Blood corner "For Blood 1 & 2 related talk."
#212 Posted 08 July 2016 - 07:49 PM
Jace is such a tease.
This post has been edited by Blake: 08 July 2016 - 07:50 PM
#213 Posted 08 July 2016 - 08:32 PM
#214 Posted 08 July 2016 - 08:43 PM
Blake, on 08 July 2016 - 07:49 PM, said:
-pic-
Jace is such a tease.
I hope this actually leads to something
#216 Posted 09 July 2016 - 06:16 PM
https://twitter.com/...962109186039808
https://twitter.com/...962173090463744
https://www.facebook...171005929588150
#220 Posted 15 July 2016 - 09:35 AM
A source code release would be ideal, but Jace has never seemed interested in that, so this is likely about Blood 3 or a remastered version of the original game.
I'm not sure how I feel about a remastered version though. Personally all I want is mostly the original game with bug fixes, a truly 3D hardware-accelerated renderer, better multiplayer support and more modding features such as TROR.
#221 Posted 15 July 2016 - 11:31 AM
It'd also be great if they made a new episode too, ala with Quake 1
#222 Posted 15 July 2016 - 04:12 PM
This post has been edited by DustFalcon85: 15 July 2016 - 04:22 PM
#224 Posted 16 July 2016 - 07:24 AM
Psycho87, on 15 July 2016 - 09:35 AM, said:
This seems most likely.
#225 Posted 23 August 2016 - 03:47 PM
This post has been edited by Jimmy Gnosis: 23 August 2016 - 03:49 PM
#226 Posted 22 January 2017 - 02:50 PM
#229 Posted 08 March 2017 - 02:37 PM
axl, on 22 January 2017 - 02:50 PM, said:
The only thing Blood-related that would satisfy me would be the release of Blood's source code or at the very least, wresting the rights away from Atari.
#230 Posted 08 March 2017 - 04:28 PM
Master O, on 08 March 2017 - 02:37 PM, said:
I agree, but I doubt Jace would pay all that money for the right just to release the source code for Blood. Jace would need to know that he would at least make some money back on his investment. I just hope he decides to do a steam shovelware port using eduke32 and releases the source code along with the purchase of the game.
This post has been edited by icecoldduke: 08 March 2017 - 04:30 PM
#231 Posted 11 March 2017 - 08:45 PM
icecoldduke, on 08 March 2017 - 04:28 PM, said:
I never said he would get the rights solely to release the source code, but at the very least, he has to get the legal situation with Atari sorted out. That's the main problem here. As long as Atari holds the IP, his hands are tied.
This post has been edited by Master O: 11 March 2017 - 08:46 PM
#232 Posted 11 March 2017 - 10:11 PM
#234 Posted 07 May 2017 - 12:03 PM
BloodGDX looks promising too!
I put some guys together and we are developing on a new Build-Engine-like Game Engine, currently called ReBuild.
We want to make a Blood-inspired game called TrashGore where you play a butcher who must save the world from zombie-animals that are the result of rancid meat he sold
The engine is 90% done and we started developing!
Once we have gameplay you will read about it, i swear
#235 Posted 07 May 2017 - 01:28 PM
axl, on 07 May 2017 - 11:01 AM, said:
This was a kinda fast turnaround.
Very excited to try this out
#236 Posted 07 May 2017 - 02:05 PM
Just found out a great blood-fan just released a 5-EPISODE sized Blood Add-On that, as he says, took him 5 years of development!
LOI2
http://blood.freemin...ion=maps&id=575
#237 Posted 07 May 2017 - 05:48 PM
How is Blood 1.0 more "readable" than Blood 1.21 after reverse-engineering? I'm not a Blood Expert by any means but was there any significant improvements that are going to missing due to the "port" being based on 1.0 instead of 1.21? As well as any incompatibilities?
The screen resolution thing is weird too because I don't understand what it means that it will "still look like 320x200" and stretched. Does that mean there isn't any proper widescreen support?
#238 Posted 08 May 2017 - 10:49 AM
Lunick, on 07 May 2017 - 05:48 PM, said:
How is Blood 1.0 more "readable" than Blood 1.21 after reverse-engineering? I'm not a Blood Expert by any means but was there any significant improvements that are going to missing due to the "port" being based on 1.0 instead of 1.21? As well as any incompatibilities?
I think Alt fires for some of the weapons, although he promised to make them later
#239 Posted 08 May 2017 - 11:07 AM
BloodCM was cleary a total conversion of Duke3D.... But BloodGDX... well I'm really excited to try this thing out :-)
#240 Posted 08 May 2017 - 05:43 PM
axl, on 08 May 2017 - 11:07 AM, said:
I would challenge you(or anyone) to play BloomCM and BloodGDX back to back. I doubt you guys could tell the difference(besides BloomCM is more complete ). I do hope that Jace shares the source code with the community. I would buy the ineviditable steam shovelware port if it included the source code.
This post has been edited by icecoldduke: 08 May 2017 - 05:45 PM