dragonball1957, on 17 August 2017 - 09:53 AM, said:
I thought my game was bugged when I kept dying out of no were. thx for the heads up. I guess then Blood Gdx is just about complete for me then!
I agree that this "feature" should be removed from GDX, I mean if there's a new source port it's only natural to implement very minor fixes like this. The hit detection can be quite bad too, especially when it comes to the flare gun: sometimes shots just don't connect (maybe the most notorious example of this is on the second level of E1, I'll link a video below where you can see it) and flares can get stuck in the environment even when there is a clear line of sight between you and the enemies.
Here you can see a good example on just how bad it can get:
https://www.youtube....h?v=LotR9JiAlqU
If I remember correctly EDuke32 has some kind of tweak in it that lets you shoot crawling facehuggers more easily and also there is a fixpack released by NightFright that makes pushing buttons with the crosshair a lot easier and a lot more precise. Honestly these are archaic flaws in the game mechanics and since we have modern mouse aiming now instead of the old clunky one this stuff becomes a lot more noticeable.
Anyway you can be squished by doors in Duke 3D too but there it's a bit better because only larger automatic doors can kill you while in Blood even a regular wooden door can mean the end of you.