@warezeater, that's why EDuke32 currently doesn't have anisotropic filtering
Bugs & Problems
#1111 Posted 07 January 2021 - 11:38 AM
#1112 Posted 30 September 2021 - 04:06 AM
Hi, I've experienced a bug where I can't load into E2M9: Thin Ice while on Well Done. Instead, it crashes the whole game instance.
Attached File(s)
-
bloodgdx.log (2.2K)
Number of downloads: 5
#1113 Posted 03 October 2021 - 07:10 PM
ProfessorMinius, on 30 September 2021 - 04:06 AM, said:
Hi, I've experienced a bug where I can't load into E2M9: Thin Ice while on Well Done. Instead, it crashes the whole game instance.
You have to launch BuildGdx in debug mode, the log shows nothing
#1114 Posted 18 October 2021 - 05:11 PM
I've run into a problem playing Blood with BuildGDX on my new Windows 10 computer. all I get is a black screen and a cycling mouse pointer. log file attached.
Attached File(s)
-
BloodGDX.log (3.24K)
Number of downloads: 3
#1115 Posted 19 October 2021 - 10:32 AM
I am also unable to play Duke 3D, Powerslave, Redneck Rampage, TekWar or Witchaven 1/2 with the current version of BuildGDX on my new computer. Only Shadow Warrior will play with it. Interestingly, the log files fore these other games stop with the line "Loading translucency table". Only Blood gives me the additional lines starting with "Loading gamma translucency table" in its log file, attached to the previous post. What is going on here?
Attached File(s)
-
powerslavegdx.log (413bytes)
Number of downloads: 2 -
dukegdx.log (408bytes)
Number of downloads: 0 -
RedneckGDX.log (412bytes)
Number of downloads: 0 -
TekWarGDX.log (371bytes)
Number of downloads: 0 -
WitchavenGDX.log (374bytes)
Number of downloads: 0 -
witchaven2gdx.log (375bytes)
Number of downloads: 0
#1116 Posted 31 October 2021 - 06:44 PM
Just tried to play Blood with BuildGDX and the BloodGDXFix and got the following
BUILD engine by Ken Silverman (http://www.advsys.net/ken)
BloodGDX v1.15(BuildGdx v20.081) by [M210®] (http://m210.duke4.net)
Current date Oct 31, 2021 22:10:01
Running on Windows 10 (version 10.0)
with JRE version: 17
Initializing resource archives
Found 678 files in BLOOD.RFF archive
Found 1747 files in SOUNDS.RFF archive
Initializing Build 3D engine
Version >= v1.10 found
Loading palettes
Loading translucency table
Loading gamma correction table
Intel® HD Graphics 4600 4.3.0 - Build 20.19.15.5126 initialized
FatalError: Application exception (java.lang.IllegalAccessError: class ru.m210projects.Build.Render.Types.FastTextureBuffer (in unnamed module @0x1bce3393) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x1bce3393)
[BuildGame]: class ru.m210projects.Build.Render.Types.FastTextureBuffer (in unnamed module @0x1bce3393) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x1bce3393
ru.m210projects.Build.Render.Types.FastTextureBuffer.init(FastTextureBuffer.java: 48)
ru.m210projects.Build.Render.Types.FastTextureBuffer.<init>(FastTextureBuffer. java:38)
ru.m210projects.Build.Render.TextureHandle.TileData.getTmpBuffer(TileData.java:109)
ru.m210projects.Build.Render.TextureHandle.RGBTileData.<init>(RGBTileData.java: 35)
ru.m210projects.Blood.Factory.BloodTextureManager$1.<init>(BloodTextureManager. java:136)
ru.m210projects.Blood.Factory.BloodTextureManager.loadPic(BloodTextureManager.java: 136)
ru.m210projects.Build.Render.TextureHandle.TextureManager.get(TextureManager.java: 99)
ru.m210projects.Build.Render.TextureHandle.TextureManager.bind(TextureManager.java: 149)
ru.m210projects.Build.Render.Polymost.Polymost2D.drawrotate(Polymost2D.java:1154)
ru.m210projects.Build.Render.Polymost.Polymost2D.dorotatesprite(Polymost2D.java:1116)
ru.m210projects.Build.Render.Polymost.Polymost2D.rotatesprite(Polymost2D.java:969)
ru.m210projects.Build.Render.Polymost.Polymost.rotatesprite(Polymost.java:3775)
ru.m210projects.Build.Engine.rotatesprite(Engine.java:3485)
ru.m210projects.Blood.Factory.BloodFactory.drawInitScreen(BloodFactory.java:51)
ru.m210projects.Build.Pattern.ScreenAdapters.InitScreen.render(InitScreen.java:260)
com.badlogic.gdx.Game.render(Game.java:46)
ru.m210projects.Build.Pattern.BuildGame.render(BuildGame.java:129)
ru.m210projects.Build.Architecture.BuildApplication.mainLoop(BuildApplication.java: 136)
ru.m210projects.Build.Architecture.BuildApplication.access$0(BuildApplication. java:106)
ru.m210projects.Build.Architecture.BuildApplication$1.run(BuildApplication.java: 92)
Full stack trace: java.base/java.lang.Thread.getStackTrace(Thread.java:1610)
ru.m210projects.Build.Pattern.BuildGame.getStackTrace(BuildGame.java:242)
ru.m210projects.Build.Pattern.BuildGame.ThrowError(BuildGame.java:279)
ru.m210projects.Build.Pattern.BuildGame.render(BuildGame.java:145)
ru.m210projects.Build.Architecture.BuildApplication.mainLoop(BuildApplication.java: 136)
ru.m210projects.Build.Architecture.BuildApplication.access$0(BuildApplication. java:106)
ru.m210projects.Build.Architecture.BuildApplication$1.run(BuildApplication.java:92)
BUILD engine by Ken Silverman (http://www.advsys.net/ken)
BloodGDX v1.15(BuildGdx v20.081) by [M210®] (http://m210.duke4.net)
Current date Oct 31, 2021 22:10:01
Running on Windows 10 (version 10.0)
with JRE version: 17
Initializing resource archives
Found 678 files in BLOOD.RFF archive
Found 1747 files in SOUNDS.RFF archive
Initializing Build 3D engine
Version >= v1.10 found
Loading palettes
Loading translucency table
Loading gamma correction table
Intel® HD Graphics 4600 4.3.0 - Build 20.19.15.5126 initialized
FatalError: Application exception (java.lang.IllegalAccessError: class ru.m210projects.Build.Render.Types.FastTextureBuffer (in unnamed module @0x1bce3393) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x1bce3393)
[BuildGame]: class ru.m210projects.Build.Render.Types.FastTextureBuffer (in unnamed module @0x1bce3393) cannot access class sun.nio.ch.DirectBuffer (in module java.base) because module java.base does not export sun.nio.ch to unnamed module @0x1bce3393
ru.m210projects.Build.Render.Types.FastTextureBuffer.init(FastTextureBuffer.java: 48)
ru.m210projects.Build.Render.Types.FastTextureBuffer.<init>(FastTextureBuffer. java:38)
ru.m210projects.Build.Render.TextureHandle.TileData.getTmpBuffer(TileData.java:109)
ru.m210projects.Build.Render.TextureHandle.RGBTileData.<init>(RGBTileData.java: 35)
ru.m210projects.Blood.Factory.BloodTextureManager$1.<init>(BloodTextureManager. java:136)
ru.m210projects.Blood.Factory.BloodTextureManager.loadPic(BloodTextureManager.java: 136)
ru.m210projects.Build.Render.TextureHandle.TextureManager.get(TextureManager.java: 99)
ru.m210projects.Build.Render.TextureHandle.TextureManager.bind(TextureManager.java: 149)
ru.m210projects.Build.Render.Polymost.Polymost2D.drawrotate(Polymost2D.java:1154)
ru.m210projects.Build.Render.Polymost.Polymost2D.dorotatesprite(Polymost2D.java:1116)
ru.m210projects.Build.Render.Polymost.Polymost2D.rotatesprite(Polymost2D.java:969)
ru.m210projects.Build.Render.Polymost.Polymost.rotatesprite(Polymost.java:3775)
ru.m210projects.Build.Engine.rotatesprite(Engine.java:3485)
ru.m210projects.Blood.Factory.BloodFactory.drawInitScreen(BloodFactory.java:51)
ru.m210projects.Build.Pattern.ScreenAdapters.InitScreen.render(InitScreen.java:260)
com.badlogic.gdx.Game.render(Game.java:46)
ru.m210projects.Build.Pattern.BuildGame.render(BuildGame.java:129)
ru.m210projects.Build.Architecture.BuildApplication.mainLoop(BuildApplication.java: 136)
ru.m210projects.Build.Architecture.BuildApplication.access$0(BuildApplication. java:106)
ru.m210projects.Build.Architecture.BuildApplication$1.run(BuildApplication.java: 92)
Full stack trace: java.base/java.lang.Thread.getStackTrace(Thread.java:1610)
ru.m210projects.Build.Pattern.BuildGame.getStackTrace(BuildGame.java:242)
ru.m210projects.Build.Pattern.BuildGame.ThrowError(BuildGame.java:279)
ru.m210projects.Build.Pattern.BuildGame.render(BuildGame.java:145)
ru.m210projects.Build.Architecture.BuildApplication.mainLoop(BuildApplication.java: 136)
ru.m210projects.Build.Architecture.BuildApplication.access$0(BuildApplication. java:106)
ru.m210projects.Build.Architecture.BuildApplication$1.run(BuildApplication.java:92)
#1117 Posted 04 November 2021 - 05:58 PM
Ok, update to my last few posts above: still not sure what the problem is, but it involves the Polymost renderer, as when I when I used the classic renderer, everything loaded fine.
#1118 Posted 05 November 2021 - 06:05 AM
Jamesfff, on 31 October 2021 - 06:44 PM, said:
Just tried to play Blood with BuildGDX and the BloodGDXFix and got the following
[...]
[...]
#1119 Posted 06 November 2021 - 05:58 PM
@LeoD: Actually, I did try the release with JRE first, but the issue with playing BuildGDX with polymost mode also occured there. But as i noted in my last post, BuildGDX works fine with classic mode, so I can still play games with it.
#1121 Posted 17 January 2022 - 03:14 PM
Hi, so i dont know if this is still here but im gonna report it anyways.
In E1M6: The Great Temple, in middle of the 2 slope-looking stairs, the game shows a hall of mirrors effect, unfortunely right now i dont have a screenshot or a saved game to show it.
In E1M6: The Great Temple, in middle of the 2 slope-looking stairs, the game shows a hall of mirrors effect, unfortunely right now i dont have a screenshot or a saved game to show it.
#1122 Posted 25 January 2022 - 12:42 PM
https://imgur.com/a/GZjX5y1
I Installed BuildGDX in order to play Blood and this texture issue appears in some places, really taking away from the experience.
Has anyone else experienced this, how can I fix it ?
I Installed BuildGDX in order to play Blood and this texture issue appears in some places, really taking away from the experience.
Has anyone else experienced this, how can I fix it ?
#1123 Posted 25 January 2022 - 02:13 PM
First one is because you loaded cryptic passage without the associated art files. Second one is probably a dodgy repack of BPF
#1124 Posted 25 January 2022 - 03:41 PM
Phredreeke, on 25 January 2022 - 02:13 PM, said:
First one is because you loaded cryptic passage without the associated art files. Second one is probably a dodgy repack of BPF
Yes, I figured out that this happens if I load the map directly instead of through the.ini file
#1125 Posted 26 January 2022 - 10:50 AM
ret, on 17 January 2022 - 03:14 PM, said:
Hi, so i dont know if this is still here but im gonna report it anyways.
In E1M6: The Great Temple, in middle of the 2 slope-looking stairs, the game shows a hall of mirrors effect, unfortunely right now i dont have a screenshot or a saved game to show it.
In E1M6: The Great Temple, in middle of the 2 slope-looking stairs, the game shows a hall of mirrors effect, unfortunely right now i dont have a screenshot or a saved game to show it.
#1126 Posted 27 January 2022 - 06:32 PM
(I think i replied my first comment accidentaly
with something blank yesterday)
I finally remember this thing, here is the image about the hall of mirror.. bug?
https://drive.google...ew?usp=drivesdk
with something blank yesterday)
I finally remember this thing, here is the image about the hall of mirror.. bug?
https://drive.google...ew?usp=drivesdk
#1127 Posted 30 July 2022 - 09:10 AM
Since NAM is too small a search term, how do you get BuildGDX to recognize the game files? I point it toward the NAM folder on the GOG version but it says that it is missing the files.
#1128 Posted 30 August 2024 - 05:01 AM
apologies if already posted..
but multiplayer is broken with anything above 2 players, and keeps going out of sync..
could you update the net code? or perhaps make a port so someone could run a dedicated server?.
perhaps make it compatible with nukem net?.
but multiplayer is broken with anything above 2 players, and keeps going out of sync..
could you update the net code? or perhaps make a port so someone could run a dedicated server?.
perhaps make it compatible with nukem net?.