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Bugs & Problems

User is offline   m210 

#1021

Here is a v1.04d with some fixes
http://m210.duke4.ne...ldGdx_1.04d.jar

the ogg-music fix is the next target
1

User is offline   LeoD 

#1022

bloodgdx_1.04d-crash.log
Spoiler


This post has been edited by LeoD: 09 September 2019 - 07:09 AM

0

User is offline   m210 

#1023

View PostLeoD, on 09 September 2019 - 07:08 AM, said:

bloodgdx_1.04d-crash.log
Spoiler



Yeah, I also got this log on my ftp server. Thanks for your report. I will try to fix it tomorrow.
0

#1024

View Postm210®, on 09 September 2019 - 06:03 AM, said:

Here is a v1.04d with some fixes
http://m210.duke4.ne...ldGdx_1.04d.jar

the ogg-music fix is the next target

Sound Loops in DukeGDX now work fine. However, crosshair setting is not being saved in RedneckGDX.

This post has been edited by filipetolhuizen: 09 September 2019 - 04:55 PM

0

User is offline   m210 

#1025

View Post86232and, on 08 September 2019 - 10:36 PM, said:

Can't load ogg file

It's a consequence after libgdx update. Fixed.
Also, I tried to delete non-used classes from libgdx's library, so the jar file is a bit smaller now. I hope I haven't deleted something important :D

http://m210.duke4.ne...ldGdx_1.04e.jar

This post has been edited by m210: 10 September 2019 - 05:44 AM

1

User is offline   86232and 

#1026

Thanks for the correction! Now external music and CD audio in ogg files work correctly, music in the menu also works - great job!
Now about the errors - in all versions 1.04 the package of models from BloodCM is not loaded, a message from the log file:

Def error: the script models.zip has errors


On version 1.03, models will load and work. I will inform you in more detail by mail.
0

User is offline   m210 

#1027

Another update: http://m210.duke4.ne...ldGdx_1.04f.jar
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User is offline   86232and 

#1028

I ran around on the maps a bit - everything seems to work on version 1.04f: MD3 models, new textures and voxels, new graphic software renderer.
Thank!
Now GDX is probably the most advanced Blood port in terms of functions and capabilities. Curious, what will be the next step, something else new or an improvement in current achievements?
0

#1029

View Postm210, on 12 September 2019 - 04:55 AM, said:


Just noticed that DukeGDX stutters near Security Screens (using Polymost) mostly after using them. It also seems to happen in most builds of eDuke32.
0

User is online   Tekedon 

#1030

Autoload folder does not work for me, no voxels or external music or skies are loaded.

**Ok so I feel a bit stupid. Checked the readme and now all def files need to be named the same as the game to be loaded. Now it works.

This post has been edited by Tekedon: 13 September 2019 - 06:17 AM

0

User is online   Tekedon 

#1031

There is no sound when killing the tentacles from the plants. There is in the original.
0

User is offline   Skumball 

#1032

1.04: Unable to alter Gamma, Brightness and Contrast.
0

User is offline   m210 

#1033

View PostSkumball, on 15 September 2019 - 03:34 AM, said:

1.04: Unable to alter Gamma, Brightness and Contrast.

It's normal, depends on your video driver.
0

User is online   Phredreeke 

#1034

After playing RRRA on latest BuildGDX here are some things I've noticed.

- CD music is affected by reverb, it wasn't in the original
- I got a hall of mirrors type effect with Polymost in the big room with the pit at the end of Refinery after blowing up the oil barrel
- diving down in Sunny Shores in RRRA there are some textures missing underwater in Polymost
- you lose your weapons after Sunny Shore (I presume this behaviour is carried over from vanilla RR, where you do lose your weapons in that level slot)
1

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