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Bugs & Problems

User is offline   axl 

#181

Great stuff. Although I noticed a (rendering?) bug with the ceiling lights. I'm not sure, but I don't think this issue was present in the previous versions.

Attached File(s)


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User is offline   Zaxx 

  • Banned

#182

View PostM210, on 10 August 2017 - 05:48 AM, said:

I released 0.773 with fixed this bug.

1. Alpha masked sprites draw fix
2. MidiDevice launch crash fix
3. Load game init mirrors fix
4. Akimbo tesla weapon change fix
5. Fillpolygon globalpal crash

Something doesn't seem to be right with this one, I see flickering textures (or sprites?) like the stuff on this table right here:
http://i.imgur.com/Ao2WbYU.jpg

Edit: Seems like the same issue axl just posted and yep, I have the messed up ceiling lights too.

This post has been edited by Zaxx: 10 August 2017 - 06:34 AM

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User is offline   m210® 

#183

yeah....f*cing depth test don't want working right at all...
It will be harder to fix it, because I haven't this problem

This post has been edited by M210: 10 August 2017 - 08:32 AM

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User is offline   Devon 

#184

I too have the flickering here and there now in 0.773.
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User is offline   m210® 

#185

But now transparent sprites have correctly drawing :thumbsup:
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User is offline   Tekedon 

#186

I don't have this problem. And transparent sprites draw correctly yes, awesome work!
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User is offline   Zaxx 

  • Banned

#187

Here's another image, maybe it matters that we know it happens in every direction:
http://i.imgur.com/giJ28bK.jpg
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User is offline   m210® 

#188

View PostZaxx, on 10 August 2017 - 10:45 PM, said:

Here's another image, maybe it matters that we know it happens in every direction:
http://i.imgur.com/giJ28bK.jpg

Hw...vertical sprites too...
What video card are you have?
I tested it on my AMD Radeon 7600 series and Intel HD and it works fine.
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User is offline   axl 

#189

View PostM210, on 11 August 2017 - 03:44 AM, said:

Hw...vertical sprites too...
What video card are you have?
I tested it on my AMD Radeon 7600 series and Intel HD and it works fine.


I have the same issue as Zaxx... See screenshot below. I have a Geforce 1060 - 6gb.

Attached File(s)


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User is offline   m210® 

#190

Perhaps this problem on Nvidia cards? I need to test BloodGDX on my very old PC someday
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User is offline   Phredreeke 

#191

I have a GTX 980 and can confirm that I get the striped texture problem too. Would it be possible to provide an option to use the old sprite drawing code in the mean time? (I don't even know what this was supposed to fix?)
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User is offline   Zaxx 

  • Banned

#192

View PostM210, on 11 August 2017 - 03:44 AM, said:

Hw...vertical sprites too...
What video card are you have?
I tested it on my AMD Radeon 7600 series and Intel HD and it works fine.

I'm playing it on a GTX 970 so yeah, Nvidia. Using latest drivers btw.

This post has been edited by Zaxx: 11 August 2017 - 05:50 AM

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User is offline   Devon 

#193

View PostZaxx, on 11 August 2017 - 05:49 AM, said:

I'm playing it on a GTX 970 so yeah, Nvidia. Using latest drivers btw.



1070 here and latest drivers as well.
Also getting flicker.
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#194

1060 here, same flickering. Tried to mess around with Nvidia Control Panel..but no solution.
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User is offline   Newken 

#195

So I activated the co-op mode by jumping on a burning zombie. :thumbsup:

Posted Image
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User is offline   m210® 

#196

View PostNewken, on 13 August 2017 - 01:33 AM, said:

So I activated the co-op mode by jumping on a burning zombie. :P

Posted Image

You just pushed Insert button...I noticed that I forgot to delete this function again :thumbsup:
So, I released new version with some fixes
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User is offline   Tekedon 

#197

Texture alignment bug in latest release:

Attached File(s)


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User is offline   Newken 

#198

View PostM210, on 13 August 2017 - 02:32 AM, said:

You just pushed Insert button...I noticed that I forgot to delete this function again :thumbsup:

Did I? I'm not sure about that. :P
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User is offline   Zaxx 

  • Banned

#199

Had a quick glance at 0.774... and I don't want to sound like a party pooper but well...
http://i.imgur.com/zOG4lRx.jpg
Better but not perfect! :P I appreciate the improvement though. :thumbsup:

This post has been edited by Zaxx: 13 August 2017 - 03:26 AM

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User is offline   m210® 

#200

View PostZaxx, on 13 August 2017 - 03:23 AM, said:

Had a quick glance at 0.774... and I don't want to sound like a party pooper but well...
http://i.imgur.com/zOG4lRx.jpg
Better but not perfect! :) I appreciate the improvement though. :thumbsup:

I didn't fix it yet :P
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User is offline   m210® 

#201

View PostTekedon, on 13 August 2017 - 02:55 AM, said:

Texture alignment bug in latest release:

I fixed that (glinfo.texnpot = 1 returned to 0) Redownoad bloodgdx.zip
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User is offline   Mr. Death 

#202

Here's a visual glitch I found on E1M1, when walking out of the funeral home entrance:
Attached File  Blood 1.jpg (131.59K)
Number of downloads: 40

Also, not exactly sure what you changed in this new version (0.774), but the flickering textures seem to be drastically reduced for me! There are still a few instances of flickering/glitchy textures, but it's a lot better (for me) than it was in 0.773.
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User is offline   Newken 

#203

Zombie in Caleb's grave doesn't look correct:

Posted Image
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User is offline   Tekedon 

#204

View PostNewken, on 15 August 2017 - 05:32 AM, said:

Zombie in Caleb's grave doesn't look correct:

Posted Image


Same in original I believe.
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User is offline   Mr. Death 

#205

Transparent candles/objects still appear to be glitchy & flicker for me. Are these the "alpha sprites" that you fixed in 0.774? (I'm using an nvidia card)
Attached File  Blood 1.jpg (130.35K)
Number of downloads: 18

I've also experienced something weird, not sure if it's a glitch or not: when I try to over-wright an old save-file, the game sometimes adds a bunch of random characters/gibberish to the end of the name, like ")7" or ")+_x", Not sure what causes it, but it's happened to me multiple times.

Thanks for your work M210 :thumbsup:
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User is offline   Newken 

#206

View PostTekedon, on 15 August 2017 - 10:46 AM, said:

Same in original I believe.

Nope.

Posted Image

View PostMr. Death, on 15 August 2017 - 10:48 AM, said:

I've also experienced something weird, not sure if it's a glitch or not: when I try to over-wright an old save-file, the game sometimes adds a bunch of random characters/gibberish to the end of the name, like ")7" or ")+_x", Not sure what causes it, but it's happened to me multiple times.

Yes, same issue here.
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User is offline   Tekedon 

#207

Sorry off topic. Just realized I've been using my intergrated Intel HD GPU to run Blood GDX. Forced it to use the main GPU and more than doubled my fps :thumbsup:
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#208

Doors Still seem to instant kill you.

I dont remember this happening in dosbox or the original game. Some Swing Doors and mostly double sided doors instantly kill you when they close back and you are in the way.

Especially the 1st double sided door on the train level.

This post has been edited by dragonball1957: 17 August 2017 - 03:33 AM

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User is offline   Zaxx 

  • Banned

#209

View Postdragonball1957, on 17 August 2017 - 03:31 AM, said:

Doors Still seem to instant kill you.

I dont remember this happening in dosbox or the original game. Some Swing Doors and mostly double sided doors instantly kill you when they close back and you are in the way.

Especially the 1st double sided door on the train level.

The original game has the same problem. Doors: Caleb's most vicious enemies!

This post has been edited by Zaxx: 17 August 2017 - 03:43 AM

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#210

View PostZaxx, on 17 August 2017 - 03:43 AM, said:

The original game has the same problem. Doors: Caleb's most vicious enemies!



Wow are u serious? lol for 20 years I managed to avoid getting killed that way until GDX lol. thats crazy though they should of removed that, the 'door deaths'. Only thing I hate about the main build games is that if you forgot to save for just a moment u lost everything. even weapons when restarting lol.

I thought my game was bugged when I kept dying out of no were. thx for the heads up. I guess then Blood Gdx is just about complete for me then!
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