good as it does in other renderers.
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User is offline   naeq 

#7678

View PostMark., on 12 February 2017 - 07:13 AM, said:

That looks very good. Where have you been hiding all this time? TeaMonster and I were looking for another model maker for months for our Hollywood Holocaust remake. We made a boatload of models to stuff everywhere around the map and sure could have used the extra help.

Thanks! All this time I was sitting in my nest playin duke :P

View PostPerro Seco, on 12 February 2017 - 07:25 AM, said:

I can't believe that's a 3D model, looks like a real photo. Awesome work!

View PostTea Monster, on 12 February 2017 - 10:07 AM, said:

Lookin mighty fine.


Thanks!!

View PostHiPolyBash, on 12 February 2017 - 05:43 PM, said:

Would you consider releasing the assets so they could be re-purposed for use in the HRP or EDuke32 mods, or even potentially working with Tea Monster on their project? That's a brilliant model.

This model is Mid Poly (about 2k polys) becouse i wanna use it mainly for rendering and (meybe in future) in UE4.
It's not suitable in term of "low poly" game model.

View PostMicky C, on 12 February 2017 - 08:07 PM, said:

I'm convinced that it's a photo of a physical, real-world construction, and will be until evidence is shown to the contrary.

Proof:
Posted Image

Guys! I'm just a 3D graphic designer who loves duke nukem. I've started mine personal project to rebuild a Duke-Burger map in 3D with HD assets and photorealistic rendering.
Although im doing it only when I have free time... And I don't have much free time...

In thoese times it's possible to get that kind of detail in realitime rendering. See "UE4 Paris" video on youtube.
But you need a lot of VRAM for all that 4k textures ;)

And yeah, I'm using Substance Painter, but im painting a loot of details in photoshop too.
That asset was rendered in Corona render engine inside 3ds max, but in realtime (game) looks like that:

Posted Image

Cheers!

This post has been edited by naeq: 13 February 2017 - 08:56 AM

9

#7679

The picture was so real i also thought it was a real construction, but the shadow under the white boxes and the potential cost of a cement/brick wall made me think the opposite :P
1

User is offline   Jolteon 

#7680

Now that's a lot of Recon Patrol Vehicles!

Attached Image: capt0084.png

This level is almost finish, just need to finish up with the end of the level.

Spoiler

2

User is offline   CruX 

#7681

it's time to curb-stomp and chew bubblegum



and i'm all outta gum
9

User is offline   Jolteon 

#7682

This looks rather... Familiar.

Attached Image: duke0173.png

Textures might be replaced though.

Edit: Finally managed to kill the both of them without cheats. It's REALLY Tough! Might need to make it a little easier somehow.

Attached Image: duke0174.png Attached Image: duke0175.png

This post has been edited by Jolteon: 03 March 2017 - 09:25 PM

4

User is offline   Loke 

#7683

Too bad there's no monster infighting in Duke3D.
3

User is offline   Danukem 

  • Duke Plus Developer

#7684

Posted Image

Before anyone complains about scale...it's not easy putting a full-sized Star Destroyer in a Duke map. I had to add a hack just to make the thing not disappear from certain vantage points. Let's call it a micro SD. :P

EDIT: I increased the scale of the Star Destoyer by 50% since posting that pic. Had to make some adjustments but it's better now. Still not quite full-size but close enough.

This post has been edited by Trooper Dan: 04 March 2017 - 01:45 PM

6

User is offline   darkcaleb 

#7685

View PostTrooper Dan, on 04 March 2017 - 04:50 AM, said:

Posted Image

Before anyone complains about scale...it's not easy putting a full-sized Star Destroyer in a Duke map. I had to add a hack just to make the thing not disappear from certain vantage points. Let's call it a micro SD. ;)


Looks great :P can't wait for version 2.0.
0

User is offline   CruX 

#7686



i actually wanted to release this shit like, a while ago but last week I decided to retool it by basing it on Hendrick's con sample for DN3D's weapons, that way it (should be) fully functional with the original hud. In the meantime enjoy this really short video of the shotgun animation, which i'm weirdly proud of for whatever fuckin reason.
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User is offline   Danukem 

  • Duke Plus Developer

#7687

^Nice animation, very smooth.
1

#7688

Quote

EDIT: I increased the scale of the Star Destoyer by 50% since posting that pic. Had to make some adjustments but it's better now. Still not quite full-size but close enough.


Using def Scale factor or changing the actual model size via editor?

How you avoid that big models like that are trapassabile? Placing invisible walls?
0

User is offline   Micky C 

  • Honored Donor

#7689

View PostTrooper Dan, on 04 March 2017 - 04:50 AM, said:

Before anyone complains about scale...it's not easy putting a full-sized Star Destroyer in a Duke map.



Sure it is; assuming of course that the player doesn't go down there, you can put all that in a skybox.
0

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