World Tour EDuke32 Compatibility Stopgap "My package arrives."
#331 Posted 24 May 2024 - 05:37 PM
#332 Posted 30 July 2024 - 03:25 PM
Hendricks266, on 14 October 2016 - 01:27 AM, said:
Option: Developer commentary. Use `setvar commentary <value>` in the console to configure. 0 - off, 1 - on, 2 - show but don't allow playback
[Polymer only] For the time being, normal maps only work with `r_pr_artmapping 0`, for the same reason texture filtering is incompatible with the artmapping feature.
What does don't allow playback mean?
What is polymer?
This post has been edited by Massacher: 30 July 2024 - 03:26 PM
#333 Posted 30 July 2024 - 11:16 PM
As for Polymer: That's a more modern, more demanding (but somewhat imperfect) renderer with advanced visual effects compared to the usual default, Polymost.
#334 Posted 30 September 2024 - 03:19 AM
#335 Posted 02 October 2024 - 01:30 PM
This post has been edited by t800: 02 October 2024 - 01:31 PM
#336 Posted 03 October 2024 - 02:13 AM
This post has been edited by fgsfds: 03 October 2024 - 04:07 AM
#337 Posted 20 October 2024 - 02:11 AM
Adamputee, on 03 November 2016 - 12:24 AM, said:
November 2, 2016
General
Restored original sound FX quality
Added option to disable auto-aim
Updated Duke3D.GRP file to work with source ports, and included original DUKE.RTS file
“Use” button now traces to the crosshair, removing the need to crouch to use low buttons
Widescreen aspect ratios now increase viewport width (rather than clipping height)
Fixed Prima Arena (E5L8) so players can get 100% kills
Improved sound ducking when listening to dev commentary
Fixed “Clear” and “Reset” buttons in the keyboard config menu having their functionality swapped
Pushing up on the right analog stick no longer toggles the run state
Is there anywhere to download just the patch itself? Does it work natively with EDuke32 even without Stopgap?
Thanks!
This post has been edited by lwc: 20 October 2024 - 02:12 AM
#338 Posted 14 May 2026 - 01:57 AM
NightFright, on 21 March 2024 - 10:40 PM, said:
A few notes:
- Widescreen support has been added.
- Ammo numbers are centered.
- Alignments of a few inventory items have been adjusted. It can be undone by checking the comments in the code.
- The only thing I couldn't get working is statusbar scaling. That means regardless which scaling you use, its size will always be 100%.
How to use:
Add the two attached con files to your stopgap solution. Overwrite e32wt.con, then launch WT with the stopgap as usual. Check the mini HUD (make sure EDuke32 HUD isn't active), armor should be there.
*CHANGELOG:*
- Apr 19, 2024: Fix for ammo display when holding pipebomb detonator
- Apr 5, 2024: Minimize amount of required variables
- Apr 4, 2024: Prevent negative health values (switch to .last_extra)
- Apr 3, 2024: Small (possibly final) code efficiency update
- Apr 1, 2024: Upgraded to xdim-1/ydim-1 (draw correctly to whole screen)
- Mar 26, 2024: Small code efficiency update
Hi, tried installing this but it always brings up an error about the con files
"Found 379 warning(s), 2 error(s) in CON files."
I am using build launcher for this so it could be an issue with that, but i dont know
#339 Posted 14 May 2026 - 02:10 AM
#340 Posted 14 May 2026 - 04:16 AM
NightFright, on 14 May 2026 - 02:10 AM, said:
Thought i uploaded it, turns out i didnt, my bad, here it is
eduke32.log (40.01K)
Number of downloads: 22
#341 Posted 21 May 2026 - 01:09 AM
Quote
#342 Posted 21 May 2026 - 06:19 AM
NightFright, on 21 May 2026 - 01:09 AM, said:
This only appears when i try and install this though? Without the hud mod installed the game boots up just fine
#343 Posted 21 May 2026 - 07:45 AM
Anyway: Please redownload the Stopgap HUD mod and try again.
#344 Posted 21 May 2026 - 02:27 PM
NightFright, on 21 May 2026 - 07:45 AM, said:
Anyway: Please redownload the Stopgap HUD mod and try again.
I can confirm it works now, ty very much
A bit unrelated to this but is there a way to make the commands for the voice toggle and dev commentary not get reset? they always seem to reset back to 0 after restarting the game
This post has been edited by Ohthatguy64: 21 May 2026 - 02:27 PM

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