i don't remember which models off the top of my head - i think a couple of the women looked a bit creepy/weird, and the end sequence when Duke is standing there talking and waving around that ridiculously large golden eagle pistol - it makes him look like a 8 inch tall action figure holding the gun for a 12 inch tall action figure.
The doors are too slow for me - I almost walked away from the room with the yellow key card because I thought it was a fake door. I just happened to spin around & look back before I dropped off the roof - so it was luck that I noticed the door had actually opened.
I think it was the default difficulty level - 2nd or 3rd. (not the hardest or easiest) - the balance was just fine. Good distro of ammo for each weapon, & a fair amount of evenly spaced out healing items. Enemy placement was logical. (matching the original & the additions)
The framerate lagged bad when I dropped down the ventilation chute at the beginning, when I entered the arcade, & when I hit the switch that opened up the section which released the enforcers - right before the mini-battlelord fight.
The last being the worst of it - an enforcer got a couple rounds into me before I recovered, but I was over 100 health so it didn't matter that much.
my comp only has an old 650ti, so these things are pretty much expected on my part.
Hank, on 28 August 2017 - 04:41 PM, said:
A lot of work went into this one. Fucking impressive. Hopefully I can play the rest in the next few days.
agree - the map has a lot of depth, detail, & ambiance.