Trooper Dan, on 20 July 2016 - 06:09 PM, said:
For that I plan on doing a server to client RMI(remote method invocation) that tells the client to spawn jobs/smoke/scraps/explosions/etc. When the client receives the RMI, it would create the needed sprites inside of the client side sprite array; the client is solely responsible for those sprites. Problem solved.
// Replicated EXTERN spritetype *sprite; EXTERN tspritetype *tsprite; // Not replicated EXTERN spritetype *clientsprite; EXTERN tspritetype *clienttsprite;

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