Okay, so I have an interesting situation now: I got a new laptop with a stinkin' new GPU and stuff, but the LCD screen seems to have a slightly miscalibrated color set that I had to fix via Nvidia Control Panel [I had to change the Contrast & Gamma on Blue colors to make it look close to my previous laptop's coloration]. Under "Adjust Desktop Settings" I have "Use NVIDIA settings" selected to do this.
However when EDuke32 and Mapster32 are loaded [and only while I'm in the EDuke32/Mapster32 windows too], the program[s] seem to use the "original" color calibrations, making the game look more "yellow" than it should be. Is there a way to force the individual color tweaks in the NVidia control panel to affect EDuke32? I have no other way to deal with this outside of trying to get a new LCD screen and hoping it doesn't have the same miscalibrated color haze, but I really don't want to waste $ trying to make that happen.
Alternatively, is there a way to add options to change the Brightness/Contrast/Gamma on the individual Red/Blue/Green color channels if not? General tweaks don't mean anything since this is specific to one color channel needing to be altered in this case.
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Individual Color tweak settings [Red, Green, Blue]
#1 Posted 05 March 2017 - 06:07 PM
#2 Posted 05 March 2017 - 07:44 PM
Does Eduke ignore only the color settings or does it also ignore brightness, contrast, gamma, etc...
Just as a test I adjusted my control panel settings to a greenish tint. Same here, Eduke and Mapster ignore the color change and look normal and other games and programs keep the green tint.
Just as a test I adjusted my control panel settings to a greenish tint. Same here, Eduke and Mapster ignore the color change and look normal and other games and programs keep the green tint.
This post has been edited by Mark.: 05 March 2017 - 07:59 PM
#3 Posted 05 March 2017 - 08:09 PM
I think it's just the color channel settings.
However, somehow I got around it when I turned Brightness to 0.00. It might have been a fluke though and it might come undone in the future, so I wouldn't call this resolved yet. x.x
EDIT: Brightness AND Contrast being set to 0.0 [vid_brightness and vid_contrast in the console] combined seems to undo the forced color settings.
However, somehow I got around it when I turned Brightness to 0.00. It might have been a fluke though and it might come undone in the future, so I wouldn't call this resolved yet. x.x
EDIT: Brightness AND Contrast being set to 0.0 [vid_brightness and vid_contrast in the console] combined seems to undo the forced color settings.
This post has been edited by Lord Misfit: 08 March 2017 - 01:51 PM
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