Blood corner "For Blood 1 & 2 related talk."
#601 Posted 21 November 2018 - 09:28 AM
#602 Posted 21 November 2018 - 09:38 AM
Mark, on 21 November 2018 - 09:28 AM, said:
Hey, if Bethesda can do it then M210 can too!
#603 Posted 21 November 2018 - 09:58 AM
Changelog:
1. Multiplayer interpolation fix
2. Menu external music fix
3. Fullscreen mouse in menu fix
4. Midi crash fix
5. Weapon sound back to old code
6. Fullscreen reswitch fix
7. Other crash fixes
8. The bottom gap in HUD fixed (BuildGDX)
This post has been edited by NightFright: 21 November 2018 - 09:58 AM
#604 Posted 21 November 2018 - 12:05 PM
Zaxx, on 21 November 2018 - 09:38 AM, said:
Except in Bethesda's games there's no way to turn this option off.
#605 Posted 21 November 2018 - 05:23 PM
https://www.facebook...?type=1
Maybe it was just because halloween, maybe they failed, maybe they have to work on it, we don't know but i won't think there is something in the work, it's too weird :/
No will see but more like move on, if something happen, it's cool but let's not care yeah xD
#606 Posted 21 November 2018 - 08:46 PM
#607 Posted 21 November 2018 - 10:34 PM
Manhs, on 21 November 2018 - 05:23 PM, said:
https://www.facebook...?type=1
Maybe it was just because halloween, maybe they failed, maybe they have to work on it, we don't know but i won't think there is something in the work, it's too weird :/
No will see but more like move on, if something happen, it's cool but let's not care yeah xD
Damn, that is not a good sign...
The Blood drop is still present at Kaiser's twitter page though: https://twitter.com/svkaiser ...
This post has been edited by axl: 21 November 2018 - 10:55 PM
#608 Posted 22 November 2018 - 07:59 AM
Manhs, on 21 November 2018 - 05:23 PM, said:
https://www.facebook...?type=1
Maybe it was just because halloween, maybe they failed, maybe they have to work on it, we don't know but i won't think there is something in the work, it's too weird :/
No will see but more like move on, if something happen, it's cool but let's not care yeah xD
Very disappointing from Nightdive.
It wouldn't surprise me if lawyers screwed this up.
"Kill all the lawyers!" - Shakespeare
Thank god that Blood's being reverse engineered. If we have to continue waiting for an official release of the source code, we'll all be dead by then...
This post has been edited by Master O: 22 November 2018 - 08:13 AM
#609 Posted 22 November 2018 - 01:35 PM
This post has been edited by Paar: 22 November 2018 - 01:36 PM
#610 Posted 22 November 2018 - 02:44 PM
This post has been edited by VGA: 22 November 2018 - 02:44 PM
#611 Posted 23 November 2018 - 11:44 AM
#612 Posted 23 November 2018 - 11:51 AM
Tekedon, on 23 November 2018 - 11:44 AM, said:
For me it had been perfect until I opend the readMe and it said "You need JRE installed".
On my development machine ... OK. But not on a gaming PC.
#613 Posted 23 November 2018 - 12:13 PM
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Portable Java is fine and BloodGDX is great.
#614 Posted 23 November 2018 - 02:53 PM
#615 Posted 23 November 2018 - 04:07 PM
I am "a burned child" as you say in German. As I had to install so many things on my dev-PC just to cimpile sth for Andoid API 23 With Java 8.1 which didn't work and I had to install 8.0 and change some filenames ... same with DotNet ... which said I needed 2013 but only worked with 2015 ...
#616 Posted 27 November 2018 - 08:10 PM
NoOne is releasing hexedit patches to improve Mapedit.exe, interesting!
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to apply palettes on monsters and things.
#618 Posted 02 December 2018 - 11:52 PM
- I'm pretty sure we'd have a Blood 3 by now: it would be just as shitty as the last AitD title. That was a very badly put together co-op game, I always mocked it by calling it "Together in the Dark".
- But after that guess somebody could have bought the IP just like how THQ Nordic bought AitD: Devolver, Nightdive or Nordic, whatever, I'm sure some smaller publisher would have taken the opportunity to get valuable stuff from a dying company.
Edit: Watch this and just imagine Atari's version of Blood 3:
This post has been edited by Zaxx: 03 December 2018 - 12:25 AM
#620 Posted 07 December 2018 - 06:16 AM
A re-master doesn't interest me.
What about the source code?
This post has been edited by Master O: 07 December 2018 - 06:17 AM
#621 Posted 07 December 2018 - 06:22 AM
#622 Posted 07 December 2018 - 06:43 AM
Commando Nukem, on 07 December 2018 - 06:22 AM, said:
Nightdive Studio needs to be full court pressed to buy the source code away from Atari.
#623 Posted 07 December 2018 - 06:44 AM
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Doesn't Atari only have Publishing Rights where Warner Bros owns IP?
This post has been edited by Dzierzan: 07 December 2018 - 06:45 AM
#624 Posted 07 December 2018 - 06:47 AM
Dzierzan, on 07 December 2018 - 06:44 AM, said:
Doesn't Atari only have Publishing Rights where Warner Bros owns IP?
That's what I meant. I had the company wrong.
#625 Posted 07 December 2018 - 06:50 AM
Dzierzan, on 07 December 2018 - 06:44 AM, said:
Their Turok remasters are ace.
#626 Posted 07 December 2018 - 07:40 AM
I never thought i'd see the day when we'd have Turok usermaps. Or a Turok remake of Hollywood Holocaust. That was funny.
#627 Posted 07 December 2018 - 08:32 AM
#628 Posted 07 December 2018 - 09:06 AM
https://gematsu.com/...nnounced-for-pc
Addtional info:
- It will be published by Atari
- Uses Kaiser's KEX so it's Blood EX basically
- It will support both DirectX and Vulkan
- The audio is getting some kind of an update, based on what they are saying it's going to be pretty minor though
- Multiplayer will be done through Steam and GOG Galaxy, the netcode is getting an update.
Sadly no word on map support, modding etc.
#629 Posted 07 December 2018 - 09:20 AM
Master O, on 07 December 2018 - 06:43 AM, said:
Because Nightdive is just made of money, i'm sure.
Zaxx, on 07 December 2018 - 08:32 AM, said:
You're kidding, right?
Most of the old materials released for build engine games were screenshots doctored up in the BUILD Engine itself with, essentially, impossible shit happening.
It's probably early days and the nuanced behavior hasn't been fully ported or tested.
Zaxx, on 07 December 2018 - 09:06 AM, said:
Given Doom 64, Forsaken, Turok, etc i'd imagine there will some kind of map support.