Blood corner "For Blood 1 & 2 related talk."
#302 Posted 30 May 2017 - 04:23 PM
And it slipped my mind, Happy 20th Anniversary to Blood. Here's hoping that the source code for it will be released.
This post has been edited by Romulus: 30 May 2017 - 04:25 PM
#303 Posted 30 May 2017 - 10:35 PM
In Duke there's also RPS but it doesn't stop you from killing a fat commander with a pistol if you so choose (or are forced to).
I disagree that Blood's sawn-off is equivalent to Duke's shotgun, BTW. Duke's shotgun is a far more versatile weapon. In Blood, using the sawn-off against gargoyles is a waste of ammo, and gargoyles themselves are mid-tier. In Duke, mid-tier enemies can be dealt with using shotgun fairly easily without spending too much ammo.
When it comes to the Holy Trinity, I really believe Duke nailed it with the weapons and the other games have inferior balance due to trying to needlessly reinvent the wheel, but then it might be because I haven't learned to play them well, while I've been playing Duke for more than two decades.
This post has been edited by Duke of Hazzard: 30 May 2017 - 11:03 PM
#304 Posted 31 May 2017 - 12:53 AM
Duke is the most balanced and aesthetically pleasing one of them all. The levels are pretty good (aside from The Abyss), the weapons are useful (except Tripmine), and the enemies are fun to fight (except Slimers and their eggs). Blood is thematically strong and has a very good weapon kit, but suffers from high difficulty due to the very accurate hitscan Cultists being everywhere. I find Shadow Warrior to be the weakest one because the art feels all over the place. It's not as hard as Blood, but the levels are more confusing than Blood's (even though some Blood levels require more than 3 keys), and the weapons/enemies are really unbalanced. Some weapons like the Sticky Bombs and Ripper Heart feels pointless and the gadgets like Caltrops and Smoke Bomb aren't that useful outside multiplayer and the enemies aren't as much fun to fight (especially the Bees).
#305 Posted 31 May 2017 - 04:46 AM
#306 Posted 31 May 2017 - 09:07 AM
This post has been edited by Tekedon: 31 May 2017 - 09:08 AM
#307 Posted 31 May 2017 - 11:13 AM
This post has been edited by Nokiaman: 31 May 2017 - 11:13 AM
#309 Posted 31 May 2017 - 12:11 PM
Psycho87, on 31 May 2017 - 11:59 AM, said:
This is indeed sad... it's not even mentioned somewhere... talk about an underrated game... what a major disappointment.
Let's hope the Bombshell prequel can put back some interest to the Build games.
This post has been edited by axl: 31 May 2017 - 12:14 PM
#310 Posted 31 May 2017 - 05:57 PM
#311 Posted 31 May 2017 - 09:07 PM
DustFalcon85, on 31 May 2017 - 05:57 PM, said:
There are a few sites left. You can find an overview here: http://blood-wiki.or...x.php/Main_Page
For example: http://www.bloodline.eu/index.php
#313 Posted 01 June 2017 - 12:45 PM
#314 Posted 01 June 2017 - 05:10 PM
Releasing the source code just seems like a no-brainer to everyone.
Doom and Doom 2 are open source.
Heretic and Hexen and are open source.
Strife's recreated source code is open source.
Duke3D is open source.
Shadow Warrior is open source.
Descent 1 and 2 are open source (but not Descent 3).
I can only scratch my head. I simply don't get it. What else could there possibly be from Jace's perspective to keep the source for a 20-year old FPS closed?
This post has been edited by Master O: 01 June 2017 - 05:10 PM
#315 Posted 01 June 2017 - 05:14 PM
Master O, on 01 June 2017 - 05:10 PM, said:
Releasing the source code just seems like a no-brainer to everyone.
Doom and Doom 2 are open source.
Heretic and Hexen and are open source.
Strife's recreated source code is open source.
Duke3D is open source.
Shadow Warrior is open source.
Descent 1 and 2 are open source (but not Descent 3).
I can only scratch my head. I simply don't get it. What else could there possibly be from Jace's perspective to keep the source for a 20-year old FPS closed?
Things change when you have millions on the line.
#316 Posted 01 June 2017 - 07:04 PM
icecoldduke, on 01 June 2017 - 05:14 PM, said:
Millions on the line for a 20 year old FPS that few remember (outside of FPS circles)? If there were a Blood 3, you could make that argument that you'd have millions on the line, but for the original Blood, I'm not seeing it.
#317 Posted 01 June 2017 - 10:50 PM
Master O, on 01 June 2017 - 07:04 PM, said:
Atari seems to think there are millions on the line when it comes to blood, god knows why.
#318 Posted 01 June 2017 - 11:26 PM
Lord_Kane, on 01 June 2017 - 10:50 PM, said:
Atari the publisher is quite the greedy company without a penchant for understanding customers. My experience with them has been quite frustrating, and they used to shoot down people who complained of their poor support at their forums, too.
Take the Steam version of Blood, for example. It's just a repackaged GOG install. Minimal effort on their part, all for the money, as they know they won't get many sales out of it so they just went the cheap route.
This post has been edited by Duke of Hazzard: 01 June 2017 - 11:34 PM
#319 Posted 01 June 2017 - 11:42 PM
Duke of Hazzard, on 01 June 2017 - 11:26 PM, said:
Take the Steam version of Blood, for example. It's just a repackaged GOG install. Minimal effort on their part, all for the money, as they knwo they won't get many sales out of it so they just went the cheap route.
What I don't understand is why they don't just release the source code... it's of no use to them AND it would probably increase the sales of the steam / GOG version... The Duke and Doom communities are probably still alive because of the release of the source code... Atari is just sitting on old IP and doing nothing with it... quite frustrating.
#320 Posted 02 June 2017 - 01:48 AM
axl, on 01 June 2017 - 11:42 PM, said:
Because they know there's people out there like Jace who might just give into the high price tag and buy it.
#321 Posted 02 June 2017 - 07:35 AM
Master O, on 01 June 2017 - 07:04 PM, said:
Your not getting it. If it costs Jace $1 million or more to buy back the ip from Atari then millions are on the line, and Jace needs to think about how to get that money back. Now if he thinks he can make that money back, by creating a shovelware port of the game, then I think hes crazy. What I'm hoping is, he gets a good investment group to back a new blood game, they push out the shovelware port, and release the source code for the original game. That IMO is the smart thing to do.
This post has been edited by icecoldduke: 02 June 2017 - 07:36 AM
#322 Posted 02 June 2017 - 08:33 AM
Either way, for Jace to invest 1 million USD in acquiring the rights, he has to be able to profit from it somehow, otherwise it's simply not worth it for him. A source code release might make new people buy the game, but it won't be nearly enough to pay the debt.
That is, unless he teams up with someone to sell an updated port of Blood a la Megaton, Classic Redux or WT, which would require more expenses and risk evaluation.
This post has been edited by Duke of Hazzard: 02 June 2017 - 08:38 AM
#323 Posted 02 June 2017 - 09:20 AM
Duke of Hazzard, on 02 June 2017 - 08:33 AM, said:
Either way, for Jace to invest 1 million USD in acquiring the rights, he has to be able to profit from it somehow, otherwise it's simply not worth it for him. A source code release might make new people buy the game, but it won't be nearly enough to pay the debt.
That is, unless he teams up with someone to sell an updated port of Blood a la Megaton, Classic Redux or WT, which would require more expenses and risk evaluation.
The Blood games were published by GT Interactive, which is now part of Atari. So I think it's Atari who owns the IP now, unless there's some exchange that I didn't know about.
#324 Posted 02 June 2017 - 09:28 AM
#325 Posted 02 June 2017 - 11:38 AM
#326 Posted 02 June 2017 - 02:24 PM
#327 Posted 02 June 2017 - 05:49 PM
And if the project died, staying quiet would be quite the asshole move after having teased us with those photos from about a year ago. I don't believe he would do that, given that he also informed us about the failed negotiations with Atari several years ago.
#328 Posted 04 June 2017 - 02:22 AM
#329 Posted 04 June 2017 - 04:04 AM
#330 Posted 04 June 2017 - 07:03 AM
Been trying to beat this game for who knows how long and I still can't do it on Normal. I find myself wasting all my ammo trying to hit Bone Leechs/Spiders because they're so small, sticks on the floor (usually underwater), and the game is so dark I can't see shit (even worse if they're underwater because the water texture blocks it). Being latched on by one of them is pretty much game over since they're a pain to get off, but having no ammo while facing those Soul Drudges are problematic too.