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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Jinroh 

#7720

Very Keen-like looking cool. :blink:
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User is online   Danukem 

  • Duke Plus Developer

#7721



Force lightning!
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User is offline   Jinroh 

#7722

 Trooper Dan, on 22 March 2017 - 11:36 PM, said:


Force lightning!


Oh nice. Even better than Jedi Knight 1.
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User is offline   Gambini 

#7723

awesome!!
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User is offline   Sanek 

#7724

 Daedolon, on 22 March 2017 - 04:14 PM, said:

You should considering having consistency with all the shadows in the scene since it's taking place outdoors.


It will actually be a very hard thing to do. These grass texture is not change it's brightness, and I have to make a separate texture for shadows. I'm actually thinking about making this map without any shadows at all (except indoor areas).

EDIT: If I will add shadows to the grass, it will look like this (see the attachment). It looks ugly. So I will either stick to sporadic shadows or not shadows at all.

Attached thumbnail(s)

  • Attached Image: capt0006.png


This post has been edited by Sanek: 23 March 2017 - 03:53 AM

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User is offline   Micky C 

  • Honored Donor

#7725

What, are you using fullbright colours? I'd recommend you just use regular colours and change the map visibility to achieve the same effect, except you can then add shading to the map. Also, that wall on the far end needs a sloped shadow.
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User is offline   Gambini 

#7726

I think his design aims at cubic geometry and lighting. No sloped shadows.
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User is offline   Maarten 

#7727

Some stuff :blink: Right now over 1050 sectors.

Attached thumbnail(s)

  • Attached Image: Space2.jpg

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#7728

That looks good!
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User is offline   Maarten 

#7729

Thanks! (Y)

+1 for your nickname btw! :blink:

This post has been edited by Maarten: 06 April 2017 - 06:30 AM

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User is offline   quakis 

#7730

Nice to see you still mapping! Planning on including a self-written music track too on release? That'd be neat.

This post has been edited by quakis: 06 April 2017 - 07:31 AM

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User is offline   Maarten 

#7731

 quakis, on 06 April 2017 - 07:30 AM, said:

Nice to see you still mapping! Planning on including a self-written music track too on release? That'd be neat.


Heh, yeah... I can't get away too long from build/mapster I guess :blink: I left it for a while, but especially in August/Sept en this month I've been building a LOT :blink: Possible one of my most free/fun projects I'm making.

And yes, I've lots of own music in my mind, so 95% chance I'll record a music track for this. Main problem is, since Windows 10 I can't record as good as I used to... I can't record with cable anymore, for a nice clean sound... :D Anyone familair with this?
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User is offline   Mark 

#7732

Post your sound card problem in the forum's Hardware thread with some details. There are a few people out here that might be able to help.
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User is offline   Paul B 

#7733

 Maarten, on 05 April 2017 - 09:09 AM, said:

Some stuff :blink: Right now over 1050 sectors.


Typically, i'm not a big fan of space maps and the ones i do enjoy are few and far between but this map looks really good. Can't wait to see the finished product.

This post has been edited by Paul B: 06 April 2017 - 10:28 AM

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User is offline   CruX 

#7734

 Maarten, on 05 April 2017 - 09:09 AM, said:

Some stuff :blink: Right now over 1050 sectors.

reminds me of baptized in lunar dust. Is that incidental, or are loke's maps as much of an inspiration for you as they are for me?
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User is offline   Sanek 

#7735

The last glimpse of 3D platformer. I would probably abandon this map, since nobody can help me with CON code, and I can't write a thing. I would probably start doing something more classic. I have a lot of ideas lately...

Posted Image
1

User is online   Danukem 

  • Duke Plus Developer

#7736

Sanek, if you can wait 4 to 6 months, I can probably help you with the code. I coded a Mario TC with a lot of good stuff in it you could use, and I'm scared of Nintendo these days so I'm sure I will never try to revive it. But there's a lot of good jumping and platform features in there which could be ported over. Also we had the ? blocks which you could hit from underneath and make spawn things. Right now I am working on other projects which I expect to be done in about that timeframe.
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User is offline   Sanek 

#7737

 Trooper Dan, on 08 April 2017 - 06:20 PM, said:

Sanek, if you can wait 4 to 6 months, I can probably help you with the code. I coded a Mario TC with a lot of good stuff in it you could use, and I'm scared of Nintendo these days so I'm sure I will never try to revive it. But there's a lot of good jumping and platform features in there which could be ported over. Also we had the ? blocks which you could hit from underneath and make spawn things. Right now I am working on other projects which I expect to be done in about that timeframe.

Thanks Dan, but I will probably find a right man much faster than that. :blink:
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User is offline   Maarten 

#7738

 CruX, on 06 April 2017 - 06:28 PM, said:

reminds me of baptized in lunar dust. Is that incidental, or are loke's maps as much of an inspiration for you as they are for me?


Heh, that's funny... I never played that map! :blink: Honestly, I've haven't been active playing new maps at all last years (the only thing I played was the new official Duke Nukem Episode). But I'm aware this isn't the most original structure I made, so it's not that weird I guess :blink:

And Sanek, looks fun! It would be a shame to leave it. Take your time & try finishing it (Y)
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User is offline   Gambini 

#7739

Posted Image
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User is offline   Sanek 

#7740

I don't know if that's the actual shots from the new episode or you just trolling us, but anyway - THIS GUN LOOKS AWESOME!
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User is offline   quakis 

#7741

I'm gonna be the negative nancy here but feel it needs to be mentioned - I think the weapon is taking up too much screen space, which reduces available field of view for players and a reason alone to avoid using it over other weapons; the scope is probably its biggest culprit and stands out with its density compared to other parts of the weapon. As a personal rule concerning weapon graphics; no bigger than a 1/4 of screen space.
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User is offline   Gambini 

#7742

Thanks for the feedback, im not nancy BTW. The size is yet to be defined, but it will be on the lines of that because i like beefy weapons to stand out.

What about this: the weapon looks a bit different too:

Posted Image
15

User is offline   quakis 

#7743

Definitely a better size and loving the recent touch ups.
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User is offline   Richard Shead 

  • "Dick Nasty"

#7744

View PostGambini, on 09 April 2017 - 10:48 AM, said:

Posted Image


Posted Image

View PostGambini, on 09 April 2017 - 02:03 PM, said:

Thanks for the feedback, im not nancy BTW. The size is yet to be defined, but it will be on the lines of that because i like beefy weapons to stand out.What about this: the weapon looks a bit different too:Posted Image


Posted Image
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User is offline   Gambini 

#7745

Good catch on the first one, specially because most of the inspired part is not visible. The second one is only simlar.
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User is offline   Sanek 

#7746

Good news: I find the man who will do the CON work for my project. If you follow my mapping history, you probably already figured out who this man is. :blink:
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User is offline   brullov 

  • Senior Artist at TGK

#7747

View PostSanek, on 11 April 2017 - 09:48 AM, said:

Good news: I find the man who will do the CON work for my project. If you follow my mapping history, you probably already figured out who this man is. :blink:


Eddy
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User is offline   Mark 

#7748

If things go according to plan I will be releasing my WGR2 adventure map/demo this weekend.

Attached thumbnail(s)

  • Attached Image: duke0024.jpg
  • Attached Image: duke0027.jpg


This post has been edited by Mark.: 12 April 2017 - 04:39 PM

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User is offline   Sanek 

#7749

View PostMark., on 12 April 2017 - 04:39 PM, said:

If things go according to plan I will be releasing my WGR2 adventure map/demo this weekend.



Looks great, Mark!
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