Duke Nukem 3D: 20th Anniversary World Tour
#3182 Posted 15 February 2019 - 09:49 AM
One of these days I'm going to get off my butt and do a complete rerecording of the Duke3D soundtrack with guitars. Hulshult is probably already in the process of doing this considering his track record and more power to him, but I'd do something a little more broader ranged in terms of genre than just metal.
#3183 Posted 15 February 2019 - 11:44 AM
MusicallyInspired, on 15 February 2019 - 09:49 AM, said:
One of these days I'm going to get off my butt and do a complete rerecording of the Duke3D soundtrack with guitars. Hulshult is probably already in the process of doing this considering his track record and more power to him, but I'd do something a little more broader ranged in terms of genre than just metal.
Keep us posted because I would love to hear that sort of take.
#3184 Posted 15 February 2019 - 12:16 PM
MusicallyInspired, on 15 February 2019 - 07:32 AM, said:
I don't get why was itsgreen dropped. It's a very good track IMHO.
#3185 Posted 15 February 2019 - 12:20 PM
#3186 Posted 15 February 2019 - 12:30 PM
So anyway, it was clearly definitely a conscious decision to make the majority of the soundtrack and the tone of the game very moody and atmospheric.
This post has been edited by MusicallyInspired: 15 February 2019 - 12:30 PM
#3187 Posted 15 February 2019 - 12:38 PM
Ninety-Six, on 15 February 2019 - 12:20 PM, said:
I played Sweeney with it (my modified version actually). The track fits very well to that action packed level.
Sewer is something that can work with a moodier track like Gotham.
#3188 Posted 15 February 2019 - 12:44 PM
MusicallyInspired, on 15 February 2019 - 12:30 PM, said:
I believe the same. I just wish I knew how that conscious decision was reached.
Nancsi, on 15 February 2019 - 12:38 PM, said:
Who knows? Maybe because Sweeney was cut, It's Green got dropped too (I mean I'm pretty sure the song is way older than that level but still).
#3189 Posted 31 March 2019 - 12:10 PM
#3190 Posted 31 March 2019 - 12:35 PM
#3191 Posted 31 March 2019 - 01:36 PM
#3192 Posted 01 April 2019 - 10:56 AM
#3193 Posted 01 April 2019 - 01:06 PM
#3194 Posted 02 April 2019 - 09:08 AM
gemeaux333, on 01 April 2019 - 10:56 AM, said:
Keep in mind the time period when NW was released. There was very little campaign material available in 1997. And what made NW even cooler for its time was that it required Atomic edition. As opposed to World Tour, which imo killed the legacy of the great mappers of the original game, unless you just choose to ignore its existence like me. NW didn't harm Duke in any way, it's just a mediocre episode that aged very poorly. But imo Duke would be better off without World Tour ever being released.
This post has been edited by Radar: 02 April 2019 - 11:20 AM
#3195 Posted 03 April 2019 - 07:40 AM
#3196 Posted 03 April 2019 - 07:47 AM
gemeaux333, on 03 April 2019 - 07:40 AM, said:
Imo that's not true. World Tour showed that after 20 years, the original level designers don't know how to make maps anymore. That's pretty damaging to Duke's legacy imo.
#3197 Posted 03 April 2019 - 09:12 AM
#3198 Posted 03 April 2019 - 10:07 AM
#3199 Posted 03 April 2019 - 11:28 AM
#3200 Posted 03 April 2019 - 11:52 AM
#3201 Posted 03 April 2019 - 11:54 AM
But even with those things fixed, the overall design approach of World Tour is still an issue. You know how the original maps are filled with those "warp bugs". It's because of how intensively the original maps use SoS. Not even the great mappers of laters years like Pascal rival the SoS work of the original game. It is literally unparalleled and it's kind of wild that they designed a whole game like that. But the wisely and extensively placed SoS areas are no where to be found in World Tour. Same designers, but they couldn't pull it off twice. I feel like they just played a bunch of high quality user maps and tried to emulate that instead of doing their own thing.
EDIT: The second paragraph was thoroughly revised.
This post has been edited by Radar: 03 April 2019 - 03:49 PM
#3202 Posted 03 April 2019 - 01:09 PM
1. Russia, Moscow (though this opinion is based more on patriotic reasons)
2. Amsterdam
3. Rome
4. Egypt
5. Golden Gate
But seriouslt, if they wanted to make something with new content they could easily release expansion pack for Duke, rather than re-releasing it as totally enw game, lacking original official expansion packs and adding enw worthless final boss. Of course this is all my opinion.
#3203 Posted 03 April 2019 - 02:35 PM
#3204 Posted 03 April 2019 - 02:37 PM
Radar, on 03 April 2019 - 07:47 AM, said:
Are you sure it's the level designers, or the lack of any of the original game's direction and production oversight? See also: the new voices.
necroslut, on 03 April 2019 - 02:35 PM, said:
Gearbox and Nerve do not get enough credit for shipping a duke3d.grp that allows all existing mods to be played in source ports just as if it were Atomic.
#3205 Posted 03 April 2019 - 04:36 PM
This post has been edited by MusicallyInspired: 03 April 2019 - 04:38 PM
#3206 Posted 04 April 2019 - 03:36 AM
Radar, on 31 March 2019 - 12:35 PM, said:
Are you kidding? World Tour (episode 5) is much better than the trainwreck that is NW. I had been critical with some of the levels, especially for having too modern and too overdetailed aesthetics, but other than boss level, all of them hold a pretty high quality, and as said so many times, two levels are already all time classics. Just compare that to NW and it's dreary leveldesign, recycled areas from episode 1 and Doom, nonsense puzzles, badly designed enemies, they aren't comparable. The WT port is indeed terrible, but the episode was more than just fine.
PnP is also much better imho, never got the hate for it ever since it was released for the PC. Yeah, it went downhill after Gates Motel, and has some annoying puzzles too, but it had something NW never had: actual leveldesign.
#3207 Posted 04 April 2019 - 03:39 AM
Radar, on 03 April 2019 - 07:47 AM, said:
Allen Blum clearly has it, what the hell are you talking about?
#3208 Posted 04 April 2019 - 03:43 AM
Duke Legacy, on 03 April 2019 - 11:28 AM, said:
There should have been two episodes. One for LL and one for Blum. LL maps together have a nice coherent feel with that more detailed look and a recreation of an old boss in the end. Blum maps felt standalone in comparison, they should have worked in a campaign style. Start in Frisco, continue to somewhere else, than Egypt, and finish it on the moon. The episode badly lacked another map like Mirage Barrage. It felt so lonely there.
But as standalone maps, they were outstanding, better than LL's maps.
This post has been edited by Nancsi: 04 April 2019 - 03:43 AM
#3209 Posted 04 April 2019 - 03:50 AM
#3210 Posted 04 April 2019 - 04:07 AM
There were so many new things with fire in it, that it should have had the fire theme as story (World on Fire as title and the "story" being that the aliens couldn't conquer earth they are now trying to burn it). THen a lot more stuff with fire as gameplay elements around the world.
This post has been edited by fuegerstef: 04 April 2019 - 04:07 AM