XThX2, on Aug 8 2009, 05:17 PM, said:
XThX2, on Aug 8 2009, 05:17 PM, said:
This post has been edited by Chip: 09 August 2009 - 03:45 AM
whilevarn spritenum 16384
{
addvar spritenum 1
getactor[spritenum].picnum picnum
ifvare picnum <youractor>
{
execute some commands, possibly some distance checks involved in your case ?
}
}This post has been edited by Chip: 09 August 2009 - 04:16 AM
This post has been edited by Chip: 09 August 2009 - 01:18 PM
XThX2, on Aug 9 2009, 10:25 PM, said:
Lord Misfit, on Aug 10 2009, 03:19 PM, said:
Lord Misfit, on Aug 10 2009, 07:19 PM, said:
Ifvare TEMP 0
{
sound DUKETALK_BOSSFALL
setvar TEMP 1
}Hendricks266, on Aug 13 2009, 03:50 PM, said:
This post has been edited by XThX2: 14 August 2009 - 05:32 AM
This post has been edited by Chip: 14 August 2009 - 06:50 AM
Chip, on Aug 14 2009, 07:47 AM, said:
XThX2, on Aug 14 2009, 10:32 AM, said:
This post has been edited by Ilovefoxes: 14 August 2009 - 07:00 PM
DeeperThought, on Aug 14 2009, 04:32 PM, said:
This post has been edited by Chip: 15 August 2009 - 07:19 AM
ifmove YOURMOVE nullop else move YOURMOVE <commands>