List of things that were fixed in GDX compared to 1.21:
1. Fixed fire cannons animation starting with the wrong tile
2. Fixed invisible voxel bottles
3. Dynamite now exploding instead of bouncing when thrown on enemies' heads
4. Weapons don't randomly do electrical damage anymore
5. Flame Guy fixed
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/dukecry.gif)
6. Fixed double ammo drop from fallen enemies
7. Proximity flag now resets after enemy's death (some corspes don't disappear and zombies don't spawn Gargoyles' gibs anymore)
8. Improved hitscan for projectiles
9. Fixed flat enemies sprites (E2M4 for example), sprite_offset doesn't apply to enemies anymore
10. Fixed burning Civilian's speed (they now move while burning)
11. Fixed Spray Can raising animation
12. Cultists can now be killed underwater with the Flare Gun
13. Fixed Bone Eel freezing after receiving damage
14. Fixed Beast freezeing underwater after attacking
15. Beast can now damage player underwater
16. Gill Beasts now have correct idle animation underwater
17. Shial now hangs from the ceiling instead of dropping to the ground upside down on level start18. Fixed wrong animation playing while akimbo is active but you only have weapon in one hand
19. Bone Eels now miss less often when attacking player
20. Gargoyles and Ghosts now locate player better when player is below them
21. Fixed Cultists getting stuck in attack animation while crouching
22. Better blood splatters spawn, won't hang in the air so often
23. Fixed player clipping (can't clip though doors anymore)
24. Hand can now be shaken off on Extra Crispy
25. Fixed raising animation playing for non-akimbo weapons after akimbo depleted
26. Better crosshair, bullets and projectiles now shoot where crosshair points
27. Can't switch weapons while they are in non-idle animation anymore