What are you working on for Duke right now? "Post about whatever Duke related stuff you're doing"
#7600 Posted 11 January 2017 - 08:07 PM
This post has been edited by Gambini: 11 January 2017 - 08:08 PM
#7601 Posted 11 January 2017 - 08:16 PM
This post has been edited by MusicallyInspired: 11 January 2017 - 08:17 PM
#7602 Posted 12 January 2017 - 02:45 AM
Gambini, on 09 January 2017 - 08:40 PM, said:
Ok, models for polymost, but either voxels or sprites for classic?
Have you thought about adding additive blending for beams of light? It works in both classic and openGL, and looks pretty neat. Fairly easy to implement.
This post has been edited by Micky C: 12 January 2017 - 02:47 AM
#7604 Posted 12 January 2017 - 05:59 PM
MusicallyInspired, on 11 January 2017 - 08:16 PM, said:
Thanks! It´s only me at the moment, at least to what this "update" is concerned.
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I wouldn´t waste my precious time in just some "compatibility filler" models. The idea is an unification, but I´m far from being sure of what it will be.
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That does sound quite interesting, the name makes me think of Lezing´s additive flares. I would love to use anything like that, eventually.
xMobilemux, on 11 January 2017 - 07:57 PM, said:
Didn´t realize your line was a link. heh
Now that you know it, let´s compare:

This post has been edited by Gambini: 12 January 2017 - 06:02 PM
#7605 Posted 12 January 2017 - 10:23 PM
#7606 Posted 13 January 2017 - 09:59 AM
#7607 Posted 15 January 2017 - 02:25 PM
This post has been edited by Gambini: 15 January 2017 - 02:46 PM
#7608 Posted 15 January 2017 - 02:34 PM
This post has been edited by Gambini: 15 January 2017 - 02:36 PM
#7610 Posted 15 January 2017 - 06:25 PM
This post has been edited by HiPolyBash: 15 January 2017 - 06:34 PM
#7613 Posted 16 January 2017 - 04:14 PM
BoowHow, on 16 January 2017 - 01:15 PM, said:
Thanks! Cage Academy helps a lot.
#7615 Posted 16 January 2017 - 08:33 PM
brullov, on 16 January 2017 - 04:14 PM, said:
Where can I sign up?
#7616 Posted 16 January 2017 - 09:13 PM
xMobilemux, on 16 January 2017 - 08:04 PM, said:
What do you mean?
stumppy84, on 16 January 2017 - 08:33 PM, said:
Ok, are you ready to write down the address?
#7617 Posted 16 January 2017 - 09:32 PM
brullov, on 16 January 2017 - 09:13 PM, said:
Is your new shotgun a replacement for this sprite?

If so the angle of your sprite doesn't seem right.
Or is it just the 1st reload sprite?


I'm just curious because your version slightly pointing upwards looks a lot like the 1st frame of the shotgun's reload animation.
#7618 Posted 16 January 2017 - 11:05 PM
xMobilemux, on 16 January 2017 - 09:32 PM, said:
If so the angle of your sprite doesn't seem right.
Or is it just the 1st reload sprite?
I'm just curious because your version slightly pointing upwards looks a lot like the 1st frame of the shotgun's reload animation.
I did not use DN3D sprite as a base, I cropped the shape from DNF 2001 trailer, but the shape is only 1% of total work. So the angle is the same as DNF 2001 has.
#7622 Posted 18 January 2017 - 06:15 PM
#7623 Posted 18 January 2017 - 07:54 PM
#7624 Posted 19 January 2017 - 12:31 AM
I'm not posting anything else about this till nearer release, but I can say that Gambini is getting warm.
This post has been edited by Tea Monster: 19 January 2017 - 12:31 AM
#7626 Posted 19 January 2017 - 06:48 AM
brullov, on 16 January 2017 - 02:36 AM, said:

The general form and shading is alright, but I did notice a couple of things:
If you follow the perspective lines from the barrel of the gun to the butt/stock/rear portion you'll see that they have two slightly different perspectives which gives the impression that the gun is bent. Should be fixable by shaving off a few pixels. I also notice that the holes around the top of the barrel aren't in perfect alignment, which creates more accidental extra perspective lines. If you work in layers you should be easily able to rotate and shift things around to fix it, although it might require shaving off part of the holes on the rightmost line. Otherwise it's a good start.
#7627 Posted 20 January 2017 - 12:57 AM
#7629 Posted 20 January 2017 - 08:22 PM

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