Along with the standard patch, I'll give links for the dynamic music patch I engineered as well, for those who are interested or have the game and want music. These music tracks are not simply rips of the CD audio tracks, they loop seamlessly and are triggered based on events in the game and locations you discover in the maps. On the original CD, every music track starts with a lively orchestral Klingon-like piece and then when it fades out an accompanying suspenseful electronic/ambient track starts playing. Every track on the CD has this, so my dynamic music patch separates them into their own tracks to trigger them in their own special circumstances apart from the orchestral tracks. None of these files provide the replacement game DLL for the CD check removal so you'll still need the disc to start the game. I won't provide that.
To make these work you must open the game and go to Advanced Options->Audio and set "UseDigitalMusic" to "True" or nothing will happen. I also set "UseCDMusic" to "False" just in case.
khg_cd-less_patch 255 MB (direct CD audio rips)
khg_umxloop_altpack 254 MB (dynamically-placed seamless looping music)
khg_cd-less_patch (OGG compressed) 39 MB (direct CD audio rips)
*Requires Unreal v227 exe
khg_umxloop_altpack (OGG compressed) 45.2 MB (dynamically-placed seamless looping music)
*Requires Unreal v227 exe
And here are the tracks themselves in FLAC just because it's good music and deserves to be heard.
KHG CD Rip (FLAC) 156 MB
KHG Seamless Looping Tracks (FLAC) 211 MB
I also provided the OGG compressed UMX versions of each pack, but they'll only work with the v227 Unreal EXE. One Sebastian Kaufel in the past was working on upgrading the classes of KHG to work with Unreal 227 but only got up to the first two levels working properly. And also firing enemies at point blank range will completely miss. Obviously there was some work left to do and he never finished it. I don't understand a thing about how Unreal works and I never had time to delve into it to understand the process of upgrading the classes. But I'll share what he had made already:
Klingons-14052016-1.zip
KHG_Classes.zip
KlingonsPubSrc_20150326.zip