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Alien Armageddon [RELEASE]  "showcasing sebabdukeboss20 characters with some enhancements"

User is offline   F!re-Fly 

#1351

View PostTrooper Dan, on 04 February 2020 - 05:39 PM, said:

Wow, I can't believe that it's been almost a year since we released anything. We've been working on the next version with the new episode included for most of that time. We are looking at a mid-March release, which would put it a year after the last public update. I guess I shouldn't be surprised -- this new episode is very complex from a development standpoint and I've been the main bottleneck, since there are so many new systems and actors that needed coding.

In any case, we could use some more beta testers. Anyone interested please contact me or let us know on the public AA Discord server.

What you are getting with this upcoming release is a blend of several different types of gameplay. For the most part you are doing offline fake multiplayer matches with goodguy versus badkguy teams in DM, CTF, control and survival. It's kind of like playing UT '99 offline, except in Build, and with lots more different types of enemies and weapons with weapon upgrade options and other earnable perks. There is also a story which is mostly told while you explore the gladitorium -- an underground facility that houses the gladiators in between matches. And there's going to be a bit of traditional singleplayer gameplay. All of the old content from previous releases is also included, with some new features integrated. As for gameplay novelty, I don't know of another game like that which allows for instant character switching between the player and a bot controlled character. For example, if you are controlling Duke, and Bombshell grabs the enemy flag, you can press the character swap key and instantly you are in control of Bombshell holding the flag (on the other side of the map or wherever she is) whiile the AI takes control of Duke. I added a character boost with a cooldown to encourage this.


Really amazing! Do you think this is the biggest and most successful TC of the last ten years? Frankly the little I played was already a very good experience.

Dan! You ask people to give ideas and opinions, right?

I had thought of an idea for multiplayer. Do you think that Bombshell or Duke, or both at the same time, can take control of an enemy, and that the latter can be played and create confusion for the others?

This post has been edited by Firefly Trooper: 05 February 2020 - 06:33 AM

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#1352

View PostTrooper Dan, on 02 January 2020 - 09:30 PM, said:

My gender stereotypes are even-handed and good for simple broad stroke storytelling:

-The subterranean Matriarchal civilization is risk averse and stable. (Mostly) poor and (mostly) egalitarian, steeped in rigid tradition. Ruling class bans surface dwelling because meteors, which haven't been a problem in ages, but it's a good story for keeping things under control. Peaceful, boring, guys can play sports and hurt each other if they really want to, but they better not get any big ideas. Everyone is looked after.

-Some guys get to the surface anyway and make good. Anarchy up there, a man's world full of violence and exploration, conquest and discovery. Lots of wealth created, lots of poverty too. Chaos. Warlords fight warlords, businesses fight businesses, an emperor emerges. Less chaos. The adventurous come to the surface for good times. Those that stay behind, aren't enough. Raids from above don't help. Collapse down under. Space fleets built topside. Conquest of other systems, Earth. Fun times.

Um, sorry, I've been absent for quite a while on the message boards. Is this supposed to be for one of the new chapters in Alien Armageddon?
I'm just very confused. :rolleyes:
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User is offline   Danukem 

  • Duke Plus Developer

#1353

View Postdarkprince227, on 05 February 2020 - 07:46 AM, said:

Um, sorry, I've been absent for quite a while on the message boards. Is this supposed to be for one of the new chapters in Alien Armageddon?
I'm just very confused. :rolleyes:


It's backstory for the new episode that will not appear anywhere in the game. No need to worry about it.
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User is offline   Danukem 

  • Duke Plus Developer

#1354


10

User is offline   OpenMaw 

  • Judge Mental

#1355

View PostTrooper Dan, on 08 February 2020 - 03:16 PM, said:



Wow... Just... Wow.

Great, great, work guys.
2

User is offline   Danukem 

  • Duke Plus Developer

#1356

Today I made a trailer. It was edited to go with a segment of "Happiness is a Warm Gun" and that version is on the Mod DB page:

https://www.moddb.co...diators-trailer

YouTube blocked that one completely because Beatles, so I posted a version there with a retro-synth track:


9

#1357

Just brillant, ingenious!!!
OMG, does the Shock Rifle works like on Unreal?

Definitely those images in the secret room of Smithsonian Terror were a nice first spoiler of this :rolleyes:.
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User is offline   Danukem 

  • Duke Plus Developer

#1358

View PostThe Battlelord, on 09 February 2020 - 11:12 PM, said:

OMG, does the Shock Rifle works like on Unreal?


Yes, if you shoot the shockball with the beam, it explodes bigger.
4

#1359

Anyone know of a way I can make this run with RAZE?
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User is offline   Radar 

  • King of SOVL

#1360

Why? It's like asking if a GZDoom mod can run with Boom. It's made for EDuke32, so just use EDuke32.
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#1361

Well, RAZE is basically a fork of Eduke32, and it's very much alpha atm.
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User is offline   Danukem 

  • Duke Plus Developer

#1362

View PostKillerBudgie, on 29 February 2020 - 06:59 AM, said:

Anyone know of a way I can make this run with RAZE?


From what I've seen, trying to get an intricate EDuke32 mod like AMC TC or AA working with Raze is currently a horror show. It's possible that Raze will support such mods down the road, but that's speculative right now and I'm not concerned about it.
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User is offline   Danukem 

  • Duke Plus Developer

#1363

Posted Image
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User is offline   Player Lin 

#1364

View PostKillerBudgie, on 29 February 2020 - 07:47 AM, said:

Well, RAZE is basically a fork of Eduke32, and it's very much alpha atm.


As DT said, since Raze is still in alpha phase, just throw the idea about "Running EDuke32 mods in Raze" out of your window for now.

Or at least wait Raze's devs added proper supports, right now they also don't care about if EDuke32 mods running properly or not as they still try make all supported Build games working. And, may considering the worse case would happens : They can't proper support all of EDuke32 mods due to reasons.
1

#1365

View PostTrooper Dan, on 29 February 2020 - 11:25 AM, said:

Posted Image


Hyped beyond belief.
1

User is online   Phredreeke 

#1366

You can get it running but it's not without issues...

Attached thumbnail(s)

  • Attached Image: Duke_0032.png

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User is offline   Danukem 

  • Duke Plus Developer

#1367

I guess I'll have to include a warning that Raze is not supported. Not that anyone will bother reading it before posting "bug" reports.
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User is offline   OpenMaw 

  • Judge Mental

#1368

View PostTrooper Dan, on 01 March 2020 - 09:55 AM, said:

I guess I'll have to include a warning that Raze is not supported. Not that anyone will bother reading it before posting "bug" reports.


have it in a quick-draw poster holster! ;)
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User is offline   Jimmy 

  • Let's go Brandon!

#1369

View PostTrooper Dan, on 01 March 2020 - 09:55 AM, said:

I guess I'll have to include a warning that Raze is not supported. Not that anyone will bother reading it before posting "bug" reports.


Bro your stupid mod doesn't even work did you even try to play this before you uploaded it weak sauce
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User is online   Phredreeke 

#1370

How do I run this with Brutal Doom?
8

#1371

Reminds me, there was an idiot on moddb a few months back asking why AMC TC didn't make a Doom 2 version of the mod.
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User is offline   Radar 

  • King of SOVL

#1372

Why didn't they?
1

#1373

AA 4.0 will be a complete port to the Pie in the Sky engine.

Build just wasn't janky enough anymore, sorry guys.
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User is offline   Danukem 

  • Duke Plus Developer

#1374

View PostPhredreeke, on 01 March 2020 - 03:59 PM, said:

How do I run this with Brutal Doom?


You go to Brazil and meet up with Sergeant_Mark_IV. He puts you in his torture dungeon, then you play AA while being tortured. Close enough.
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User is offline   Jimmy 

  • Let's go Brandon!

#1375

View Postsebabdukeboss20, on 02 March 2020 - 07:45 AM, said:

Reminds me, there was an idiot on moddb a few months back asking why AMC TC didn't make a Doom 2 version of the mod.

I think maybe they could have been facetious. AMC TC is quite more like a Doom mod than other Duke mods.
1

User is online   Jblade 

#1376

nah the guy was serious, it was depressing - with all the art changes and even more upcoming stuff (new hand art for instance) I think AMC will really feel like its own thing instead of a weird Duke/Doom mashup. There was also a guy telling us we should move to UE4 so it would run on his AMD lol

I beta tested the newest ep of AA and you're all in for a big treat.

This post has been edited by Jblade: 03 March 2020 - 02:43 AM

5

#1377

View PostTrooper Dan, on 29 February 2020 - 11:25 AM, said:

Posted Image


Ready to Rock !
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User is offline   Radar 

  • King of SOVL

#1378

You should include "hardcore tentacle porn, alien rape scenes" as additions in the top description.

This post has been edited by Radar 100 Watts: 04 March 2020 - 11:48 AM

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User is offline   Danukem 

  • Duke Plus Developer

#1379

https://www.moddb.co...march-6-release
1

User is offline   Northrawn 

#1380

Great ... throughout 2019 I had been waiting for good shooters or new singleplayer campaigns for good shooters. And everything got delayed.

Now I get Halo CE on March 3rd, Black Mesa on March 5th and Alien Armageddon on March 6th. Those should keep me busy until Doom Eternal on March 20th.

This post has been edited by Northrawn: 04 March 2020 - 11:15 PM

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