
Bugs & Problems
#1051 Posted 21 January 2020 - 02:57 PM
#1052 Posted 21 January 2020 - 09:23 PM
#1053 Posted 28 January 2020 - 05:39 AM
If it isn't possible, could you please consider adding an option to change the refresh rate?
#1054 Posted 22 February 2020 - 02:53 AM
If you start from a clean dir, with no game configured beforehand, then this is how the Paladins pane looks like:

Number of downloads: 19
You may still use the tab key to pick the button used for selecting the game dir. After doing the latter, it looks like this:

Number of downloads: 8
Finally, this is resolved if you temporary change to Blood's pane and then revert, or alternatively start the game, let BuildGDX save the settings, quit and then then restart the launcher. This is reproduced again after temporarily changing to an unconfigured pane of another game, like Powerslave/Exhumed (not applicable for all games).

Number of downloads: 13
#1055 Posted 02 March 2020 - 07:18 AM
#1056 Posted 02 March 2020 - 11:06 AM
#1057 Posted 02 March 2020 - 02:10 PM
Newken, on 02 March 2020 - 11:06 AM, said:
Delete - nothing changed
Blood v1.0 and 1.21 - BuildGDX 1.4, 1.5, 1.6 and 1.7 - nothing changed
#1058 Posted 28 April 2020 - 04:40 PM
For example it shows 20 enemies on level, but in reality there are 40. Near end of the level when everything is dead it shows 40/20 instead 40/40.
#1059 Posted 22 May 2020 - 05:04 PM
This post has been edited by kh0rn3: 22 May 2020 - 05:04 PM
#1060 Posted 24 May 2020 - 09:20 AM
Attached File(s)
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scr-e1m1blood.ini-0000.png (247.75K)
Number of downloads: 25
#1061 Posted 24 May 2020 - 12:44 PM
Tekedon, on 24 May 2020 - 09:20 AM, said:
Download new voxel pack https://github.com/f...l-Pack/releases
This post has been edited by fgsfds: 24 May 2020 - 12:45 PM
#1062 Posted 24 May 2020 - 07:19 PM
#1063 Posted 25 May 2020 - 01:23 AM
fgsfds, on 24 May 2020 - 12:44 PM, said:
I deleted all custom voxels, but even blood's default voxels are shifted down
switched back to 1.07 and all is well again. Is this a sie effect of fixing SW's mine bug?
This post has been edited by Jim: 25 May 2020 - 01:42 AM
#1064 Posted 25 May 2020 - 02:42 AM
Jim, on 25 May 2020 - 01:23 AM, said:
It's not and apparently you are the only one with this problem. I bet there's an old voxel pack somewhere that you are not aware of.
This post has been edited by fgsfds: 25 May 2020 - 02:43 AM
#1065 Posted 25 May 2020 - 03:08 AM
#1066 Posted 25 May 2020 - 01:54 PM
This post has been edited by Phredreeke: 25 May 2020 - 01:55 PM
#1067 Posted 25 May 2020 - 11:29 PM
#1068 Posted 25 May 2020 - 11:44 PM
#1069 Posted 26 May 2020 - 06:28 AM
#1070 Posted 26 May 2020 - 07:18 AM
#1071 Posted 26 May 2020 - 07:46 AM
In native res of my monitor i have 25, sometimes 27 FPS soo its low
This post has been edited by Szczwanylisek: 26 May 2020 - 07:49 AM
#1072 Posted 26 May 2020 - 08:26 AM
In "classic" mode, everything is fine. The "autoload" folder is disabled - external voxels are not affected.
"polymost" mode:

Number of downloads: 20

Number of downloads: 14
"classic" mode:

Number of downloads: 13

Number of downloads: 10
Edit: Probably the new algorithm for rendering voxels gives an error. Old original voxels have not changed.
This post has been edited by 86232and: 26 May 2020 - 08:48 AM
#1075 Posted 29 May 2020 - 01:28 PM
#1076 Posted 30 May 2020 - 02:14 AM
Attached File(s)
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WangLoFPS.png (734.3K)
Number of downloads: 26
#1077 Posted 30 May 2020 - 03:14 AM
#1078 Posted 30 May 2020 - 04:15 AM
- The display jitters when moving around for all players. This does not happen in single player games. I've tested this on several computers running both Windows 7 and Windows 10 with different display adapters. I get the same results with both the Polymost and Classic renderers. This was all done over a local network.
- Not a major issue, but when specifying a player name, only lowercase letters can be used. Uppercase letters are supported though if you edit the configuration file directly.
I've included the log from the host but if you need any further information, please let me know.