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Blood corner  "For Blood 1 & 2 related talk."

#151

What triggers Tchernobog's "set you on fire" attack? Is it by just looking at him, being in a direct line of sight when he starts his animation for his fireball attack, or being its own separate attack that just happens to share the same animation with the fireball attack?

Also, can anyone beat him without taking any damage on Extra Crispy?

This post has been edited by PikaCommando: 14 April 2016 - 06:08 PM

0

User is offline   leilei 

#152

View Postsupergoofy, on 14 April 2016 - 08:36 AM, said:

Note: I don't know if the x64 binary has dynarec

Neither do. It got torn out in the insane interest of running Windows 95 without crashing, and neither Daum nor X feature actual speed improvements over a standard SVN build.

This post has been edited by leilei: 14 April 2016 - 03:07 PM

1

User is offline   Hendricks266 

  • Weaponized Autism

  #153

View Postleilei, on 14 April 2016 - 03:04 PM, said:

Neither do. It got torn out in the insane interest of running Windows 95 without crashing, and neither Daum nor X feature actual speed improvements over a standard SVN build.

WTF. Could the dynarec not have been fixed instead of trashed?
0

User is offline   deuxsonic 

#154

View PostMetHy, on 14 April 2016 - 10:30 AM, said:

I actually stumbled on Kaiser on a forum and asked him about that



His screenshot :
Posted Image

and mine from Blood for comparison sake, though of course his stuff is WIP.
Posted Image



So yeah, basically anything regarding hitscan and projectile is redone from scratch either by looking at the code he's dig up or by "empirical" feeling.
I honestly don't believe you can nail Blood that way. You may get something that looks like it with a lot of work.

There are more screenshots if anyone cares.


He hasn't disappointed me yet. I'm at the point where I don't think it needs to have all the original bugs and quirks, and now that I know that I've enjoyed the other remakes he's done, I look forward to it if he's looking to pursue it to completion. Powerslave EX is quite solid even though he calls it a beta.
0

User is offline   Micky C 

  • Honored Donor

#155

View PostMetHy, on 14 April 2016 - 10:30 AM, said:

I actually stumbled on Kaiser on a forum and asked him about that

So yeah, basically anything regarding hitscan and projectile is redone from scratch either by looking at the code he's dig up or by "empirical" feeling.
I honestly don't believe you can nail Blood that way. You may get something that looks like it with a lot of work.

There are more screenshots if anyone cares.


What project is that from?
0

User is offline   Lunick 

#156

View PostMicky C, on 15 April 2016 - 05:03 PM, said:

What project is that from?

It's a quiet project that probably won't have a website like Doom 64 EX or Powerslave EX, the website MetHy is talking about is a place on 4chan where the project was leaked before.

Let's keep it hush hush.
0

User is offline   Micky C 

  • Honored Donor

#157

Geez it's a shame nobody responded to my post Posted Image
1

User is offline   deuxsonic 

#158

Kaiser's working on it, so I have high hopes. I know I'm probably not the first person to have suggested Blood as a game to get his treatment.
0

#159

Came across this old preview of Blood 2 on Adrenaline Vault that, for once, had everything archived! Hooray!

This post has been edited by PikaCommando: 01 May 2016 - 11:42 AM

3

User is offline   deuxsonic 

#160

Blood 2 makes me think of Shogo... Same developer, same engine, same time period... I felt like the atmosphere was missing from #2. The first game had humor but it didn't seem as goofy as the second game.
1

User is offline   Daedolon 

  • Ancient Blood God

#161

Caleb was a playful person with some mental instability in Blood 1, but in Blood 2 they turned him into a super serious psychopath.
2

#162

View PostDaedolon, on 01 May 2016 - 11:52 PM, said:

Caleb was a playful person with some mental instability in Blood 1, but in Blood 2 they turned him into a super serious psychopath.


Not sure about the super serious part, Blood 2 as a whole is definitely funnier and goofier than the original.

Just look:



This post has been edited by PikaCommando: 03 May 2016 - 06:47 AM

0

User is offline   Daedolon 

  • Ancient Blood God

#163

I just feel the lines were delivered in a way that made them feel like someone was stating facts.
0

User is offline   deuxsonic 

#164

Second one was definitely goofy, like when Caleb answers the phone and it's the telemarketer who mispronounces his name. The original game had dark humor and as a whole felt pretty serious with the soundtrack they used. Nick Newhard, who was a driving force behind the first game and Apogee West/QStudios/Monolith Productions, left, and had nothing to do with the second game which likely has something to do with why it was jokes the whole way through.

Can anyone share the MIDI files from the Blood alpha? I'm having a hard time tracking them down.

This post has been edited by deuxsonic: 03 May 2016 - 11:25 PM

0

User is offline   MrFlibble 

#165

Can anyone tell if any of the pre-release shots here are rare? They were found on this CD.
0

User is offline   Daedolon 

  • Ancient Blood God

#166

The second one of those is very common, and few of them seem familiar as well. I could look at the ones I have in a bit.
0

#167

Which sound card was Blood 1's MIDI soundtrack made for? The CD version of the first level's track, Unholy Grounds, feels lacking in comparison to the MIDI version but can't find any high quality versions of it.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #168

View PostPikaCommando, on 19 May 2016 - 01:44 PM, said:

Unholy Grounds

Unholy Voices.
0

#169

I believe this is the best version of the MIDI soundtrack, seeing as how Duke 3D's top version is Roland SC-55 too.




View Postdeuxsonic, on 03 May 2016 - 11:08 AM, said:

Can anyone share the MIDI files from the Blood alpha? I'm having a hard time tracking them down.


The description in that video contains download links to both the SC-55 music as well as MIDI files from both retail and the pre-release version.

This post has been edited by PikaCommando: 19 May 2016 - 06:31 PM

0

User is offline   deuxsonic 

#170

I thought Duke's soundtrack was done using an SC-88.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#171

View PostPikaCommando, on 19 May 2016 - 03:51 PM, said:

I believe this is the best version of the MIDI soundtrack, seeing as how Duke 3D's top version is Roland SC-55 too.

The description in that video contains download links to both the SC-55 music as well as MIDI files from both retail and the pre-release version.


Ah yes, that's mine. Link is in my signature. Generally, anything MIDI-oriented around the early 90s was designed for the SC-55 specifically (before that it was the MT-32). And if it wasn't it was one of the top supported MIDI devices at least. An exception would be the Gravis Ultrasound.

View Postdeuxsonic, on 19 May 2016 - 05:38 PM, said:

I thought Duke's soundtrack was done using an SC-88.


Probably, but it was designed for the SC-55 (the SC-88 has a compatible SC-55 mode). Or rather the internal sound card variant, actually I think. One of the SCC card lines. The full SC-88 library and effects were what Lee Jackson used for the Redbook audio track for the extended Duke3D theme on the Atomic CD. But the MIDI soundtrack in the game was composed for the SC-55.

This post has been edited by MusicallyInspired: 19 May 2016 - 08:11 PM

1

#172

The Postmortem is gone! All I see is a blank page. Someone tell me what's going on? At least the forums are still up.

http://www.the-postmortem.com/
0

User is offline   deuxsonic 

#173

Maybe they're late on paying the hosting bill?
0

User is offline   Daedolon 

  • Ancient Blood God

#174

phpBB doesn't adhere to the security standards of PHP 7 so all cross-site stuff is no longer working until I can get some donations to get XenForo. You can still access the forum as is.
0

User is offline   MrBlackCat 

#175

View PostDaedolon, on 22 May 2016 - 04:30 AM, said:

phpBB doesn't adhere to the security standards of PHP 7 so all cross-site stuff is no longer working until I can get some donations to get XenForo. You can still access the forum as is.
How much does it cost?

MrBlackCat
0

#176

Blood 1 & 2 are on sale on GOG.com. Get them while they're cheap!

1: https://www.gog.com/...nit_whole_blood

2: https://www.gog.com/...hosen_expansion
1

User is offline   Lunick 

#177

Jace Hall is at it again... http://www.twingalax...d-It-Live-Again
Posted Image
2

User is offline   Trebor_UK 

#178

I found this article you guys may like:
http://www.screencri...-classic-blood/
0

#179

Only played it a few times for a few hours... it was WAY better than Nightmare 3D. I like horror games (not movies) if they are silly or crazy like this one. It has a seriousness to it, but only within its own world, and I enjoy that. Not like Resident Evil scary, like silly scary. :)

CatNapDreams
0

User is offline   MetHy 

#180

View PostLunick, on 05 June 2016 - 10:45 PM, said:




View PostTrebor_UK, on 06 June 2016 - 12:52 AM, said:

I found this article you guys may like:
http://www.screencri...-classic-blood/



Start a crowdfunding, but based on what exactly?!

Only someone who has access to the sourcecode and who has already made some sort of deal with the right owner with crowdfunding as backup could start a crowdfunding with some sort of base to it.

Also I am sure that, in this day and age, everyone who has tried to acquire the rights to Blood (=several publishers and devs in the past few years) have thought of the possibility of crowdfunding already.... But IIRC Atari is asking like 1 million or some bullshit unreachable amount.

Jace is nuts. This is just cocktease.
0

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