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BloodGDX (News & Releases)

User is offline   Fantinaikos 

  • 299

#121

Quote

My BloodGDX wishlist.
Full mouse binding support.
Texture scale filter Scale2x hq3x/hq4x or similar.
Better audio channel positioning.
Full 5.1 surround sound.
Ogg/flac/mp3 soundtrack playback.
Cutscene audio.
fov slider
Dynamic lightning (gunfire/explosions)
Splitscreen co-op.


And reintroduce the Napalm Launcher secondary fire.

Surround sound and Dynamic lightning are more closer and useful to activable hires content than other, for the base game is too much. Also
the scaling does not guarantee the visual improvement, it depends a lot how the sprite is. For practical example some games on Scummvm looks less charming when a filter or the wrong filter is applied, often emphasizing the defects that raw pixels hides.

This post has been edited by Fantinaikos: 23 July 2017 - 07:05 AM

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User is offline   m210 

  • 529

#122

View PostDevon, on 23 July 2017 - 02:08 AM, said:

I tried the skybox but it doesnt work proberly as you said.
Will it be fixed in the next release?

yes, im already fixed it, but there is nothing for make the new release. Just wait :)

M210 Projects - My personal site

BuildGDX
0

User is offline   Mr. Death 

  • 5

#123

View PostM210, on 23 July 2017 - 12:23 PM, said:

yes, im already fixed it, but there is nothing for make the new release. Just wait :)

Will you be including these new skyboxes from BloodCM with the new version of BloodGDX?

It would also be nice if there was an option to enable/disable the skyboxes in the launch/game menu of BloodGDX, instead of having to make a special file in the game directory.

Thanks!
0

User is offline   Manhs 

  • 26

#124

Splitscreen is for local only, right?
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User is offline   Devon 

  • 11

#125

View PostManhs, on 23 July 2017 - 07:55 PM, said:

Splitscreen is for local only, right?



Yes local splitscreen is what i was thinking of anyways.
0

User is offline   m210 

  • 529

#126

Quote

Will you be including these new skyboxes from BloodCM with the new version of BloodGDX?

I can include skyboxes to BloodGDX, but its a better to make an other archive for it.

M210 Projects - My personal site

BuildGDX

This post has been edited by M210: 24 July 2017 - 06:03 AM

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User is offline   Devon 

  • 11

#127

View PostM210, on 24 July 2017 - 06:02 AM, said:

I can include skyboxes to BloodGDX, but its a better to make an other archive for it.




When will we see this in action?
Im so itchy for a new release =D

I really wanna try out some mouse look but the old skies makes my head dizzy.
0

User is offline   m210 

  • 529

#128

Quote

When will we see this in action?

In the next release :) But I planning to make it after fully decompilation of plasmaPak Weapons , so maybe next month

M210 Projects - My personal site

BuildGDX
0

User is offline   m210 

  • 529

#129

Life leech plasma pak alt-fire is done :)

M210 Projects - My personal site

BuildGDX
1

User is offline   Devon 

  • 11

#130

View PostM210, on 25 July 2017 - 07:58 AM, said:

Life leech plasma pak alt-fire is done :)



Great! <3
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User is offline   Devon 

  • 11

#131

View PostDevon, on 25 July 2017 - 09:11 AM, said:

Great! <3


How is progress going?
im so hyped about this its crazy =)
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User is offline   m210 

  • 529

#132

I completed alt-fires for Napalm and LifeLeech today.
My next step - alt-fire for voodoo



M210 Projects - My personal site

BuildGDX
2

User is offline   gordon81 

  • 1

#133

View PostM210, on 28 July 2017 - 06:08 AM, said:

I completed alt-fires for Napalm and LifeLeech today.
My next step - alt-fire for voodoo





You are awesome M210.

[img]http://www.subirimagenes.com/imagedata.php?url=http://s3.subirimagenes. com:81/otros/5058250cuentanos-mas.jpg[/img]
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User is offline   Fantinaikos 

  • 299

#134

Quote

alt-fire for voodoo


But... It isn't there already? :blink: I use the right click and the instant kill work flawlessy.
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User is offline   Devon 

  • 11

#135

View PostM210, on 28 July 2017 - 06:08 AM, said:

I completed alt-fires for Napalm and LifeLeech today.
My next step - alt-fire for voodoo





You are amazing!!
=D <3 <3
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User is offline   m210 

  • 529

#136

View PostFantinaikos, on 28 July 2017 - 07:52 AM, said:

But... It isn't there already? :blink: I use the right click and the instant kill work flawlessy.

There is defferent in plasma pak version

M210 Projects - My personal site

BuildGDX
0

User is offline   Krypto 

  • 1

#137

Out of curiosity, do you intend to keep the primary fire of the Life Leech like v1.0 permanently, so it actually steals health from enemies and not nerf it like v1.21? :)
0

User is offline   Dzierzan 

  • 27

#138

Well, this is supposed to be a port for 1.21, isn't it? I mean all goodies or changes should be added in enhanced mode or something.
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User is offline   Devon 

  • 11

#139

View PostM210, on 25 July 2017 - 02:33 AM, said:

In the next release :) But I planning to make it after fully decompilation of plasmaPak Weapons , so maybe next month




Any news ? =)
0

User is online   Phredreeke 

  • 344

#140

Would it be possible to set game directory from command line parameters in a future version?
0

User is offline   m210 

  • 529

#141

Hi. I don't know how much time I will have at this week, therefore I made a release v0.772.
I didn't fixed all what I want, but I haven't time to did this now.

So,
Changelog:

1. lifeleech plasmapak's alt-fire
2. napalm launcher plasmapak's alt-fire
3. voodoo doll plasmapak's alt-fire
4. BloodGDX will save game in v1.21 file format (can load in original plasma pak v1.21)
5. refactroing load/save methods
6. tommygun altfire lowammo fix
7. player stayTime count fix (demo sync)
8. player aim count fix (demo sync)
9. projectiles autoAim fix (demo sync)
10. tommygun bullet tweaks (demo sync)
11. burning damage fix (demo sync)
12. wall.type=511 nextwall trigger fix
13. midi synth choosing

M210 Projects - My personal site

BuildGDX
2

User is offline   axl 

  • 182

#142

Great ! Downloading right now !
0

User is offline   Zaxx 

  • 467

#143

Dayum, these skyboxes look nice.
0

User is offline   Newken 

  • 19

#144

Nice one, but it seems that launching the game without the startup window is broken.
0

User is offline   gordon81 

  • 1

#145

Thank you again for suppor this project.

Is it possible implement "reload" weapon option?, "r" binding.

Thanks you
0

User is online   Phredreeke 

  • 344

#146

AFAIK Build games determine when to reload by whether the ammo count is a multiple of magazine size. There is as such no separate "magazine count", or alternatively you can look at the magazine count as the ammo count modulo the magazine size. A manual reload is as such not possible. As a side effect, you can keep fire infinitely without reloading as long as the ammo count never reaches a multiple of the magazine size.
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User is offline   Devon 

  • 11

#147

Awsome stuff as usual =)
0

User is offline   J432 

  • 6

#148

View PostNewken, on 08 August 2017 - 04:23 AM, said:

Nice one, but it seems that launching the game without the startup window is broken.


Yes, I have the same glitch.
0

User is offline   m210 

  • 529

#149

View PostJ432, on 08 August 2017 - 08:18 PM, said:

Yes, I have the same glitch.

I already fixed it, just wait for a new release :) Or enable startup window.

M210 Projects - My personal site

BuildGDX
0

User is offline   Fantinaikos 

  • 299

#150

The new MIDI synth option it's interesting and could be further enhanced, it is possible add a feature that allow to use custom .sf2 soundfonts?
0

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