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Duke Nukem's Bulletstorm Tour  "Randy hinted at something for December 1st"

User is offline   MusicallyInspired 

  • The Sarien Encounter

#241

If it were anyone else, they'd have locked Duke in a vault and never released him again. I've been through this with King's Quest when Sierra got bought out.
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User is offline   brullov 

  • Senior Artist at TGK

#242

Posted Image Posted Image

View PostMusicallyInspired, on 03 December 2016 - 03:15 PM, said:

If it were anyone else, they'd have locked Duke in a vault and never released him again. I've been through this with King's Quest when Sierra got bought out.



If it was a good game developer, he'd try to make a good DLC for Duke Nukem 3D.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#243

View Postbrullov, on 03 December 2016 - 03:26 PM, said:

If it was a good game developer, he'd try to make a good DLC for Duke Nukem 3D.


Says who? Nobody would even attempt it. They MIGHT just release the original game as it is just for cash grabs, that's about it.
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User is offline   xMobilemux 

#244

View PostMusicallyInspired, on 03 December 2016 - 03:06 PM, said:

I think people are getting way too harsh about this Duke Nukem Bulletstorm announcement. You're all toting it like non-news and a lame gesture. There is one thing that is true, after DNF came out Duke Nukem absolutely IS bad business. And Gearbox (as much as I have disliked them) are doing their best to keep him in the spotlight in any way they can. Personally, I think it's incredible that they took the time and money to do as much as they did for Duke for this Bulletstorm remaster. Their goal is to keep chipping away at the stigma against Duke Nukem since DNF in the public eye. The more they chip away with small gestures the more he can become accepted. It's not the best thing I could have hoped for, but it's definitely more than I expected. This is ALMOST a brand new Duke game. It has Duke and you play an entire campaign as him. I think that's the most we could have expected. And again, it's certainly more than I expected. I'm extremely disappointed they keep using the Douche Nukem look, but whatever. They are trying. This is the most they can do. It's unrealistic after the epic SJW-sized blowback Duke has received in the past 6 years to think that Gearbox would come out with a brand new game already. There's a ton of bad vibes and steel-reinforced stigma to overcome. And I can't see anybody else with Gearbox's reach, influence, size, and resources that would do the same.

Again, I'm no fan of Gearbox of late, but you've got to see both sides.

I agree, I said on this very thread that Gearbox having Duke touring other games is a good idea and can slowly rebuild his image until the demand for his own full game is big enough.

Gearbox taking a big risk and making a AAA Duke game with his current status would very likely cause massive losses for them and they did just suffer with Battleborn so I don't see them taking any big risks with Duke until the demand is high enough.

I'm perfectly fine with Duke touring other games, but Gearbox has to fire whoever the hell is pricing these games.
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User is offline   Micky C 

  • Honored Donor

#245

View PostMusicallyInspired, on 03 December 2016 - 03:06 PM, said:

I think people are getting way too harsh about this Duke Nukem Bulletstorm announcement. You're all toting it like non-news and a lame gesture. There is one thing that is true, after DNF came out Duke Nukem absolutely IS bad business. And Gearbox (as much as I have disliked them) are doing their best to keep him in the spotlight in any way they can. Personally, I think it's incredible that they took the time and money to do as much as they did for Duke for this Bulletstorm remaster. Their goal is to keep chipping away at the stigma against Duke Nukem since DNF in the public eye. The more they chip away with small gestures the more he can become accepted. It's not the best thing I could have hoped for, but it's definitely more than I expected. This is ALMOST a brand new Duke game. It has Duke and you play an entire campaign as him. I think that's the most we could have expected. And again, it's certainly more than I expected. I'm extremely disappointed they keep using the Douche Nukem look, but whatever. They are trying. This is the most they can do. It's unrealistic after the epic SJW-sized blowback Duke has received in the past 6 years to think that Gearbox would come out with a brand new game already. There's a ton of bad vibes and steel-reinforced stigma to overcome. And I can't see anybody else with Gearbox's reach, influence, size, and resources that would do the same.

Again, I'm no fan of Gearbox of late, but you've got to see both sides.




True. The problem with your argument is that Gearbox is pricing a lot of their audience out of the market. If they really want Duke to be popular again, they need to let people buy his games at reasonable prices.
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User is offline   Jimmy 

  • Let's go Brandon!

#246

>trusting Gearbox Software and Randy Pitchford

HAS JIM STERLING TAUGHT YOU NOTHING!?

5

User is offline   HiPolyBash 

#247

View PostxMobilemux, on 03 December 2016 - 03:50 PM, said:


Well so far they're doing a shit job. Forcing Duke in to games in the cheapest easiest laziest way they possibly could by recycling an old character model and having Jon sit in a recording booth apparently after a night of heavy drinking and some sort of loathing of his work with Gearbox resulting in terrible sounding lines. Gearbox could have created a short expansion for Bulletstorm. Something like an hour or two long DLC where Duke crosses path with the Bulletstorm crew. Make a real effort. But not with Gearbox or Pitchford.

This post has been edited by HiPolyBash: 03 December 2016 - 07:48 PM

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#248

So Pitchford keeps mentioning the next Duke game would have to be head turning. If so, what else could done in the FPS genre that hasn't already been done before, i.e. it would be all that stuff cobbled together in a Duke game? They did say concept images have been made, but I take were gonna have to wait 15 years for that, I mean we're at what soon to be 6 since DNF, followed by a re release and now a crossover. C'Mon what are they waitin' for? Christmas?
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User is offline   Malgon 

#249

View PostHendricks266, on 03 December 2016 - 06:32 AM, said:

I doubt an 80's action hero pastiche could gain traction nowadays.

I think with the success of games like Broforce and Blood Dragon (which HiPolyBash mentioned), and movies like the Expendables, it shows that there is still a market for this kind of thing today.
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#250

Yeah, 80s stuff like 80s songs and Hotline Miami are some sort of hipster things these days. Who knows?

Personally, I think a creative writer can fit Duke Nukem into almost anything, even contemporary themes and settings.
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User is offline   Kawa 

#251

I'm reminded of that one interview with JSJ. At one point he took out his phone to show how Duke might react. "Mobile porn?"

An 80's-90's action hero in the New 10's? Could make a fun concept to build from.
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User is offline   OpenMaw 

  • Judge Mental

#252

View PostTerminX, on 03 December 2016 - 02:39 PM, said:

We're already doing that on Build.



You're doing your version of that, sure. Posted Image
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User is offline   Kawa 

#253

Okay guys, here's basically all but the climbing sprites for Rock Sockem:
Posted Image

This post has been edited by Kawa: 04 December 2016 - 07:23 AM

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#254

View PostKawa, on 04 December 2016 - 05:16 AM, said:

Okay guys, here's basically all but the climbing sprites for Rock Sockem:
Posted Image


Hey, nice fonts. What are they?
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User is offline   Kawa 

#255

View PostPikaCommando, on 04 December 2016 - 05:31 AM, said:

Hey, nice fonts. What are they?

The top is your standard CGA, and the bottom is the font from the later Infocom text adventures. Which I've hand-converted to TTF so I could use it on modern interpreters.
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#256

@kawa, very nice sprites. I just thought of a few names for the girl: Gem Sockem (brother/sister), Gem Diggem (friend of Rock), and Gem Rockem (a pun on Rockem Sockem Robots).
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User is offline   Kawa 

#257

My partner in game design crime came up with Mesa Granada. Also, Rock already handles the Rockem Sockem Robots pun.
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User is offline   K1n9_Duk3 

#258

View PostKawa, on 04 December 2016 - 05:16 AM, said:

Okay guys, here's basically all but the climbing sprites for Rock Sockem:
Posted Image

Looks like you're going for a Duke2-style game. Do you already have a game engine?
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User is offline   Kawa 

#259

View PostK1n9_Duk3, on 04 December 2016 - 01:29 PM, said:

Looks like you're going for a Duke2-style game. Do you already have a game engine?
I don't. I've looked into a few popular options besides Unity, but each has their own issues. Then I considered ReDuke. And here you are.

But truth be told I only went with Duke2 sprites initially out of semi-randomness. And those first two sprites weren't even serious.
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#260

View PostKawa, on 04 December 2016 - 01:48 PM, said:

I don't. I've looked into a few popular options besides Unity, but each has their own issues. Then I considered ReDuke. And here you are.

But truth be told I only went with Duke2 sprites initially out of semi-randomness. And those first two sprites weren't even serious.

Might I recommend Love2D?
If you're uncomfortable with programming in Lua though, it may not be for you. Either way though, I've never found a better 2D game engine, Love2D pretty much has it all.

This post has been edited by TheZombieKiller: 04 December 2016 - 01:56 PM

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User is offline   Kawa 

#261

I have indeed considered LÖVE, thank you.
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User is offline   Shawneth 

#262

View PostKawa, on 04 December 2016 - 01:48 PM, said:

I don't. I've looked into a few popular options besides Unity, but each has their own issues. Then I considered ReDuke. And here you are.

But truth be told I only went with Duke2 sprites initially out of semi-randomness. And those first two sprites weren't even serious.


Hands down the best 2D game framework is LibGDX, I highly recommend it.
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User is offline   K1n9_Duk3 

#263

View PostKawa, on 04 December 2016 - 01:48 PM, said:

Then I considered ReDuke. And here you are.

Well, I did start a ReDuke II project, but that never had any actual gameplay implemented. Only the intro animations and menu scripts work properly. You'd have to write your own code for all the gameplay stuff, so you might as well use LÖVE.
(If you're curious, this video shows an early build of ReDuke II. It says ReDuke II in the DOS screen at the very end.)
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User is offline   Kawa 

#264

Well, I did reconsider LÖVE before bed...

Edit: disregard that, the current state of platform game engines sucks balls.

This post has been edited by Kawa: 05 December 2016 - 04:05 AM

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#265

I guess been to harsh on Gearbox, I like their games, but it's their CEO running things I don't care for. Ah.. I typical Gearbox fan.

I thinks its cool their doing something with Duke. I find it weird to see him in cutscenes with full on animation. It must be that 90s vibe. I can think of only four cutscenes/short films with Duke: The Developer loading scene in the finished DNF roulette table, the "Gone Forever" trailer", Triptych 2007 Christmas teaser, and the Academy of Interactive Arts & Sciences short film where Claptrap annoys the hell out of Duke and gets blown.But this crossover will be really interesting.
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User is offline   Kawa 

#266

I managed to refurbish something I'd made in 2008. It's in C# and needs a lot of work still, but the difficult bit -- collisions -- fucking works.
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User is offline   Dacoolguy 

#267

View PostI, on 02 December 2016 - 06:36 AM, said:

Mulletstorm?

Posted Image

Actually, Duke's Hair looked like that because they promptly picked him up from is cardboard box where he's been sleeping for the last few years after DNF ruined and left him on the streets.
They didn't manage to clean his crusty hair in time for the shooting of that scene so they just went with it hoping nobody will notice.
He also wears the sun glasses now, so that we don't notice his red swollen eyes and his dark circles.

This post has been edited by Dacoolguy: 07 December 2016 - 03:44 AM

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User is offline   Kawa 

#268

Get ready Rock, you're going in!

Posted Image

woo placeholder art
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User is offline   Mr. Tibbs 

#269

Considering the recent high price point of Duke World Tour and Bulletstorm, and the disastrous performance of Battleborn, do you guys think that Gearbox are hurting financially? I know they must have loads of cash from Borderlands, and the next entry is surely well into development, but after the Aliens/Sega debacle and Ubisoft dropping Furious Four, it seems outside of 2K there's not a lot of publisher interest in the studio.

If 2K were to pull back support, Gearbox Publishing would surely be a short-lived venture.
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User is offline   OpenMaw 

  • Judge Mental

#270

View PostMr. Tibbs, on 07 December 2016 - 05:38 PM, said:

Considering the recent high price point of Duke World Tour and Bulletstorm, and the disastrous performance of Battleborn, do you guys think that Gearbox are hurting financially? I know they must have loads of cash from Borderlands, and the next entry is surely well into development, but after the Aliens/Sega debacle and Ubisoft dropping Furious Four, it seems outside of 2K there's not a lot of publisher interest in the studio.



Don't forget what happened to 3D Realms. They rode the trail of MANY successes, and they still ran outta track.
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