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Portable Java and BloodGDX

User is online   NightFright 

  • The Truth is in here
  • 809

#1

Until recently, I have avoided this ingenious port with great regret because I absolutely hate to install Java runtimes on my computer. However, there seems to be a way to use it with portable binaries:

1) Get jPortable and jPortableLauncher. Extract both files to a folder, e.g. "BloodGDX". Make sure you leave the original folder structures intact (CommonFiles\Java and JavaPortableLauncher)!
2) Place bloodgfx.jar and all required Blood game files into the extraction folder ("BloodGDX" in our example).
3) Enter the JavaPortableLauncher folder, launch LavaPortableLauncher.exe, select bloodgdx.jar and go!

Just to make sure to have the correct folder structure - your BloodGDX folder should contain these dirs and files:

Quote

[SUBDIR] CommonFiles
[SUBDIR] JavaPortableLauncher
[FILE] bloodgdx.jar


Maybe this helps other people out there who have a similar attitude towards Java installations. Enjoy! ^^


This post has been edited by NightFright: 29 June 2017 - 04:45 AM

8

User is offline   Manhs 

  • 13

#2

There could be a way to get the port with only 1 winrar folder?

Like, if people dont want install java or anything like it, they could use a whole new installer with BloodGDX?
0

User is online   NightFright 

  • The Truth is in here
  • 809

#3

I have created a repacked version that contains:
- jPortable
- jPortableLauncher (modified version by Blobfish so that the launcher accepts arguments)
- bloodgdx.jar (v0.771)
- bloodgdx.bat (for easy launching without having to choose bloodgdx.jar manually)
- bloodgdx.txt (renamed BloodGDX readme file)

BloodGDX v0.771 with portable Java (7zip SFX, 43.3 MB)

Instructions:
- Extract file. It will create a "BloodGDX" folder.
- Place all required Blood files into BloodGDX\JavaPortableLauncher subdir (where bloodgdx.jar resides)
- Run bloodgdx.bat. The BloodGDX launcher will pop up.
- Run the game.

Notes:
- bloodgdx.jar and Blood files MUST be located in BloodGDX\JavaPortableLauncher if you want to use the batch file.
- You can easily update BloodGDX by replacing bloodgdx.jar in BloodGDX\JavaPortableLauncher with a newer release at any time.
- No need to ever update jPortable or jPortableLauncher, they will always work with BloodGDX.


This post has been edited by NightFright: 26 July 2017 - 06:40 AM

2

User is offline   Devon 

  • 11

#4

View PostNightFright, on 30 June 2017 - 01:19 AM, said:

I have created a repacked version that contains:
- jPortable
- jPortableLauncher (modified version by Blobfish so that the launcher accepts arguments)
- bloodgdx.jar (v0.769)
- bloodgdx.bat (for easy launching without having to choose bloodgdx.jar manually)
- bloodgdx.txt (renamed BloodGDX readme file)

BloodGDX v0.769 with portable Java (7zip SFX, 43.7 MB)

Instructions:
- Extract file. It will create a "BloodGDX" folder.
- Place all required Blood files into BloodGDX\JavaPortableLauncher subdir (where bloodgdx.jar resides)
- Run bloodgdx.bat. The BloodGDX launcher will pop up.
- Run the game.

Notes:
- bloodgdx.jar and Blood files MUST be located in BloodGDX\JavaPortableLauncher if you want to use the batch file.
- You can easily update BloodGDX by replacing bloodgdx.jar in BloodGDX\JavaPortableLauncher with a newer release at any time.
- No need to ever update jPortable or jPortableLauncher, they will always work with BloodGDX.



Thank you! =)
0

User is offline   Manhs 

  • 13

#5

Nice, i will share it if people ask me (:
0

User is offline   Skulldog 

  • 94

#6

I hate installing java, Thanks.
0

User is online   supergoofy 

  • 50

#7

Many thanks for the portable pack :D


This topic should be pinned (should be made sticky)

This post has been edited by supergoofy: 24 September 2017 - 01:32 AM

0

User is online   Micky C 

  • Honored Donor
  • 3,617

#8

View Postsupergoofy, on 24 September 2017 - 01:31 AM, said:

(should be made sticky)


Given the general reactions of the blood fans to this port that shouldn't be an issue Posted Image

da bum tsss

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   kimec 

  • 3

#9

You don't install Java, you just unpack it from a zip file like this one.

:excl: In case you missed it, the GitHub project with pre-built Windows OpenJDK Java 8 binaries is right HERE :excl:

Please do your self a favor and use a proper open source OpenJDK build instead of ..., ah, never mind.

Java 101 for a curious Blood/BloodGDX fan
You see, there is no single version of Java. Multiple vendors have their own branded "Java versions". Oracle has one, IBM has one, Azul systems has one etc.
For some unknown reason, people land at Oracle and think they need to install Oracle Java, which installs a boatload of stuff you don't need. The truth is, you don't need Oracle Java to run BloodGDX.
There is this thing called OpenJDK, a.k.a RI (Java Reference Implementation) which is under GPL and open source. It works like this: Java is developed in open but the companies funding the development brand it with their stuff and bundle it with their products before it could reach customers. So, in essence, all you need to do is to get hold of the not-yet-branded reference Java implementation a.k.a OpenJDK and either build it your self or get pre-built binaries for your platform and voilą you have installer-less vendor-less Java... end of story.

And yes, BloodGDX works with OpenJDK just fine. I know because I play it that way, on Linux.

DISCLAIMER: I have no Windows. Somebody with that operating system should take the above OpenJDK build for a ride.
3

User is online   NightFright 

  • The Truth is in here
  • 809

#10

I have updated the portable Java package a bit.

Changelog:
- Replaced bloodgdx.bat with bloodgdx.exe (featuring a nice Blood icon)
- Replaced jPortableLauncher v3.0 with v4.0 release
- Updated bloodgdx.jar to latest version (v0.789)
- Includes voxel pack (blood_voxels.zip) in autoload dir

BloodGDX v0.789 with portable Java (7zip SFX, 44.4 MB)

Instructions:
- Extract file. It will create a "BloodGDX" folder.
- Place all required Blood files into BloodGDX\JavaPortableLauncher subdir (where bloodgdx.jar resides)
- Run bloodgdx.exe. The BloodGDX launcher will pop up.
- Run the game.

Notes:
- bloodgdx.jar and Blood files MUST be located in BloodGDX\JavaPortableLauncher if you want to use the executable.
- Do not move bloodgdx.exe elsewhere or it will stop working.
- Update BloodGDX: Replace/overwrite bloodgdx.jar in BloodGDX\JavaPortableLauncher.


This post has been edited by NightFright: 07 March 2018 - 02:00 AM

2

User is online   NightFright 

  • The Truth is in here
  • 809

#11

I just realized that the voxel pack won't work if you rename it. Therefore, here is a fixed version with the original file name for the voxel pack (voxels.zip).

Here is the fixed download:

BloodGDX v0.789 with portable Java (7Zip SFX, 44.4 MB)
1

User is offline   M210 

  • 447

#12

View PostNightFright, on 07 March 2018 - 03:09 AM, said:

I just realized that the voxel pack won't work if you rename it. Therefore, here is a fixed version with the original file name for the voxel pack (voxels.zip).

Here is the fixed download:

BloodGDX v0.789 with portable Java (7Zip SFX, 44.4 MB)

If you want to rename zip file, you need to rename and voxels.def in zip file too. Def file will load with such name as zip name only
0

User is online   NightFright 

  • The Truth is in here
  • 809

#13

Yeah, I realized it later on. EDuke32 could profit from this autoload behavior, too. I have suggested it to be added over here.
1

User is offline   Sinisterambo 

  • 16

#14

View PostNightFright, on 08 March 2018 - 03:41 AM, said:

Yeah, I realized it later on. EDuke32 could profit from this autoload behavior, too. I have suggested it to be added over here.


Great work! Finally going to give blood a play through!

Your installer worked great I pointed it towards my steam blood and it loaded without issue. When I attempt to play the game there is no sound. I have tried both sound options open and dummy.

Hi guys btw!

D'oh! fixed it :) (and turned off auto aim and set trilinear)

This post has been edited by Sinisterambo: 18 March 2018 - 05:09 PM

0

User is offline   Sinisterambo 

  • 16

#15

Trojan in Bloodgdx

This post has been edited by Sinisterambo: 19 March 2018 - 10:03 AM

0

User is offline   VGA 

  • 6

#16

View PostSinisterambo, on 19 March 2018 - 09:21 AM, said:

Trojan in Bloodgdx

Come on, dude, it's a false positive obviously.
0

User is online   NightFright 

  • The Truth is in here
  • 809

#17

I am absolutely sure the file is clean.
0

User is offline   M210 

  • 447

#18

BloodGDX can send crash log, if you press "yes" after crash...maybe this is a trojan? :lol:


This post has been edited by M210: 19 March 2018 - 10:25 PM

0

User is offline   Sinisterambo 

  • 16

#19

View PostNightFright, on 19 March 2018 - 10:21 PM, said:

I am absolutely sure the file is clean.


Well that's good to hear as the steam version I have is unplayable with a mouse otherwise. Plus the other additions are fantastic. It was Windows 10 defender that gave the error, severe and it is listed as Trojan:Win32/Fuerboos.C!cl
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