Romulus, on 27 December 2016 - 11:49 PM, said:
Tastes differ. The humor, the voice acting was all a parody of the 80's, but they wanted to be as authentic as possible. They hired the guy who played protagonist of the first Terminator movie and the role of Corporal Dwayne Hicks in the Aliens movie, Michael Connell Biehn as the voice behind Rex Power Colt. There are lots of cleverly placed movie and then-pop culture references in that game, starting from but not limited to the AJM 9 Magnum which is a nod to Alex J. Murphy from Robocop and a whole lot more.
The Arena based shooting theme brought DOOM (2016) success. It does get repetitive, but the truth is they managed to keep things interesting with secrets, and the fact that most of the time you're allowed to explore the entire map even after you've dealt with all the enemies. It can get repetitive, and I agree whole heartedly that we wouldn't want that in a Duke game. But something similar in terms of pace when it comes to the shooting, and some trap like areas where it's an arena and the only way to progress through it is to kill every enemy every once in awhile wouldn't be bad.
Part of the problem in the humor part of DNF was Duke would make fun of current era game mechanics, but would then also fall victim of it. "Power Armor is for pussies" but you have similar regenerating health and a 2-weapon limit; "I hate Valve puzzles" and yet you still have to solve it instead of just blowing it up and moving on (like how the "I don't need no fucking keycard" part went)
Blood Dragon falls victim to this too in the first few seconds with the tutorial popups. The character keeps bitching about how many popups there are and that he just wants to play the game. Yeah, so do I, and yet the developers are still throwing those annoying fucking popups up. Humor in Duke needs to be more subtle, not in your face LOL LOOK HOW FUNNY
Everything else about Blood Dragon was great; the voice acting itself was fine, the art was great, and the music is on another level. But the writing was terrible, and if it's suppose to be because "well lol sci fi B-movie" then it's sad it has to drag on for the entire game.
Duke is also more about environment exploration and interactivity, something that doesn't go too hand in hand with arena-based combat. DNF had these in parts of the levels and it dragged the game down. Doom worked because of how fast paced it was, and even though there was hidden areas to encourage exploration, you don't stop and smell the roses like you would a Duke game.
Obviously this is all IMO. I mean I think between Blood Dragon, any Flying Wild Hog game, and Bulletstorm, Bulletstorm is closest to a Duke game, and even then it's not anywhere near a proper one.