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Unreal Thread  "A place for discussing Unreal"

User is offline   MusicallyInspired 

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#61

I love Unreal I. Such a fantastic alien worldbuilding experience. Just started playing through it again a couple weeks ago. Still so great. I think I'm towards the end now at the mothership after the Nali Castle. The expansion I don't remember much of other than how it ends.

I was so confused when Unreal II came out and it was all about....space marines and going on missions and a crew I cared nothing about. It was just so not the experience I was used to or expecting. I guess by then it was just all about the engine and multiplayer and they slapped some cookie-cutter plot together and called it Unreal II. It's strange because the creators of U2 also did the Unreal expansion which I don't remember being that bad. And to this day no one is allowed to remake Unreal 1 in modern Unreal engines. Ugh. Idiots. Ruined the best part of Unreal for me. I still when I hear the name "Unreal" think of an incredible single player experience, not the multiplayer, not the engine technology, and certainly not space marines.

Unreal II is the one for me that I still have never finished. I'm just so uninterested. The intro was pretty though. But just for showing off engine effects obviously. Also, nothing matches the music of Straylight Productions.

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This post has been edited by MusicallyInspired: 23 April 2018 - 07:29 PM

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User is offline   Commando Nukem 

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#62

Unreal II is a strange bird. It abandons pretty much all of the combat rhythms of it's predecessor. Same for the narrative structure which was basically step-for-step and told through environment and text logs. Giving you basically an idiot crew member that your character exposits to.

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User is online   Jblade 

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#63

Yeah I kinda liked John Dalton, I like the idea of what they were going for but the execution was just kinda fucked (it didn't help that the characters have zero facial animations)
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User is online   Micky C 

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#64

I heard that many of the issues with Unreal 2 were the result of its rushed development? By the sounds of things it wouldn't have approached the first one anyway, but I expect that if they'd been given a proper development timeline that it would have at least been a reasonable game, perhaps minus the unreal experience.

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User is offline   PikaCommando 

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#65

View PostMicky C, on 25 April 2018 - 10:24 PM, said:

I heard that many of the issues with Unreal 2 were the result of its rushed development? By the sounds of things it wouldn't have approached the first one anyway, but I expect that if they'd been given a proper development timeline that it would have at least been a reasonable game, perhaps minus the unreal experience.


I doubt it. From what I've heard, it's only multiplayer, some other factions/species and levels that got cut along with a few weapons. Even if they got into the game, I don't think it would be any different from the slow gunplay we got.

Part of Unreal's charm to me was that it's like a first-person Metroid where you go spelunking on an alien planet; an experience which is lost when you're planet-hopping for short missions and such.
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User is offline   Commando Nukem 

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#66

View PostPikaCommando, on 26 April 2018 - 01:41 AM, said:

I doubt it. From what I've heard, it's only multiplayer, some other factions/species and levels that got cut along with a few weapons. Even if they got into the game, I don't think it would be any different from the slow gunplay we got.

Part of Unreal's charm to me was that it's like a first-person Metroid where you go spelunking on an alien planet; an experience which is lost when you're planet-hopping for short missions and such.


Also not helped when the fundamental core of the game is ruined. Replacing all the strange alien weapons that were predominately projectile based with much more conventional hit scan weapons. I still don't understand how anyone on the dev team thought that was a good idea.

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User is offline   MusicallyInspired 

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#67

View PostPikaCommando, on 26 April 2018 - 01:41 AM, said:

Part of Unreal's charm to me was that it's like a first-person Metroid where you go spelunking on an alien planet; an experience which is lost when you're planet-hopping for short missions and such.


This is partly why I dislike Metroid Prime 3 and Prime Hunters.

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This post has been edited by MusicallyInspired: 26 April 2018 - 06:39 AM

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User is offline   Striker 

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#68

Prime 3 and Prime Hunters were decent games, but yeah, they lost some of that lonely isolation and mystique that comes with exploring a large, singular once-lived-in-but-now-desolate-and-abandoned world.

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This post has been edited by Striker: 09 May 2018 - 02:25 PM

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User is offline   MusicallyInspired 

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#69

I keep hearing that the Bryyo planet in Prime 3 delivers a lot of that, but yeah. It's not Metroid to me without total isolation. I don't want helpful characters (unless they're ancient animatronic statues) or NPCs. I want to be alone with the wildlife and the ancient ruins. Sometimes bad guys are alright with their secret bases or crashed ships, but it does step on the tone a tad.

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User is offline   Striker 

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#70

Echoes did a pretty good job of handling NPCs.

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User is offline   MusicallyInspired 

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#71

Sure it did. I just don't prefer it.

Roland SC-55 Music Packs
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