HRP Issues Thread "Post your HRP Problems/Issues here"
#1 Posted 10 May 2009 - 08:02 AM
I can't hear any kind of music even I have installed eduke32_mus.zip?
#3 Posted 10 May 2009 - 08:19 AM
Open AL? I don't know. I installed everything from the HR pack. Does it include Open AL?
#4 Posted 10 May 2009 - 08:22 AM
#8 Posted 10 May 2009 - 10:16 AM
This may be yet another instance of midi volume getting set to 0 by windows media player. Check your midi volume (in windows, not in the game).
#9 Posted 10 May 2009 - 05:52 PM
I have the same problem, it seems. Playing out of eduke32 will play music perfectly fine, but I have none otherwise. The .zip for the music pack is in the correct place, and I've also tried swapping in a different music pack to test that as well. No effect.
OpenAL has been installed. I think. The installation was a bit short and vague.
In-game, in the sound options, music is "on" and cannot be turned off. Volume cannot be adjusted either.
Deeperthought... How do I check midi volume? I'd assume it's not 0 since it works in vanilla duke3D but I'll check all the same. I don't really have a problem playing without music but I do miss it.
OpenAL has been installed. I think. The installation was a bit short and vague.
In-game, in the sound options, music is "on" and cannot be turned off. Volume cannot be adjusted either.
Deeperthought... How do I check midi volume? I'd assume it's not 0 since it works in vanilla duke3D but I'll check all the same. I don't really have a problem playing without music but I do miss it.
#10 Posted 10 May 2009 - 06:14 PM
I'm not on a Windows machine so I might sound a bit off. Try double-clicking the volume control icon in the system tray. If you don't see MIDI output in there you might have to enable it in the menu.
#11 Posted 10 May 2009 - 06:20 PM
Alan, on May 10 2009, 07:14 PM, said:
I'm not on a Windows machine so I might sound a bit off. Try double-clicking the volume control icon in the system tray. If you don't see MIDI output in there you might have to enable it in the menu.
No dice. :x
I'm on Vista 32 (go figure?) if that helps at all. I can't find anything about it on google, etc. and it's not in the volume control panel, either. I did find a few things that said that Vista doesn't recognize .ogg extensions, though. I'm don't know if that's the problem, though, because I'm sure someone else would have ran into it before me.
#12 Posted 11 May 2009 - 12:22 AM
Dementist588, on May 10 2009, 05:52 PM, said:
I have the same problem, it seems. Playing out of eduke32 will play music perfectly fine, but I have none otherwise. The .zip for the music pack is in the correct place, and I've also tried swapping in a different music pack to test that as well. No effect.
OpenAL has been installed. I think. The installation was a bit short and vague.
In-game, in the sound options, music is "on" and cannot be turned off. Volume cannot be adjusted either.
Deeperthought... How do I check midi volume? I'd assume it's not 0 since it works in vanilla duke3D but I'll check all the same. I don't really have a problem playing without music but I do miss it.
OpenAL has been installed. I think. The installation was a bit short and vague.
In-game, in the sound options, music is "on" and cannot be turned off. Volume cannot be adjusted either.
Deeperthought... How do I check midi volume? I'd assume it's not 0 since it works in vanilla duke3D but I'll check all the same. I don't really have a problem playing without music but I do miss it.
My problem is exactly the same
#13 Posted 11 May 2009 - 01:55 AM
Hi,
I just downloaded and installed the latest HRP, but when I try to play a game it crashes during the loading screen (i get dropped back to windoze without any error message or anything). This happens despite which episode or difficulty I select (although once I did get 'spaceport' to load, but it also crashed after less than a minute). I have tried playing with all kinds of different settings (resolution, detail, etc), but nothing seems to make any difference.
Hollywood holocaust crashes at around 3-5% loaded
Spaceport crashes at either 5% or somewhere around 20%
Raw Meat crashes around the 5% loaded mark.
I'm using the 1.3d grp file.
I Here's my eduke32.log file:
The error message is similar despite which episode I load - always the "Fatal Signal caught: SIGSEGV. Bailing out." after "Loading Map Hack"
The machine is a Dell Laptop. 2ghz core duo, 2Gb RAM.
Does anybody have any Ideas as to what I can do to solve this?
Thanks!
-AntiSol
I just downloaded and installed the latest HRP, but when I try to play a game it crashes during the loading screen (i get dropped back to windoze without any error message or anything). This happens despite which episode or difficulty I select (although once I did get 'spaceport' to load, but it also crashed after less than a minute). I have tried playing with all kinds of different settings (resolution, detail, etc), but nothing seems to make any difference.
Hollywood holocaust crashes at around 3-5% loaded
Spaceport crashes at either 5% or somewhere around 20%
Raw Meat crashes around the 5% loaded mark.
I'm using the 1.3d grp file.
I Here's my eduke32.log file:
EDuke32 1.5.0devel 20090313
addsearchpath(): Added C:/duke3d/
OS: Windows XP (5.1.2600) Service Pack 3
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Compiling: GAME.CON (99639 bytes)
Including: DEFS.CON (28893 bytes)
Including: USER.CON (36930 bytes)
GAME.CON: In state `blimphitstate':
GAME.CON:157: warning: expected action, found define.
GAME.CON: In actor `ORGANTIC':
GAME.CON:1923: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:2817: warning: found `else' with no `if'.
Found 3 warning(s), 0 error(s).
Resizing code buffer to 11989*4 bytes
Script compiled in 36ms
Compiled code size: 11981*4 bytes, version 1.3D
Pointer bitmap size: 1499 bytes
1547/11264 labels, 308/2048 variables
122/16384 quotes, 0 quote redefinitions
0/88 event definitions, 119 defined actors
Initialized 32.0M cache
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
Setting video mode 1280x800 (32-bit fullscreen)
OpenGL Information:
Version: 2.0.0 - Build 7.15.10.5029
Vendor: Intel
Renderer: Intel 965/963 Graphics Media Accelerator
Cache contains 2232 bytes of garbage data
Initializing music...
Loading OpenAL32.DLL
OpenAL Information:
Version: 1.1
Vendor: Creative Labs Inc.
Renderer: Software
Initializing sound...
Initializing MultiVoc...
- 32 voices, 1280 byte mixing buffers
Initializing DirectSound...
- Primary buffer format: 2 ch, 44100Hz, 16 bits
- Creating secondary buffer
Executing "eduke32_binds.cfg"
Loaded map hack file '/E2L1.mhk'
Fatal Signal caught: SIGSEGV. Bailing out.
g_errorLineNum: 0, g_tw: 0
UDP networking uninitialized successfully.
Uninitializing MultiVoc...
Uninitializing DirectSound...
Uninitializing OpenAL...
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...
The error message is similar despite which episode I load - always the "Fatal Signal caught: SIGSEGV. Bailing out." after "Loading Map Hack"
The machine is a Dell Laptop. 2ghz core duo, 2Gb RAM.
Does anybody have any Ideas as to what I can do to solve this?
Thanks!
-AntiSol
This post has been edited by Mblackwell: 13 May 2009 - 02:23 PM
#14 Posted 11 May 2009 - 08:23 AM
If you're trying to get the digital music pack working MIDI volume has nothing to do with it and won't solve any problems. I don't know what the problem would be, though. Works fine for me. Maybe you have to restart after installing OpenAL?
#15 Posted 11 May 2009 - 09:04 AM
This here is going to give you problems even if this segmentation fault is not caused by the Intel gpu.
Renderer: Intel 965/963 Graphics Media Accelerator
Does it crash if you change the render mode to classic (8-bit) before starting?
Renderer: Intel 965/963 Graphics Media Accelerator
Does it crash if you change the render mode to classic (8-bit) before starting?
This post has been edited by Parkar: 11 May 2009 - 09:05 AM
#16 Posted 11 May 2009 - 01:09 PM
MusicallyInspired, on May 11 2009, 09:23 AM, said:
If you're trying to get the digital music pack working MIDI volume has nothing to do with it and won't solve any problems. I don't know what the problem would be, though. Works fine for me. Maybe you have to restart after installing OpenAL?
Restarting didn't help, either.
The message log told me it's using the music pack, in case that rules out other problems.
#17 Posted 11 May 2009 - 02:07 PM
Try not using the music pack. Just use the midi that comes with duke3d.
#18 Posted 11 May 2009 - 03:00 PM
Mblackwell, on May 11 2009, 03:07 PM, said:
Try not using the music pack. Just use the midi that comes with duke3d.
Tried that as well. I removed the HRP, music pack, and maphacks and just ran my .grp with EDuke32, no midi music either. It's a problem with Eduke32. Xduke will play the music, but I prefer Eduke32 since it's not nearly as buggy.
Thanks for your suggestions so far guys.
#19 Posted 11 May 2009 - 10:55 PM
Captain Awesome, on May 11 2009, 04:02 PM, said:
Im not sure, but it probably is a problem concerning Vista and Eduke32. Vista sucks.
I don't think so. I installed the newest version of HRP with music pack to XP computer and I still don't hear any music
#20 Posted 11 May 2009 - 11:28 PM
Jarzka, on May 11 2009, 11:55 PM, said:
I don't think so. I installed the newest version of HRP with music pack to XP computer and I still don't hear any music
Moreover, for me and everyone else who uses Vista, the music plays.
#22 Posted 12 May 2009 - 07:39 AM
Hello,
Today I installed the High Resolution Pack v4.0 (Windows Installer) to play some good old Duke3D again.
Installation was fine but when I am trying to start the game it crashes when I am trying to start the game from the Eduke32 setup screen.
I tried nearly every combination of settings without any success.
Settings:
on-disk texture cache - yes
1024x768x32
Input: Mouse
Duke 3D Atomic Edition 1.5
Fullscreen - off
eduke32.log:
EDuke32 1.5.0devel 20090313
addsearchpath(): Added D:/GAMES/Duke3D/
Checking for updates...
Connecting to http://eduke32.sourceforge.net
Current version is 20090313... no updates available
OS: Windows XP (5.1.2600) Service Pack 3
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Script compiled in 11ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1917/11264 labels, 308/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Maus
* KEYBOARD: Tastatur
Windows problem signature:
AppName: eduke32.exe AppVer: 1.4.9.9 ModName: dinput.dll
ModVer: 5.3.2600.5512 Offset: 00011498
Attachment:
Dxdiag output
Does anybody have an idea how to solve this problem? Thank you in advance.
Regards,
masiif
Today I installed the High Resolution Pack v4.0 (Windows Installer) to play some good old Duke3D again.
Installation was fine but when I am trying to start the game it crashes when I am trying to start the game from the Eduke32 setup screen.
I tried nearly every combination of settings without any success.
Settings:
on-disk texture cache - yes
1024x768x32
Input: Mouse
Duke 3D Atomic Edition 1.5
Fullscreen - off
eduke32.log:
EDuke32 1.5.0devel 20090313
addsearchpath(): Added D:/GAMES/Duke3D/
Checking for updates...
Connecting to http://eduke32.sourceforge.net
Current version is 20090313... no updates available
OS: Windows XP (5.1.2600) Service Pack 3
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3968: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5891: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Resizing code buffer to 16187*4 bytes
Script compiled in 11ms
Compiled code size: 16179*4 bytes, version 1.4+
Pointer bitmap size: 2024 bytes
1917/11264 labels, 308/2048 variables
125/16384 quotes, 0 quote redefinitions
0/88 event definitions, 207 defined actors
Initialized 32.0M cache
Definitions file 'duke3d.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Maus
* KEYBOARD: Tastatur
Windows problem signature:
AppName: eduke32.exe AppVer: 1.4.9.9 ModName: dinput.dll
ModVer: 5.3.2600.5512 Offset: 00011498
Attachment:
Dxdiag output
Does anybody have an idea how to solve this problem? Thank you in advance.
Regards,
masiif
Attached File(s)
-
DxDiag.txt (54.49K)
Number of downloads: 1370
#23 Posted 12 May 2009 - 07:59 AM
You have 2 sound devices?
Either disable USB PnP Sound Device or SB X-Fi Audio [B000]
Only 1 sound device should be enabled.
[EDIT]
As I understand the CM108.sys is a driver for C-media headset audio device. There are reports that this driver causes errors/crashes. Thus disable USB PnP Sound Device and see if the crash is fixed. Search the google for more info. At least that's what I did.
Either disable USB PnP Sound Device or SB X-Fi Audio [B000]
Only 1 sound device should be enabled.
[EDIT]
As I understand the CM108.sys is a driver for C-media headset audio device. There are reports that this driver causes errors/crashes. Thus disable USB PnP Sound Device and see if the crash is fixed. Search the google for more info. At least that's what I did.
This post has been edited by supergoofy: 12 May 2009 - 08:05 AM
#26 Posted 12 May 2009 - 11:34 AM
The music option isn't, but it cannot be toggled to off. The music volume is grayed out.
#27 Posted 12 May 2009 - 01:27 PM
Thx to you Mr.Flibbles & supergoofy for your quick help.
I have updated all of my main drivers to their latest versions. I also tried to disable the sound cards but the game was still crashing.
Anyway starting the game via the included dukeplus.bat has solved the problem.
Now I am able to enjoy Duke3D in all full glory. The new models are really amazing. Great work.
Greetings,
masiif
I have updated all of my main drivers to their latest versions. I also tried to disable the sound cards but the game was still crashing.
Anyway starting the game via the included dukeplus.bat has solved the problem.
Now I am able to enjoy Duke3D in all full glory. The new models are really amazing. Great work.
Greetings,
masiif
#28 Posted 12 May 2009 - 04:40 PM
Alexraptor, on May 12 2009, 05:08 PM, said:
I seem to be having some issues with texture caching when using the dukeplus mod.
I tend to get random generic textures appear on the loading screens at times, and as ive seen some mentioned ive deleted the textures and textures.cache files which seems to fix the problem momentarily again... but then after a few run things seem to get screwy again.... any ideas?
I tend to get random generic textures appear on the loading screens at times, and as ive seen some mentioned ive deleted the textures and textures.cache files which seems to fix the problem momentarily again... but then after a few run things seem to get screwy again.... any ideas?
This was an issue with older versions of EDuke32, but I have not had the problem lately and assumed it had been fixed. Make sure you are using the latest Eduke32:
http://wiki.eduke32....e32_current.zip
Then delete your cache files one more time, and see if it still happens. Other than that, I have no ideas.
#30 Posted 13 May 2009 - 12:06 PM
Since ghost hasn't posted here for 2 days, I'll use the opportunity to post that I experience huge lag at times too. My game lags especially when in open spaces, like the final part of E2M3, where you have to battle several Assault Commanders. It becomes completely unplayable for about 30 seconds. I don't know if this is due to HRP, but I've tried turning off high quality textures and models, and it still lags like crazy, so I assume it's eDuke's way of handling big open spaces
My PC specs are:
- AMD X2 4200
- OEM Geforce 7300LE
- 2gb RAM
I understand my graphics card sucks, but I shouldn't be lagging when I'm playing on Software mode
My PC specs are:
- AMD X2 4200
- OEM Geforce 7300LE
- 2gb RAM
I understand my graphics card sucks, but I shouldn't be lagging when I'm playing on Software mode