Lunick, on 03 December 2021 - 03:14 PM, said:
Yeah, it uses content from the mission packs (shouldn't be a problem, the rerelease includes them), but also stuff from Hexen 2 and it's mission pack and iirc some Quake 2 textures.
And even if it didn't, can the engine manage the bigger maps, like Tears of the False God? I know Quakespasm had to be updated at least one time to support one of the (at the time) new Arcane Dimensions maps, it was simply too big and/or detailed.