 
						
                                                 
						 
						
                                                This post has been edited by icecoldduke: 15 July 2016 - 07:41 PM
Lunick, on 15 July 2016 - 07:49 PM, said:
This post has been edited by icecoldduke: 15 July 2016 - 08:19 PM
This post has been edited by icecoldduke: 16 July 2016 - 08:14 AM
Hendricks266, on 15 July 2016 - 09:20 PM, said:
Hendricks266, on 15 July 2016 - 09:32 PM, said:
 . The reason for having the voxels go down the mesh payload pipeline is 1) I don't have to special case the voxel code and 2) the voxel load times are higher then I would like them to be. Remember I want seamless loading; no load screens.
. The reason for having the voxels go down the mesh payload pipeline is 1) I don't have to special case the voxel code and 2) the voxel load times are higher then I would like them to be. Remember I want seamless loading; no load screens.
						
                                                Hendricks266, on 15 July 2016 - 09:34 PM, said:
 . What I might try is having the mesh payload system run on first run. It only takes a minute to execute then its done.
. What I might try is having the mesh payload system run on first run. It only takes a minute to execute then its done.
						
                                                Hendricks266, on 15 July 2016 - 09:40 PM, said:

 . You think you know the codebase until you find another special case codeblock for the special case code block.
. You think you know the codebase until you find another special case codeblock for the special case code block.  With PolymerNG I'm trying not to add to that mess. If this becomes a issue I'll look into another solution, but for now I feel this is the best way forward.
 With PolymerNG I'm trying not to add to that mess. If this becomes a issue I'll look into another solution, but for now I feel this is the best way forward.
						
                                                This post has been edited by icecoldduke: 15 July 2016 - 09:46 PM
 voxels.rar (31.43K)
 voxels.rar (31.43K)
This post has been edited by icecoldduke: 16 July 2016 - 03:16 PM
 ). The last shot the ninja is black because its the invisible ninja.
 ). The last shot the ninja is black because its the invisible ninja. 

 
						
                                                This post has been edited by icecoldduke: 16 July 2016 - 10:13 PM
icecoldduke, on 16 July 2016 - 09:21 PM, said:
This post has been edited by Paul B: 17 July 2016 - 07:26 AM
Paul B, on 17 July 2016 - 07:23 AM, said:

 
						
                                                This post has been edited by Tea Monster: 18 July 2016 - 04:55 AM
This post has been edited by icecoldduke: 18 July 2016 - 08:41 AM
This post has been edited by Paul B: 18 July 2016 - 09:45 AM
Paul B, on 18 July 2016 - 09:39 AM, said:

Drek, on 18 July 2016 - 10:16 AM, said:
This post has been edited by icecoldduke: 18 July 2016 - 01:25 PM
This post has been edited by Mark.: 18 July 2016 - 02:41 PM
 .
. This post has been edited by icecoldduke: 20 July 2016 - 11:14 AM
Spiker, on 20 July 2016 - 11:52 AM, said: