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Bugs & Problems

User is offline   Necrobitz 

#991

😂 😂 😂 I'm a big idiot!!! Thanks so much!!!!
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User is offline   Necrobitz 

#992

However I do not understand why the first time it worked, when I did the test skybox.
Then I simply copied the code of the test, changed the name of the jpg to the final and left with comment / * * / the code of the first one.

Now I am at work, I have to recheck everything when I get home.

And I think I have to install mapedit, because I'm going crazy referencing each tile.

Thanks again!!
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#993

Okay, I've tried messing around with other ways of starting BuildGDX, but apparently its just not making the .ini file for some reason. I got a file not found error for TekWar's .ini file, which didn't seem to get created when the game started. I'm not sure if this is a general Linux thing or just a Ubuntu thing. I also seem to be getting fatal errors whenever I try closing TekWarGDX, and it won't close for a good while or give up my mouse cursor.
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User is online   HMNuke93 

#994

Just tried DukeGDX, looks like the sound stutter a bit when drinking water. Can someone confirm this?
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User is offline   Skumball 

#995

View PostHMNuke93, on 19 August 2019 - 03:31 PM, said:

Just tried DukeGDX, looks like the sound stutter a bit when drinking water. Can someone confirm this?

The broken fire hydrant on the first map stops and starts the water sound.
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User is online   Phredreeke 

#996

Which sound backend are you using? OpenAL Soft 1.15.1 or 1.18.1?
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User is online   HMNuke93 

#997

View PostPhredreeke, on 22 August 2019 - 01:28 PM, said:

Which sound backend are you using? OpenAL Soft 1.15.1 or 1.18.1?


I tested both...also sometimes the "gulp" sound Duke makes when drinking water doesn't play at all.

This post has been edited by HMNuke93: Yesterday, 03:16 PM

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