Honestly it's pretty inspiring how much this must be a passion project for you, with comments going so far back, reading through them has been quite a journey and seeing this project slowly evolve over time through that lens has been nice, do you have a discord group for your project?
World Tour EDuke32 Compatibility Stopgap "My package arrives."
#331 Posted 24 May 2024 - 05:37 PM
#332 Posted 30 July 2024 - 03:25 PM
Hendricks266, on 14 October 2016 - 01:27 AM, said:
Option: Developer commentary. Use `setvar commentary <value>` in the console to configure. 0 - off, 1 - on, 2 - show but don't allow playback
[Polymer only] For the time being, normal maps only work with `r_pr_artmapping 0`, for the same reason texture filtering is incompatible with the artmapping feature.
What does don't allow playback mean?
What is polymer?
This post has been edited by Massacher: 30 July 2024 - 03:26 PM
#333 Posted 30 July 2024 - 11:16 PM
I guess it would show the icons, but if you click on them, there wouldn't be any audio. (Even though I'm not totally sure what's the point of such an option.)
As for Polymer: That's a more modern, more demanding (but somewhat imperfect) renderer with advanced visual effects compared to the usual default, Polymost.
As for Polymer: That's a more modern, more demanding (but somewhat imperfect) renderer with advanced visual effects compared to the usual default, Polymost.
#334 Posted 30 September 2024 - 03:19 AM
Did normal maps feature got broken in more modern builds of Eduke32? I am using r10593-19c21b9ab (it got installed with Build Launcher I am testing right now). And I just cant get it displayed. Yes, I tried to toggle r_pr_artmapping to 0 in console but with no avail. Any help?
#335 Posted 02 October 2024 - 01:30 PM
OK, disregard my previous post. It is problem connected with way BuildLauncher utilizes Eduke32 and its stopgap patch. It just adds new dynamic lights but normal maps for textures dont work. But standart way of using stopgap patch in ordinary Eduke32 folder with all World Tour data still work correctly. So, it is not your problem at all.
This post has been edited by t800: 02 October 2024 - 01:31 PM
#336 Posted 03 October 2024 - 02:13 AM
Will be fixed in the next version
This post has been edited by fgsfds: 03 October 2024 - 04:07 AM
#337 Posted 20 October 2024 - 02:11 AM
Adamputee, on 03 November 2016 - 12:24 AM, said:
Warning guys, incoming update!!!
November 2, 2016
General
Restored original sound FX quality
Added option to disable auto-aim
Updated Duke3D.GRP file to work with source ports, and included original DUKE.RTS file
“Use” button now traces to the crosshair, removing the need to crouch to use low buttons
Widescreen aspect ratios now increase viewport width (rather than clipping height)
Fixed Prima Arena (E5L8) so players can get 100% kills
Improved sound ducking when listening to dev commentary
Fixed “Clear” and “Reset” buttons in the keyboard config menu having their functionality swapped
Pushing up on the right analog stick no longer toggles the run state
November 2, 2016
General
Restored original sound FX quality
Added option to disable auto-aim
Updated Duke3D.GRP file to work with source ports, and included original DUKE.RTS file
“Use” button now traces to the crosshair, removing the need to crouch to use low buttons
Widescreen aspect ratios now increase viewport width (rather than clipping height)
Fixed Prima Arena (E5L8) so players can get 100% kills
Improved sound ducking when listening to dev commentary
Fixed “Clear” and “Reset” buttons in the keyboard config menu having their functionality swapped
Pushing up on the right analog stick no longer toggles the run state
Is there anywhere to download just the patch itself? Does it work natively with EDuke32 even without Stopgap?
Thanks!
This post has been edited by lwc: 20 October 2024 - 02:12 AM