Duke Nukem 3D: 20th Anniversary World Tour
#3241 Posted 17 April 2019 - 01:46 PM
#3242 Posted 17 April 2019 - 05:51 PM
Sledgehammer, on 17 April 2019 - 01:46 PM, said:
It would be weird if isn't on purpose, as it is the only crate on the level.Probably some people are just too careless or unwary, does not matter the game, they skip some details: foot steps, various sounds (respawns, weapon switching), taking advange on environmental elements, and then, when they are in multiplayer, easly start to complain because they are so sure about other players are cheating, reasoning with most of them results in a waste of time.Also, this is the reason because i think that there are a lot of campers out there, they don't really know the games they play, and everything become static like an hell of hospice.
This post has been edited by The Battlelord: 17 April 2019 - 05:55 PM
#3243 Posted 27 September 2019 - 08:44 AM
#3244 Posted 26 October 2019 - 07:26 PM
#3245 Posted 26 October 2019 - 11:03 PM
#3246 Posted 27 April 2020 - 08:01 AM
#3247 Posted 27 April 2020 - 09:39 AM
gemeaux333, on 27 April 2020 - 08:01 AM, said:
I don't think it's ever been used.
#3249 Posted 28 April 2020 - 03:22 AM
This post has been edited by Player Lin: 28 April 2020 - 03:22 AM
#3250 Posted 28 April 2020 - 04:04 AM
#3251 Posted 28 April 2020 - 06:10 AM
This post has been edited by NightFright: 28 April 2020 - 06:14 AM
#3252 Posted 28 April 2020 - 08:00 AM
Romero doesn't own Doom. Bethesda does. Hence why the WAD is free and what you're paying for is the soundtrack.
Gearbox needed a new release to replace the existing Megaton Edition. They also needed something to get people to buy it again.
#3253 Posted 28 April 2020 - 08:43 AM
#3254 Posted 28 April 2020 - 08:44 AM
#3255 Posted 29 April 2020 - 01:40 AM
NightFright, on 28 April 2020 - 06:10 AM, said:
That's completely unrealistic, and an unfair comparison since A: Doom levels are quicker to make B: Sigil didn't have new art and code. At best it would have been a DLC for Megaton.
It would have been preferable if the new episode wasn't tied to their sub-par port, and if they didn't break compability though.
(But to be honest, Megaton was kinda trash and honestly shouldn't have been released the way it was)
This post has been edited by necroslut: 29 April 2020 - 01:42 AM
#3257 Posted 29 April 2020 - 02:04 AM
Duke Legacy, on 29 April 2020 - 01:53 AM, said:
I mean, it wasn't worthless, but it was years behind EDuke on almost every area. It was obsolete on release.
Now, I think the idea was good, but the execution wasn't and it was a wasted opportunity to make a definitive release of D3D.
#3258 Posted 29 April 2020 - 02:17 AM
necroslut, on 29 April 2020 - 01:40 AM, said:
It would have been preferable if the new episode wasn't tied to their sub-par port, and if they didn't break compability though.
(But to be honest, Megaton was kinda trash and honestly shouldn't have been released the way it was)
Yeah, but we have got rushed level design, poor art which looks like "take texture, downscale and put it into the game", awful light render, bad voice acting, and ONLY good soundtrack. Boss fight in WT shows all the effort the devs put into the game. This is not the level of official release in 21th century, it would be ok for 1997-1998 addon, but not today. There is not so much buget needed to make it look good, Gearbox could invest a bit more money and love and get better reputation.
#3259 Posted 29 April 2020 - 02:31 AM
This post has been edited by NightFright: 29 April 2020 - 02:32 AM
#3261 Posted 30 April 2020 - 08:26 AM
NightFright, on 29 April 2020 - 02:31 AM, said:
Then where are they?
#3262 Posted 30 April 2020 - 01:34 PM
#3263 Posted 30 April 2020 - 11:48 PM
The closest picks are some of the maps of DNF TC (particularly the 1st, 2nd and 5th) and some of the later ones of the Water Bases episode, but even then they have some minor problems that would deny them from a commercial release. Stuff like Alien Armageddon or AMC TC (I never played them and I can't form an opinion on them) don't count as they are not really Duke anymore.
Honestly, I struggle to pick more than a few better levels than maps like Red Ruckus or Tour de Nukem. While their facade is completely different what you used to see in the base game, and closer to Roch in style, they still play very well, and have that commercial tag written over them.
Of course there are much better maps than Prima Arena or Hollywood Inferno, in fact, they aren't really maps, but just the compulsory secret and boss stuff.
I agree with NF that the episode doesn't have its own style, and doesn't function as an episode, we have discussed this so many times, I stopped counting. But that doesn't mean you can pick every third user level as a better option for an official/vintage release. It's quite the opposite.
The funny thing is, episode 5 is still more coherent and structured than episode 4. If you pick High Times and the 4 Levelord maps, you get a pretty cohesive work with the glitzy european city theme, and 4 out of 5 levels with a former big bad as a conclusion. The episode's outliers are actually the maps that are more famous, and more belong to the classic 3Drealms facade. Episode 4 has like four totally different styles glued together.
#3264 Posted 01 May 2020 - 12:13 AM
The Watchtower, on 30 April 2020 - 11:48 PM, said:
The closest picks are some of the maps of DNF TC (particularly the 1st, 2nd and 5th) and some of the later ones of the Water Bases episode, but even then they have some minor problems that would deny them from a commercial release. Stuff like Alien Armageddon or AMC TC (I never played them and I can't form an opinion on them) don't count as they are not really Duke anymore.
While the more recent releases of Alien Armageddon has changed into something quite different , the original release(s) were very much Duke – at least if you played with Duke only. Then it just added some new enemies, a weapon or two and some new levels – just like an expansion would.
The level design were never anywhere near official quality however, but barring a couple of maps it could have passed for a worthwhile mid-range 3rd party expansion. The enemies were of significantly higher quality than World Tour's (not that that's a very high bar....)
I also replayed most of DNF '13 lately, and to be honest, whle I still really liked it it has lost some of its shine. In the first level, for instance, it's really extremely linear, and most of the map is just background scenery.
I did mess around with it a bit with noclip and jetpack and it felt like a lot of wasted potential – there's so much gameplay potential in a lot of those out-of-bound areas and it just baffles me why they didn't open it up more...
Beyond explorability, it's also really lacking in terms of interactivity and secrets. To be honest, and I'm sure this is heresy, from the very first time I played it I was reminded quite a bit of the actual DNF '11......
This post has been edited by necroslut: 01 May 2020 - 01:42 AM
#3265 Posted 01 May 2020 - 03:20 AM
The Watchtower, on 30 April 2020 - 08:26 AM, said:
Check the best maps category: https://msdn.duke4.net/
Play Duke Nukem Forever 2013.
There are lot more examples, those were first which come to my mind. "Commercial" tag is on our side cause modders don't have budget and release their work for free.
#3266 Posted 01 May 2020 - 04:25 AM
necroslut, on 01 May 2020 - 12:13 AM, said:
I did mess around with it a bit with noclip and jetpack and it felt like a lot of wasted potential – there's so much gameplay potential in a lot of those out-of-bound areas and it just baffles me why they didn't open it up more...
Beyond explorability, it's also really lacking in terms of interactivity and secrets. To be honest, and I'm sure this is heresy, from the very first time I played it I was reminded quite a bit of the actual DNF '11......
#3267 Posted 01 May 2020 - 12:42 PM
necroslut, on 01 May 2020 - 12:13 AM, said:
The level design were never anywhere near official quality however, but barring a couple of maps it could have passed for a worthwhile mid-range 3rd party expansion. The enemies were of significantly higher quality than World Tour's (not that that's a very high bar....)
I also replayed most of DNF '13 lately, and to be honest, whle I still really liked it it has lost some of its shine. In the first level, for instance, it's really extremely linear, and most of the map is just background scenery.
I did mess around with it a bit with noclip and jetpack and it felt like a lot of wasted potential – there's so much gameplay potential in a lot of those out-of-bound areas and it just baffles me why they didn't open it up more...
Beyond explorability, it's also really lacking in terms of interactivity and secrets. To be honest, and I'm sure this is heresy, from the very first time I played it I was reminded quite a bit of the actual DNF '11......
To be fair, the TC had some really competent stuff in it, the new art was cool, the coding was mostly fine (despite the motorcycle bug hasn't been fixed until today), the leveldesign was spectacular. It couldn't work as an official episode for base Duke3D as it played differently, but for what it was, I really liked it. And well, it had far superior ending than World Tour (which was pathetic). I think what went wrong was Gambini's intention to put as many setpieces from the trailers as possible. It resulted in some unnecessary awkward moments, muffled sounds, and out of place elements. I actually liked Las Vegas Holocaust, the Stratosphere Tower was done very nicely, and I loved the easter egg Batllelord fight. The final map was the best one, it is really Mikko's best map to date, as it had a great sense of place, had a strong and unique atmosphere, this is something you rarely feel in userlevels.
As for linearity, I don't think it's a bad thing honestly. It often gives an adventure feel in the game, just mix it with some interconnections to keep the oldschool feel. If you think about it, episode 1 of Duke (which is the oldest and the most acclaimed one) is full of linear levels: L2, L3, L4 and L5 are the most prominent examples.
This post has been edited by The Watchtower: 01 May 2020 - 12:42 PM
#3268 Posted 02 May 2020 - 06:24 AM
I still think it's hilarious that Randy made a brand new port of Build for World Tour to get out of having to pay royalties or release source code for using existing source ports like EDuke32, but then he gets nailed by Robert Prince's music being used without paying royalties.
This post has been edited by MusicallyInspired: 02 May 2020 - 06:24 AM
#3269 Posted 02 May 2020 - 08:30 AM
This post has been edited by gemeaux333: 02 May 2020 - 08:32 AM
#3270 Posted 03 May 2020 - 09:24 AM
This post has been edited by MusicallyInspired: 03 May 2020 - 09:32 AM