Ilovefoxes, on Jul 22 2009, 06:17 AM, said:
Maybe this?
eventloadactor SHOTGUNAMMO setactor[THISACTOR].xrepeat 50 setactor[THISACTOR].yrepeat 50 enda actor SHOTGUNAMMO fall sizeat 50 50 . . .
Cage, on Jul 23 2009, 08:14 AM, said:
Quote
This post has been edited by MIKE SIMS: 26 July 2009 - 05:05 PM
Captain Awesome, on Jul 26 2009, 06:17 PM, said:
This post has been edited by Chip: 27 July 2009 - 03:01 AM
This post has been edited by Chip: 27 July 2009 - 03:55 AM
Hendricks266 said:
Quote
This post has been edited by Ryan Cordell: 30 July 2009 - 05:19 AM
getplayer[THISACTOR].horiz horiz subvar horiz 100 mulvar horiz -2048 setactor[THISACTOR].z horiz
This post has been edited by XThX2: 31 July 2009 - 03:38 AM
MIKE SIMS, on Jul 31 2009, 10:47 PM, said:
This post has been edited by Dr. Kylstein: 01 August 2009 - 08:37 AM
Dr. Kylstein, on Aug 1 2009, 08:59 AM, said:
gamevar temp 0 2 gamevar xvar 0 2 onevent EVENT_DISPLAYREST { setvar xvar 0 // set starting x coordinate getactor[THISACTOR].extra temp // get the player's health whilevarn temp 0 { // loop for each hitpoint rotatesprite xvar 184 65536 0 HEALTHBAR 0 0 16 0 0 xdim ydim // draws HEALTHBAR at (xvar,184) addvar xvar 2 // move to the right subvar temp 1 // next hitpoint } } endevent
Dr. Kylstein, on Aug 1 2009, 08:59 AM, said:
MIKE SIMS, on Aug 2 2009, 07:09 PM, said:
This post has been edited by Ilovefoxes: 04 August 2009 - 09:49 AM
Ilovefoxes, on Aug 4 2009, 10:42 AM, said:
This post has been edited by Ilovefoxes: 04 August 2009 - 07:08 PM