 Jim, on 08 July 2017 - 12:57 PM, said:
Jim, on 08 July 2017 - 12:57 PM, said:
The correct solution is making high res textures
 , there is no in between.
, there is no in between.
						
                                                 Jim, on 08 July 2017 - 12:57 PM, said:
Jim, on 08 July 2017 - 12:57 PM, said:
 , there is no in between.
, there is no in between.
						
                                                 icecoldduke, on 08 July 2017 - 01:03 PM, said:
icecoldduke, on 08 July 2017 - 01:03 PM, said:
 , there is no in between.
, there is no in between. Tekedon, on 08 July 2017 - 11:21 PM, said:
Tekedon, on 08 July 2017 - 11:21 PM, said:
This post has been edited by icecoldduke: 09 July 2017 - 07:45 AM
 icecoldduke, on 09 July 2017 - 07:35 AM, said:
icecoldduke, on 09 July 2017 - 07:35 AM, said:
 Devon, on 09 July 2017 - 01:53 PM, said:
Devon, on 09 July 2017 - 01:53 PM, said:

 
  
						
                                                This post has been edited by M210: 12 July 2017 - 01:48 AM
 M210, on 11 July 2017 - 09:21 PM, said:
M210, on 11 July 2017 - 09:21 PM, said:

Quote
Quote
Quote
 
						
                                                This post has been edited by M210: 12 July 2017 - 07:17 AM
 M210, on 12 July 2017 - 07:15 AM, said:
M210, on 12 July 2017 - 07:15 AM, said:
 icecoldduke, on 12 July 2017 - 07:30 AM, said:
icecoldduke, on 12 July 2017 - 07:30 AM, said:
 and I don't know, but in eduke32 voxel rendering at twice faster...I think it's my typo in the code, because without voxels drawing I have the same fps. Anyway it's not problem to rewrite triangles array to VBO and calling it as DrawElements in renderer
 and I don't know, but in eduke32 voxel rendering at twice faster...I think it's my typo in the code, because without voxels drawing I have the same fps. Anyway it's not problem to rewrite triangles array to VBO and calling it as DrawElements in renderer
						
                                                This post has been edited by M210: 12 July 2017 - 07:46 AM
 M210, on 12 July 2017 - 07:45 AM, said:
M210, on 12 July 2017 - 07:45 AM, said:
 and I don't know, but in eduke32 voxel rendering at twice faster...I think it's my typo in the code, because without voxels drawing I have the same fps. Anyway it's not problem to rewrite triangles array to VBO and calling it as DrawElements in renderer
 and I don't know, but in eduke32 voxel rendering at twice faster...I think it's my typo in the code, because without voxels drawing I have the same fps. Anyway it's not problem to rewrite triangles array to VBO and calling it as DrawElements in rendererThis post has been edited by icecoldduke: 12 July 2017 - 07:50 AM
Quote
 
						
                                                This post has been edited by M210: 12 July 2017 - 08:02 AM
Quote
 
						
                                                This post has been edited by M210: 12 July 2017 - 09:45 AM
This post has been edited by fgsfds: 12 July 2017 - 11:43 PM
This post has been edited by axl: 14 July 2017 - 12:19 PM
 axl, on 14 July 2017 - 12:19 PM, said:
axl, on 14 July 2017 - 12:19 PM, said:
 
						
                                                 scree0000.png (118.43K)
 scree0000.png (118.43K)
 scree0001.png (183.61K)
 scree0001.png (183.61K)
 scree0002.png (174.53K)
 scree0002.png (174.53K)
 scree0003.png (231.73K)
 scree0003.png (231.73K)
This post has been edited by M210: 19 July 2017 - 01:04 AM
 M210, on 19 July 2017 - 01:03 AM, said:
M210, on 19 July 2017 - 01:03 AM, said:
Quote
 .
.  Fantinaikos, on 19 July 2017 - 01:30 AM, said:
Fantinaikos, on 19 July 2017 - 01:30 AM, said:
 .
.  M210, on 19 July 2017 - 01:03 AM, said:
M210, on 19 July 2017 - 01:03 AM, said: