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Bugs & Problems

User is offline   Nachuro 

  • 1

#721

View PostRomulus, on 26 July 2018 - 05:50 AM, said:

I can show you side by side comparisons of DOSBox and BloodGDX AI behavior that are anomalous...



View PostRomulus, on 26 July 2018 - 06:51 PM, said:

...I have no interest in contributing to this, sadly, specially after witnessing how some of you have behaved and have defended like this port is flawless and Godsend. If people think saying stuff like I am BS'ing and backpedaling with no proof to bait me into posting proof for which I have to spend an hour or two playing the game and recording, I simply won't fall for it, I have better use for my time.


Those are contradictory statements. You clearly state that you "can show...side by side comparisons" and then refuse to show these very comparisons.

No one here has claimed that the port is flawless. They have simply defended it with objective, replicable evidence. You have offered no objective proof and are refusing to do so, citing your subjective experiences as though they are factual. Noticing a problem and commenting on it was a good start, but there's not much M210 can do with vague claims that the AI is "less potent," "has weird movement," and that the game is just "easier." What you call "proof baiting" is a call for something that can be analyzed and actually fixed.

While I can see where you might have interpreted the three responses to post #707 (your initial post) as being harsh, they were fair in offering rebuttals to your claims. I hardly think that people are trying to mock you or discourage you from playing. On the contrary, I believe that most people in this forum want BloodGDX to be the best it can possibly be, but there's not much that can be fixed without logs, demos, or other evidence. Your initial observation was too broad.

If you ever choose to return to BloodGDX, you might as well record your playtime and cut out a snippet of any anomalous behavior. Perhaps something will come of it.
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User is offline   Jim 

  • 23

#722

I sort of understand what he is talking about, the enemies feel less powerful because you can aim much easier. It's not due to AI tho
1

User is online   Phredreeke 

  • 147

#723

It's also possible that he is using an earlier version of Blood than 1.21. I have a comparison video which demonstrates the differences in Cerberus movement

https://youtu.be/3WApAmXx5RI
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User is offline   SPILL 

  • 13

#724

View PostRomulus, on 26 July 2018 - 06:51 PM, said:

Thank you for being constructive.

I have no interest in contributing to this, sadly, specially after witnessing how some of you have behaved and have defended like this port is flawless and Godsend. If people think saying stuff like I am BS'ing and backpedaling with no proof to bait me into posting proof for which I have to spend an hour or two playing the game and recording, I simply won't fall for it, I have better use for my time. They are free to believe what they want to. Eventually, someone else is going to run into the same issue and will report it. The developer can fix it then. Peace.


No one is here for your whining and oh woe is me gimmick. Grow up and provide the proof to back up your claim or accept that you are wrong.
-1

User is offline   SPILL 

  • 13

#725

Must be new to the internet. Not sure why he was expecting to be cradled and hand held.
-1

User is offline   Romulus 

  • 32

#726

View PostNachuro, on 26 July 2018 - 07:31 PM, said:

Those are contradictory statements. You clearly state that you "can show...side by side comparisons" and then refuse to show these very comparisons.


Quoting a portion from posts written under different circumstances can make anyone look contradictory, no?

View PostSPILL, on 26 July 2018 - 08:46 PM, said:

Must be new to the internet. Not sure why he was expecting to be cradled and hand held.


Sure pal, I am new to the interwebs, it's probably the reason I don't make separate posts for two one lined garbage replies that clutters up the thread. Check your own registration date on this forum first, then mine. Conversing with uncouth people on the interwebz is a waste of time.. but hey, if it wasn't for people like you, it wouldn't be fun.

View PostPhredreeke, on 26 July 2018 - 08:22 PM, said:

It's also possible that he is using an earlier version of Blood than 1.21. I have a comparison video which demonstrates the differences in Cerberus movement

https://youtu.be/3WApAmXx5RI


Genius! I don't know why this happened, but it seems that the surfaces.dat and tables.dat that are present in the BloodGDX directory has mismatching CRC when compared against the CRC from the GOG release, though they both show up as version 1.21 in game.

Posted Image

This probably is the reason for the anomalies I have been seeing. Guess BloodGDX isn't to blame here.

This post has been edited by Romulus: 26 July 2018 - 10:30 PM

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User is offline   fgsfds 

  • 176

#727

View PostRomulus, on 26 July 2018 - 10:26 PM, said:

This probably is the reason for the anomalies I have been seeing.

It is possible. I was getting demo desync because surfaces.dat was different for some reason. Why was it defferent is another matter, but it's definitely not because of BGDX.

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User is offline   Romulus 

  • 32

#728

The files in the BloodGDX directory are from the original retail game installation that I have on a retro build, patched over the years, even has a patch applied for crashing on Creative Sound cards in DOS mode (I think) but that probably doesn't apply to game assets, rather the executable files.

Afterthought:

Here's a handy dandy feature request that may prevent users from making assumptions with the source port in the future: Add a CRC check for the present assets, apart from the .ini files. Who knows, there could be others who are facing issues due to having files that aren't identical to what it should be.

This post has been edited by Romulus: 26 July 2018 - 10:56 PM

1

User is offline   M210 

  • 419

#729

 Romulus, on 26 July 2018 - 10:41 PM, said:

Add a CRC check for the present assets, apart from the .ini files. Who knows, there could be others who are facing issues due to having files that aren't identical to what it should be.

No, because some addons/mods using own surface.dat, voxel.dat, tilesXXX.art etc.

CRC checking will refuse any addons/mods
1

#730

Is there any reason BloodGDX couldn't be ported to Android?
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User is online   Phredreeke 

  • 147

#731

From the looks of it M210 already have BuildGDX ported to Android https://gitlab.com/m210/BuildEngine
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User is offline   M210 

  • 419

#732

Hm, Its a better thread for ask about android...

BloodGDX still hasn't touch controls and sounds, so it's didnt released for android yet.
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#733

View PostM210, on 12 August 2018 - 07:20 PM, said:

BloodGDX still hasn't touch controls and sounds, so it's didnt released for android yet.


After sounds work, I don't care about touch controls, as I'd rather use a bluetooth controller for that. :P
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User is online   Phredreeke 

  • 147

#734

I wonder how it'd perform though, given that most manufacturers prioritise core count over individual core performance, GPU drivers being a mixed bag (this based on fairly old data though, might have changed since) and Blood generally being the most performance intensive of the Build games (up until Ion Maiden anyway)


This post has been edited by Phredreeke: 13 August 2018 - 05:52 PM

0

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