![Posted Image](http://i.imgur.com/9tHMleb.png)
However when EDuke32 and Mapster32 are loaded [and only while I'm in the EDuke32/Mapster32 windows too], the program[s] seem to use the "original" color calibrations, making the game look more "yellow" than it should be. Is there a way to force the individual color tweaks in the NVidia control panel to affect EDuke32? I have no other way to deal with this outside of trying to get a new LCD screen and hoping it doesn't have the same miscalibrated color haze, but I really don't want to waste $ trying to make that happen.
Alternatively, is there a way to add options to change the Brightness/Contrast/Gamma on the individual Red/Blue/Green color channels if not? General tweaks don't mean anything since this is specific to one color channel needing to be altered in this case.