Blood Voxel Pack
#61 Posted 15 December 2017 - 09:38 AM
0651-Curtin.kvx is broken.Ya I used Magicavoxel and that's the problem, I just found a new program voxelshop and will be using it for stuff higher than 126.
The Heart monitor thing is map related and would need to be fixed in the map, but future mappers knowing that it has voxles for both states can use it I hope.
I just need to make the bloody version of that saw blade.
I'll look into "the saw blades in the roof start off too high"
The clock was not finished.It still needs shading. The skull goblet and vase with flower also still need some work.
This post has been edited by -=SomeThingEviL=-: 15 December 2017 - 09:43 AM
#62 Posted 15 December 2017 - 01:16 PM
some question that hasn't been answered so far as i can remember:
"The dead guy above the chapel entrance wall and the guy at the cremation room wall can't be voxelized because they are floor based, or?"
#63 Posted 17 December 2017 - 03:11 PM
#64 Posted 20 March 2018 - 09:17 PM
Not legible from an angle
javaw 2018-03-21 00-28-34-32.jpg (144.18K)
Number of downloads: 168
javaw 2018-03-21 00-28-42-81.jpg (149.01K)
Number of downloads: 112
#65 Posted 24 March 2018 - 10:22 AM
#66 Posted 25 March 2018 - 07:32 AM
NightFright, on 24 March 2018 - 10:22 AM, said:
Attached File(s)
-
voxels.zip (540.75K)
Number of downloads: 116
This post has been edited by fgsfds: 25 March 2018 - 07:33 AM
#67 Posted 28 March 2018 - 01:36 AM
#68 Posted 10 April 2018 - 01:57 PM
scree0002.png (322.57K)
Number of downloads: 123
And finally, something new.
Capture.PNG (373.31K)
Number of downloads: 104
This post has been edited by fgsfds: 10 April 2018 - 01:59 PM
#69 Posted 14 April 2018 - 01:24 AM
fgsfds, on 10 April 2018 - 01:57 PM, said:
scree0002.png
And finally, something new.
Capture.PNG
Great stuff!
So you are still at it with the voxels?
How is it comming along?
#71 Posted 14 April 2018 - 12:38 PM
Devon, on 14 April 2018 - 01:24 AM, said:
Not as fast as before, mostly because the remaining sprites are more complex than the ones already voxelized, but I'm definitely not abandoning it.
#72 Posted 16 June 2018 - 01:17 PM
#73 Posted 16 June 2018 - 05:26 PM
Stripper, on 16 June 2018 - 01:17 PM, said:
That's one of the original features of Blood (and one I quite like).
I suspect that will be hardcoded in and probably can't be changed until more modding options are opened up.
#74 Posted 17 June 2018 - 12:10 PM
#78 Posted 08 July 2018 - 12:50 AM
#80 Posted 08 July 2018 - 06:15 AM
Maybe you will update the voxel pack with this at roughly the same time M210 releases .793
#81 Posted 08 July 2018 - 06:21 AM
#82 Posted 08 July 2018 - 08:32 AM
Tekedon, on 08 July 2018 - 06:21 AM, said:
I think its just the angle of the picture changing slightly.
#84 Posted 08 July 2018 - 02:27 PM
226 Stone demon face
249 Stone moustache man face
382 Ring bell
1348 Demon face
More complex:
370 Ophelia
799 Death statue (guy?) with lantern
Medieval armor
#85 Posted 10 July 2018 - 01:46 AM
Tekedon, on 08 July 2018 - 06:21 AM, said:
No, it's just from a different perspective.
This post has been edited by WolfmanFP: 10 July 2018 - 01:48 AM
#86 Posted 15 July 2018 - 02:13 PM
I don't know what I'm doing wrong, I've tried putting the archive in the autoload folder, extracting it there and doing the same in the base game folder.
I'm sure the solution is just staring me right in the face, but I just can't remember what I did last time to get it working. I think I'll just wait until the next release. Would you be able to include a readme with instructions?
#87 Posted 15 July 2018 - 02:56 PM
Here is some basic advice in case you have missed the obvious... Aside from that maybe there is a bug?
Click the "Enable "Autoload" Folder" checkbox on/off/on in case the ini file settings had changed by default?
Aside from that, check the BloodGDX.ini file has this line set:
AutoloadFolder = 1
When you say your extracting it there, have you tried just leaving the zip folder unchanged. BloodGDX can read the contents of .zip files.
#88 Posted 15 July 2018 - 04:10 PM
Tiddalick, on 15 July 2018 - 02:56 PM, said:
Here is some basic advice in case you have missed the obvious... Aside from that maybe there is a bug?
Click the "Enable "Autoload" Folder" checkbox on/off/on in case the ini file settings had changed by default?
Aside from that, check the BloodGDX.ini file has this line set:
AutoloadFolder = 1
When you say your extracting it there, have you tried just leaving the zip folder unchanged. BloodGDX can read the contents of .zip files.
I think I may have installed it manually last time as well. I have autoload enabled in the INI, the voxel toggle works for the original voxels. I did try leaving it in the folder as just a zip but it didn't seem to make a difference.