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Bugs & Problems

User is offline   Ax 34noff 

#1111

@warezeater, that's why EDuke32 currently doesn't have anisotropic filtering
0

#1112

Hi, I've experienced a bug where I can't load into E2M9: Thin Ice while on Well Done. Instead, it crashes the whole game instance.

Attached File(s)


0

User is offline   m210® 

#1113

View PostProfessorMinius, on 30 September 2021 - 04:06 AM, said:

Hi, I've experienced a bug where I can't load into E2M9: Thin Ice while on Well Done. Instead, it crashes the whole game instance.

You have to launch BuildGdx in debug mode, the log shows nothing
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User is offline   Jamesfff 

#1114

I've run into a problem playing Blood with BuildGDX on my new Windows 10 computer. all I get is a black screen and a cycling mouse pointer. log file attached.

Attached File(s)


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User is offline   Jamesfff 

#1115

I am also unable to play Duke 3D, Powerslave, Redneck Rampage, TekWar or Witchaven 1/2 with the current version of BuildGDX on my new computer. Only Shadow Warrior will play with it. Interestingly, the log files fore these other games stop with the line "Loading translucency table". Only Blood gives me the additional lines starting with "Loading gamma translucency table" in its log file, attached to the previous post. What is going on here?

Attached File(s)


0

User is offline   Jamesfff 

#1116

Just tried to play Blood with BuildGDX and the BloodGDXFix and got the following
BUILD engine by Ken Silverman (http://www.advsys.net/ken)
BloodGDX v1.15(BuildGdx v20.081) by [M210®] (http://m210.duke4.net)
Current date Oct 31, 2021 22:10:01
Running on Windows 10 (version 10.0)
with JRE version: 17

Initializing resource archives
Found 678 files in BLOOD.RFF archive
Found 1747 files in SOUNDS.RFF archive
Initializing Build 3D engine
Version >= v1.10 found
Loading palettes
Loading translucency table
Loading gamma correction table
Intel® HD Graphics 4600 4.3.0 - Build 20.19.15.5126 initialized
FatalError: Application exception (java.lang.IllegalAccessError: class ru.m210projects.Build.Render.Types.FastTextureBuffer (in unnamed module @0x1bce3393) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x1bce3393)

[BuildGame]: class ru.m210projects.Build.Render.Types.FastTextureBuffer (in unnamed module @0x1bce3393) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x1bce3393
ru.m210projects.Build.Render.Types.FastTextureBuffer.init(FastTextureBuffer.java: 48)
ru.m210projects.Build.Render.Types.FastTextureBuffer.<init>(FastTextureBuffer. java:38)
ru.m210projects.Build.Render.TextureHandle.TileData.getTmpBuffer(TileData.java:109)
ru.m210projects.Build.Render.TextureHandle.RGBTileData.<init>(RGBTileData.java: 35)
ru.m210projects.Blood.Factory.BloodTextureManager$1.<init>(BloodTextureManager. java:136)
ru.m210projects.Blood.Factory.BloodTextureManager.loadPic(BloodTextureManager.java: 136)
ru.m210projects.Build.Render.TextureHandle.TextureManager.get(TextureManager.java: 99)
ru.m210projects.Build.Render.TextureHandle.TextureManager.bind(TextureManager.java: 149)
ru.m210projects.Build.Render.Polymost.Polymost2D.drawrotate(Polymost2D.java:1154)
ru.m210projects.Build.Render.Polymost.Polymost2D.dorotatesprite(Polymost2D.java:1116)
ru.m210projects.Build.Render.Polymost.Polymost2D.rotatesprite(Polymost2D.java:969)
ru.m210projects.Build.Render.Polymost.Polymost.rotatesprite(Polymost.java:3775)
ru.m210projects.Build.Engine.rotatesprite(Engine.java:3485)
ru.m210projects.Blood.Factory.BloodFactory.drawInitScreen(BloodFactory.java:51)
ru.m210projects.Build.Pattern.ScreenAdapters.InitScreen.render(InitScreen.java:260)
com.badlogic.gdx.Game.render(Game.java:46)
ru.m210projects.Build.Pattern.BuildGame.render(BuildGame.java:129)
ru.m210projects.Build.Architecture.BuildApplication.mainLoop(BuildApplication.java: 136)
ru.m210projects.Build.Architecture.BuildApplication.access$0(BuildApplication. java:106)
ru.m210projects.Build.Architecture.BuildApplication$1.run(BuildApplication.java: 92)

Full stack trace: java.base/java.lang.Thread.getStackTrace(Thread.java:1610)
ru.m210projects.Build.Pattern.BuildGame.getStackTrace(BuildGame.java:242)
ru.m210projects.Build.Pattern.BuildGame.ThrowError(BuildGame.java:279)
ru.m210projects.Build.Pattern.BuildGame.render(BuildGame.java:145)
ru.m210projects.Build.Architecture.BuildApplication.mainLoop(BuildApplication.java: 136)
ru.m210projects.Build.Architecture.BuildApplication.access$0(BuildApplication. java:106)
ru.m210projects.Build.Architecture.BuildApplication$1.run(BuildApplication.java:92)

0

User is offline   Jamesfff 

#1117

Ok, update to my last few posts above: still not sure what the problem is, but it involves the Polymost renderer, as when I when I used the classic renderer, everything loaded fine.
0

User is offline   LeoD 

  • Duke4.net topic/3513

#1118

View PostJamesfff, on 31 October 2021 - 06:44 PM, said:

Just tried to play Blood with BuildGDX and the BloodGDXFix and got the following
[...]
Have you tried the JRE from "BuildGDX Release v1.15 (with JRE)" ?
0

User is offline   Jamesfff 

#1119

@LeoD: Actually, I did try the release with JRE first, but the issue with playing BuildGDX with polymost mode also occured there. But as i noted in my last post, BuildGDX works fine with classic mode, so I can still play games with it.
0

User is online   Phredreeke 

#1120

Your GPU should support it, but you can try disabling palette emulation as described here
0

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