Phredreeke, on 16 April 2018 - 02:20 AM, said:
Would Blood-style alternate fire modes be out of scope for this mod? Some ideas
alt-fire modes are a big topic and could make for a whole other thread
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Currently, pressing the alt-fire key does manual reload on the pistol and uses the scope on the railgun. I'm not sure if I want to add proper alt-fire modes to any weapons. If you have followed other mods that I have coded (DNWMD, WGR2, DukePlus, Attrition, etc.) you know that I love adding lots of firing modes and upgrades to weapons. For AA, I'm taking a much more conservative approach, at least when it comes to Duke's weapons. I propose that we not worry about alt-fire for now, and focus on what Bombshell's weapons should be.
My current thinking for Bombshell:
1) kick to the face
2) Duel wield pistols. More DPS than a single pistol, but longer reload time and burns through ammo quicker.
3) Double-barreled shotgun. Same trade-off as above.
4) SMG. I would give it armor piercing, bleeding or some other effect to make it a little better than chaingun, with the trade-off that you have to reload.
5) Laser-guided rocket (similar to that in HL)
6) A literal bombshell with a remote detonator. Basically it's like Duke's pipebomb with a much bigger and more spectacular explosion, except that you can't throw it very far and you can't carry very many.
7) Self-shrinking gauntlets. While small she can fly around and punch enemies, and they have trouble targeting her. Lasts 10 seconds per charge. Kind of like the Wasp in Marvel.
8) The firework mortar. Shoots a bright shell that splits off into more smaller shells as it sails through the air, creating a deadly fireworks show.
9) An auto-turret; has a time limit or finite ammo.
10) ?? --something to go in freezer slot. Possibly a flamethrower, but that seems almost too predictable
11) ?? --somethig to go in expander slot. Possibly the Babifier. Turns an enemy into a random babe, or civilian dude.