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Blood corner  "For Blood 1 & 2 related talk."

User is offline   deuxsonic 

#181

Jace doesn't even know what's going on.
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#182

View Postdeuxsonic, on 07 June 2016 - 07:33 AM, said:

Jace doesn't even know what's going on.


The quote in my sig would seem to indicate that, but thing may have changed since then.
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#183

What's the connections between the first Alone In The Dark and Blood? Nothing relatively, unless you consider some similarities in the horror elements.

On this idea is based the fantastic mini-episode New Alone In The Dark aka Caleb does a trip to Derceto.

http://www.moddb.com...one-in-the-dark

Playtrough walktrough.

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User is offline   Master O 

#184

A shame that Blood never got open sourced.

This post has been edited by Master O: 07 June 2016 - 03:46 PM

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#185

Has anyone registered into Deathmask.net's (a/k/a Transfusion) forums yet? I'll have to at some point.

http://forums.transfusion-game.com/

This post has been edited by DustFalcon85: 11 June 2016 - 05:56 PM

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User is offline   Master O 

#186

Question: For anyone here who has it, how many CDs does the original One Unit Whole Blood release have? Two?
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User is online   Lunick 

#187

View PostMaster O, on 12 June 2016 - 07:21 PM, said:

Question: For anyone here who has it, how many CDs does the original One Unit Whole Blood release have? Two?

One has the main game and addons on it, the other has the secrets guide thing.
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User is offline   Daedolon 

  • Ancient Blood God

#188

Which also comes separately in a cheap sleeve, not inside the jewelcase.
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User is offline   Master O 

#189

View PostLunick, on 12 June 2016 - 07:24 PM, said:

One has the main game and addons on it, the other has the secrets guide thing.


Thanks for clarifying. Also, are Blood and its 2 expansion packs in that release patched to their respective latest versions?
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User is online   Lunick 

#190

View PostMaster O, on 13 June 2016 - 07:11 PM, said:

Thanks for clarifying. Also, are Blood and its 2 expansion packs in that release patched to their respective latest versions?

I believe the last patch 1.21 is referred to as the One Whole Unit Blood patch so yes, fully.
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User is offline   deuxsonic 

#191

1.21 is a version unique to OUWB. The highest you can patch to with the original release is 1.11. There are a large number of changes that 1.21 introduces that are not available in any other way other than to obtain that release of Blood.
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User is offline   Daedolon 

  • Ancient Blood God

#192

There's a bit more to the patches as well, it's kind of convoluted, but if you're just looking to play the game, 1.21 is generally the best way to go.
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User is offline   MrFlibble 

#193

View PostDaedolon, on 14 June 2016 - 06:23 AM, said:

There's a bit more to the patches as well, it's kind of convoluted

Could you please elaborate?

BTW, which version was the first registered version? v1.0 or higher?
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User is offline   deuxsonic 

#194

1.0 was the original retail release. I remember it being buggy to where it's practically unusable as it basically crashes at random. This version you can update to 1.11. By default it is set up to load the cinematics off the CD. You can have them loaded from the hard drive instead by copying them to the hard drive and then editing blood.ini and every line that starts with "CutScene" or "CutWav" you can just change to the path of where you put the files. I just copied the movie folder into my Blood folder and then changed the path on each to match.

This post has been edited by deuxsonic: 15 June 2016 - 07:24 AM

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User is offline   Master O 

#195

View PostMetHy, on 07 June 2016 - 02:59 AM, said:

Start a crowdfunding, but based on what exactly?!

Only someone who has access to the sourcecode and who has already made some sort of deal with the right owner with crowdfunding as backup could start a crowdfunding with some sort of base to it.

Also I am sure that, in this day and age, everyone who has tried to acquire the rights to Blood (=several publishers and devs in the past few years) have thought of the possibility of crowdfunding already.... But IIRC Atari is asking like 1 million or some bullshit unreachable amount.

Jace is nuts. This is just cocktease.


I still find it amazing that, among others,

Wolfenstein 3D
Doom and its sequels
Rise of the Triad
Duke Nukem 3D
Shadow Warrior
Descent 1 and 2

and many other FPSes from the 1990s had their source codes released, yet not Blood. I don't get Atari's reluctance to do it. It has been common practice for at least 2 decades. Are the people who run Atari really that stubborn? From a business perspective, I also can't see why they're asking for so much money for a dead franchise.

Very, very strange.
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User is offline   deuxsonic 

#196

We don't have Redneck Rampage source either. John Carmack for his time at id, released the source code of every game that came from them after several years. Him leaving id we can see ended that practice. Raven and the other developers that regularly worked with id followed suit. 3D Realms I'm kind of surprised finally released the source for the build games that they developed and the other games they still had the source for, after Ken Silverman released the source for the build engine in 2000. Parallax was also generous in releasing source for the first 2 Descent games. I don't think Monolith released source for anything and if they were going to do it, the time has long passed.
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#197

View Postdeuxsonic, on 27 June 2016 - 04:49 PM, said:

I don't think Monolith released source for anything and if they were going to do it, the time has long passed.

https://github.com/jsj2008/lithtech
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User is offline   deuxsonic 

#198

I guess they did. Last commit 4 years ago?
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User is offline   leilei 

#199

"apparent GPL release"
*no GPL license or headers to be found*

ugh misinformation. and the misleading cobbling of the old public mod SDKs assuming they're full source code

This post has been edited by leilei: 27 June 2016 - 11:09 PM

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#200

View Postleilei, on 27 June 2016 - 11:08 PM, said:

"apparent GPL release"
*no GPL license or headers to be found*

ugh misinformation. and the misleading cobbling of the old public mod SDKs assuming they're full source code

Heh, that's what they are? (I never actually looked at the code) If so, that's made reading about some of the "issues" they encountered hilarious
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User is offline   Master O 

#201

View Postdeuxsonic, on 27 June 2016 - 04:49 PM, said:

We don't have Redneck Rampage source either. John Carmack for his time at id, released the source code of every game that came from them after several years. Him leaving id we can see ended that practice. Raven and the other developers that regularly worked with id followed suit. 3D Realms I'm kind of surprised finally released the source for the build games that they developed and the other games they still had the source for, after Ken Silverman released the source for the build engine in 2000. Parallax was also generous in releasing source for the first 2 Descent games. I don't think Monolith released source for anything and if they were going to do it, the time has long passed.


So ultimately, if a way could be found to raise the money to buy the Blood IP from Atari, whoever buys it could theoretically release Blood's source code if he/she so wanted?
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User is offline   deuxsonic 

#202

View PostMaster O, on 28 June 2016 - 01:42 PM, said:

So ultimately, if a way could be found to raise the money to buy the Blood IP from Atari, whoever buys it could theoretically release Blood's source code if he/she so wanted?


How much money though?
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#203

View PostMaster O, on 28 June 2016 - 01:42 PM, said:

So ultimately, if a way could be found to raise the money to buy the Blood IP from Atari, whoever buys it could theoretically release Blood's source code if he/she so wanted?

If Atari sold full rights to the IP and the source code was still around then it could be released after things like smaker got removed out of the code.
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User is offline   Master O 

#204

View Postdeuxsonic, on 28 June 2016 - 07:01 PM, said:

How much money though?


https://forums.duke4...post__p__250938

His post said Atari was asking for 1 million, but I dunno if that's true or not.
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User is offline   Micky C 

  • Honored Donor

#205

That's clearly just a guess. It's as good as anyone else's.
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User is offline   deuxsonic 

#206

Smacker you could replace with FFMPEG for the video playback. People have just randomly found stuff on some old disk somewhere and it ended up on the internet so I keep hoping that maybe that could happen with the Blood source.
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User is offline   leilei 

#207

Why? Unethically unclear leaked source is just as bad as having no source at all. No one will be willing to risk their livelyhood to do a port of a game with questionably legal source code releases.



and i'm pretty certain Atari only has distribution rights while the IP is held by WB Games. why does every blood thread get the same insanity goldfish detective work and petition ambitions

This post has been edited by leilei: 29 June 2016 - 02:23 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #208

Jace Hall: "One thing to also know is that if I go ahead and attempt to bring Blood back, I will be the one actually paying the bill."

Every idiot in the thread: Hey Jace, how about a Kickstarter?

News sites: Jace Hall Announces Blood Reboot
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User is offline   Master O 

#209

View PostHendricks266, on 29 June 2016 - 02:28 PM, said:

Jace Hall: "One thing to also know is that if I go ahead and attempt to bring Blood back, I will be the one actually paying the bill."

Every idiot in the thread: Hey Jace, how about a Kickstarter?

News sites: Jace Hall Announces Blood Reboot


I only asked my question because I genuinely did not understand the financial aspect of the Blood IP. Thanks for the links regardless, though.

This post has been edited by Master O: 29 June 2016 - 03:08 PM

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User is offline   deuxsonic 

#210

There isn't one. I think Atari wouldn't even know what Blood was if not for all the people contacting them about the source.
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