Ilovefoxes, on Aug 5 2009, 10:38 AM, said:
Nonexistent sprites have a statnum of 1024, or so I heard.
Ilovefoxes, on Aug 5 2009, 10:38 AM, said:
Dr. Kylstein, on Aug 5 2009, 08:35 AM, said:
M210, on Aug 5 2009, 11:24 AM, said:
This post has been edited by Captain Awesome: 05 August 2009 - 11:11 AM
DeeperThought, on Aug 5 2009, 10:56 PM, said:
reflang=actor_ang + 2[delta fi]
This post has been edited by M210: 05 August 2009 - 11:33 AM
M210, on Aug 5 2009, 12:29 PM, said:
Quote
This post has been edited by Hendricks266: 05 August 2009 - 06:54 PM
This post has been edited by Ilovefoxes: 06 August 2009 - 10:25 AM
Hendricks266, on Aug 5 2009, 10:53 PM, said:
This post has been edited by Hendricks266: 06 August 2009 - 02:29 PM
This post has been edited by Lord Misfit: 06 August 2009 - 11:14 PM
eshoot GRAYROCKET getactor[THISACTOR].x x getactor[THISACTOR].y y getplayer[THISACTOR].ang TEMP setvarvar x2 x addvar x2 384 setvarvar y2 y subvar y2 128 rotatepoint x y x2 y2 TEMP x3 y3 setactor[RETURN].x x3 setactor[RETURN].y y3 eshoot GRAYROCKET addvar y2 256 rotatepoint x y x2 y2 TEMP x3 y3 setactor[RETURN].x x3 setactor[RETURN].y y3
This post has been edited by XThX2: 07 August 2009 - 12:30 AM
XThX2, on Aug 7 2009, 04:29 AM, said:
eshoot GRAYROCKET getactor[THISACTOR].x x getactor[THISACTOR].y y getplayer[THISACTOR].ang TEMP setvarvar x2 x addvar x2 384 setvarvar y2 y subvar y2 128 rotatepoint x y x2 y2 TEMP x3 y3 setactor[RETURN].x x3 setactor[RETURN].y y3 eshoot GRAYROCKET addvar y2 256 rotatepoint x y x2 y2 TEMP x3 y3 setactor[RETURN].x x3 setactor[RETURN].y y3
Hendricks266, on Aug 6 2009, 10:15 PM, said:
Captain Awesome, on Aug 7 2009, 11:35 AM, said:
Captain Awesome, on Aug 7 2009, 08:04 PM, said:
This post has been edited by XThX2: 08 August 2009 - 12:18 PM
Captain Awesome, on Aug 7 2009, 08:08 PM, said: